12-09-2021, 10:51 PM | #111 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Realm Management
That's not how it works in Realm Management. It just keeps rolling over.
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12-09-2021, 11:57 PM | #112 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: GURPS Realm Management
Hmm. How does Marshal Manpower for raising workforce points interact with aggressive maneuvers? Does it let you bypass the limit on precious goods spent due to your nations OR? I would assume not, that seems like an obvious exploit. Also, it says minimum 2 point spent? What exactly does that mean? Minimum 2 points spent overall? The example has a nation spending 3 extra points for a +6 bonus. So they would not be allowed to spend only 1 point for a +2 bonus? But if the basic maneuver cost 2 points, then they could spend an additional 2 for a +2 bonus? :/
Sorry to ask so many nitpicky questions, I really do like the book. I just like it so much I want to ask lots of questions about it... XD |
12-10-2021, 12:06 AM | #113 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Realm Management
Quote:
Each multiple spent gives a +2 to rolls. .
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12-10-2021, 11:50 PM | #114 | |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: GURPS Realm Management
Quote:
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12-11-2021, 12:41 AM | #115 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Realm Management
Quote:
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12-11-2021, 10:17 AM | #116 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: GURPS Realm Management
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12-11-2021, 10:37 AM | #117 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Realm Management
Quote:
Quote:
Using the wiggle room inherent in abstraction to come up with edge-case results might be possible, but in the end I find it rarely satisfying, and occasionally disruptive/destructive to good at-the-table play.
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12-11-2021, 04:46 PM | #118 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Realm Management
If you want to limit it, limit it to +4 or so. Like a AoA (Determined).
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