|
03-26-2021, 07:52 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
GURPS Realm Management
The focus of RPGs is on the PCs – as well it should be! After all, a good campaign tells their story, and few players show up at the gaming table to voice roles that are barely audible over the world's cacophony. Yet plenty of heroes seek to rule . . . and plenty of adventures originate in the maneuvering of polities, be they fiefs, nations, or galactic empires.If you seek glory Just as GURPS Boardroom and Curia gives gamers the tools to found and oversee organizations, and GURPS Mass Combat lets them raise and command military forces, GURPS Realm Management hands them the keys to realms: from small colonies and feudal holdings, to the greatest empires the world (and perhaps the universe!) has ever seen. It offers a stats system that goes well beyond that of GURPS City Stats, defining all the vital details of a territory of any size. Alongside this, it provides turn-based rules for managing this domain via conflict, diplomacy, intrigue, trade, and more than a little hard work, spiced up with unforeseeable events, both good and bad. Whether the heroes need a dynamic backdrop for adventure or jobs at the highest levels, Realm Management is ready to serve. — Store Link: http://www.warehouse23.com/products/SJG37-0161
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-26-2021, 08:18 AM | #2 | |
Join Date: Oct 2005
|
Re: GURPS Realm Management
Purchased. Rated. Adored.
I have been hoping for a supplement covering this sort of thing for over a decade and I am not disappointed. I'm also quite excited by the hope of related books, especially those expanding the system.
__________________
Quote:
|
|
03-26-2021, 08:36 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: GURPS Realm Management
So in a certain other game dungeon crawling traditionally gave way to realm management after you reached a certain power level... can a DFRPG version be far behind?
Edit: Also, yes, this is excellent.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
03-26-2021, 11:15 AM | #4 |
Join Date: Dec 2006
|
Re: GURPS Realm Management
Liking it so far, just one question, where does it say about maximum status a realm can support, it says in government type, but I am not seeing it in the entries?
|
03-26-2021, 11:30 AM | #5 |
Join Date: Feb 2007
|
Re: GURPS Realm Management
Oh boy! This one is a must have! :)
__________________
GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
03-26-2021, 12:58 PM | #6 |
Join Date: Jun 2010
|
Re: GURPS Realm Management
Love it, especially the Disruptions and Windfalls.
|
03-26-2021, 02:39 PM | #7 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: GURPS Realm Management
"Inhabitants' Status", p. 31.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
03-26-2021, 02:43 PM | #8 |
Join Date: Dec 2006
|
Re: GURPS Realm Management
That's my point, p31. Says maximum status is dependent on government type p 14-20, but those pages don't say anything on the point.
The worked example implies it should be around where you calculate carrying capacity but I couldn't see it |
Tags |
realm management |
|
|