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Old 03-29-2023, 08:20 PM   #11
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Defense against the gargoyle illusion

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Originally Posted by Shostak View Post
Given that a flyer is penalized for attacking a ground figure (-4DX, ITL 133), does a ground figure enjoy a modifier to their roll to repel HTH attacks from the air? RAW never mentions it, but it would be consistent with the spirit of the normal attack penalty.
I'd say not. Dropping on a figure for HTH sounds like an advantage to me, not a disadvantage.
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Old 03-29-2023, 08:45 PM   #12
Shostak
 
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Default Re: Defense against the gargoyle illusion

Then why the penalty to attack a grounded figure? Somehow flying in for an aerial charge attack is clumsy, but tackling the figure wouldn’t be?
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Old 03-30-2023, 05:15 PM   #13
hcobb
 
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Default Re: Defense against the gargoyle illusion

Tackling is the answer. Make sure your wizard has UCII (four memory points!), cast Shadow and Mage Sight on yourself then warmly embrace any gargoyle that lands on you with a auto pin followed the next turn with an auto kill (by ITL 70 against the helpless foe.)
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Old 03-30-2023, 08:58 PM   #14
phiwum
 
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Default Re: Defense against the gargoyle illusion

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Originally Posted by hcobb View Post
Tackling is the answer. Make sure your wizard has UCII (four memory points!), cast Shadow and Mage Sight on yourself then warmly embrace any gargoyle that lands on you with a auto pin followed the next turn with an auto kill (by ITL 70 against the helpless foe.)
If you're GM thinks that you can kill a pinned figure while you're the one pinning him, sounds like you're golden. I tend to think that the one pinning has his hands full myself. What's he going to do, rip the gargoyle's throat out with his teeth?
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Old 04-02-2023, 12:34 PM   #15
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Default Re: Defense against the gargoyle illusion

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Originally Posted by hcobb View Post
How would your lone character defend against this?
  1. Hostile Caster (HC) creates Shadow in front of themselves.
  2. HC summons gargoyle illusion secretly in the shadow which isn't seen and so is not disbelieved.
  3. Gargoyle takes off inside that shadow hex. (And is still hidden.)
  4. Gargoyle flies up to 8 hexes, lands on the target (who needs to reroll 6s on HTH response due to enter from top rather than front hexes) then strikes with those stony fists at adjDX 11+4 before the target can respond with disbelief at their own base DX.
Mainly by not facing hostile wizards alone, and also by standing around for four turns waiting for this to happen to me.

So:

1. Attack the wizard, and/or cast a good spell.
2. Attack the wizard, and/or cast a good spell.
3. Attack the wizard, and/or cast a good spell.
4. Probably not, since the wizard needed to survive the three turns of being attacked, and/or the friendly spells need to have not sufficiently changed the situation.

That said, Shadow in a good way to protect illusions from disbelief.

But there are many powerful and effective spells, which can be quite hard to resist IF you let the enemy wizards stand around casting them.

Last edited by Skarg; 04-02-2023 at 12:37 PM.
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