08-26-2019, 02:07 PM | #1 |
Join Date: Jun 2017
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ST10 thief forces few doors?
So, I'm working on a sort of thief character atm the so mostly my mind is set on thieving things.
Looking at LT 122, there are rules for breaking and entering. I'm mostly interested at forcing a bolt, instead of breaking a door. So, if I'm not mistaken reading the rules, a character with ST (10), Lifting ST (0), Forced Entry at DX+1(1), using a pry-bar (2) forcing the following bolts results in the following quick contests:
Now, X-heavy bolts I don't mind, but shouldn't this thief have at least a moderate chance of forcing an average bolt and at least some chance of forcing a heavy bolt? Editing: perhaps extra-effort is the answer here? Making a Will-based forced entry roll and then adding 5% x margin of success to ST? Last edited by Grayscale; 08-26-2019 at 02:30 PM. |
08-26-2019, 02:41 PM | #2 | |
Join Date: Jan 2006
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Re: ST10 thief forces few doors?
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You might want to use the "taking extra time" rules here. |
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08-26-2019, 05:53 PM | #3 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: ST10 thief forces few doors?
Extra Effort and Taking Extra Time will both help.
The correct tools are required too. There isn't much point in carrying around a lockpick in a setting where lockbolts are commonly used. A regular prybar gives the above results but a longer, heavier one will give bonuses. A small battering ram might be useful too; it works for SWAT and the DEA. You wouldn't carry them around in your backpack all day but if you were going on a specific planned break-and-enter mission, you would bring them along.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 08-27-2019 at 01:30 AM. |
08-26-2019, 07:13 PM | #4 |
Join Date: Jun 2017
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Re: ST10 thief forces few doors?
You guys believe extra time should apply tp forcing the doors?
I was under the general impression it shouldn't, given that forced entry does not specify time required per attempt under it's description. |
08-26-2019, 08:05 PM | #5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: ST10 thief forces few doors?
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08-27-2019, 02:52 AM | #6 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: ST10 thief forces few doors?
"Repeated attempts are at a
cumulative -1 and cost 1 FP each." Box p. 122. Being the last sentence, I think it applies to all approaches described in the box. It would make sense. The large crowbar (p. 30) doesn't list a bonus to break in; but it would make sense if it gave a better bonus than the pry-bar (say, +4). Note it would be pretty conspicuous to carry around outside a mine (5'-6' length). |
08-27-2019, 11:43 AM | #7 |
Join Date: Sep 2018
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Re: ST10 thief forces few doors?
If noise and time aren't an issue just about every door will be able to be defeated by a thief. If nothing else some part of your building probably has wood walls and even a child can swing a hatchet. Ordinary security is meant to discourage people from easily accessing your belongings. High security is mean to require excessive force and noise to defeat.
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08-27-2019, 11:57 AM | #8 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: ST10 thief forces few doors?
I don't think I'd go quite so far. Metal reinforced doors with multiple heavy deadbolts would likely keep me out regardless of portable tools and skill. But those would be more vaults than mere doors, IMO.
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08-27-2019, 03:14 PM | #9 |
Join Date: Jun 2017
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Re: ST10 thief forces few doors?
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08-28-2019, 02:56 AM | #10 | |
Join Date: Jul 2006
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Re: ST10 thief forces few doors?
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