12-12-2014, 09:16 PM | #1 | |
Join Date: Mar 2013
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[UT] Gun Generator v0.2
Greetings all,
You may remember me from this thread quite some time ago, in which I took my first crack at a system for building Ultratech firearms from the ground up. It has been a very long time since I first posted that, and I have continued to puzzle over this conundrum on and off since then. It has changed immensely in the time that has passed, mostly for the better. My ultimate goal is to get it to a Pyramid publishable state. As such, please feel free to play with the numbers, generate tons of guns, and give any suggests, critiques, or criticisms you think are warranted. Before the meat of it, though, a few notes: 1) The mechanics only currently cover Conventional, rifled firearms. I intend on expanding it to include other projectile launchers and smoothbore, but I'm not there yet. 2) There are a number of anomalies that persist in the system as-is. I'm not sure if this is due to me missing variables, or because certain statistics were set arbitrarily, and thus have no definitive answer. 3) Certain formulas contradict intentionally with the source material. This is because, in some circumstances, I actually think my figures make more sense. Special Thanks to David Pulver for his Eidetic Memory: Blaster and Laser Design article in Pyramid 3/37 and especially for his barrel length/bore size bit of wisdom. It has been an absolute Godsend. Without further ado, here it is. Tell me what you think. Jinumon Quote:
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12-13-2014, 04:28 AM | #2 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [UT] Gun Generator v0.2
I remember your old system. I was inspired to create a separate system where everything was based on the bullet instead.
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Damage was based on reducing Spaceships numbers by using their dDamage as iDamage and converting cm to mm. There were some numbers tweaks as well, because I wanted to consolidate 20mm firearms with 2cm cannons. I like your system better where you have a more abstract Relative Power. I like that you have math that's easier than ballistics calculus, but not more or less grabbed from a table and tweaked to taste. |
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12-13-2014, 11:34 AM | #3 | |
Join Date: Mar 2013
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Re: [UT] Gun Generator v0.2
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Jinumon |
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12-13-2014, 11:39 AM | #4 |
Join Date: Jul 2005
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Re: [UT] Gun Generator v0.2
I am saddened. I misread the thread title and has been looking forwad to easily generating some nun characters.
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Villain's Round Table |
12-13-2014, 05:58 PM | #5 | |||
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [UT] Gun Generator v0.2
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12-14-2014, 01:49 AM | #6 |
Join Date: Mar 2013
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Re: [UT] Gun Generator v0.2
I'm hoping to eventually get it to a point where guns can be procedurally generated, a la Borderlands. Being able to create guns on the fly for enemies or for looting purposes has always sounded like an awesome addition to a gritty Space-Western.
Jinumon |
12-14-2014, 02:11 AM | #7 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [UT] Gun Generator v0.2
So out of curiosity (I know it's not a UT weapon, sorry) I tried to apply all this math to a revolver I like to put in my Fantasy games. I call it the Gnomish Hand Cannon. It's .50 cal pistol, Low Powered, with an 8 inch barrel
Damage: 12.7x.5x2.5/4=4d pi++ Acc: 2 1/2d: I don't know what the 1.5 root of 16 is If it's 6, the 1/2d is 12.7x.35x??x8=~215 yards. Max: If the 1/2d is correct, Max is 2,580. RoF: 3 Ewt: 161.29x16x.5x1/375=3.44 lbs WPS: 2048x.35/25,000=.02 Blk: 1.8x1.25=2.3 but Maximum is 1. ST: 9 Rcl: 4 Cost: $3,100 In comparison to my old stats, the damage and range are pretty close. the Ewt and ST are a bit lower than expected. That might be solveable saying that a "Magnum" pistol round is medium power (if I'm any guess, they'll be about 7 lbs and 12 ST maybe which are actually slightly preferrable to my original values.) |
12-14-2014, 01:59 PM | #8 | |
Join Date: Mar 2013
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Re: [UT] Gun Generator v0.2
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Minimum Bulk is -1, as in it cannot go lower that 1. Bulk is -2, rounded from 2.3. Jinumon |
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12-14-2014, 03:55 PM | #9 |
Join Date: May 2008
Location: CA
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Re: [UT] Gun Generator v0.2
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12-14-2014, 04:41 PM | #10 | |
Join Date: Mar 2013
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Re: [UT] Gun Generator v0.2
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Anyway, semantics. I think people understand what I mean. Jinumon |
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Tags |
design, equipment, guns, pyramid, ultratech |
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