03-26-2021, 07:52 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS Realm Management
The focus of RPGs is on the PCs – as well it should be! After all, a good campaign tells their story, and few players show up at the gaming table to voice roles that are barely audible over the world's cacophony. Yet plenty of heroes seek to rule . . . and plenty of adventures originate in the maneuvering of polities, be they fiefs, nations, or galactic empires.If you seek glory Just as GURPS Boardroom and Curia gives gamers the tools to found and oversee organizations, and GURPS Mass Combat lets them raise and command military forces, GURPS Realm Management hands them the keys to realms: from small colonies and feudal holdings, to the greatest empires the world (and perhaps the universe!) has ever seen. It offers a stats system that goes well beyond that of GURPS City Stats, defining all the vital details of a territory of any size. Alongside this, it provides turn-based rules for managing this domain via conflict, diplomacy, intrigue, trade, and more than a little hard work, spiced up with unforeseeable events, both good and bad. Whether the heroes need a dynamic backdrop for adventure or jobs at the highest levels, Realm Management is ready to serve. — Store Link: http://www.warehouse23.com/products/SJG37-0161
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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realm management |
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