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#851 | |
Join Date: Nov 2008
Location: Yukon, OK
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The one could be an Achillies heal, the other just godlike power.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#852 | |
Join Date: Aug 2004
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#853 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Adamantium is so durable as to be functionally "unbreakable" in the Marvel multiverse, or at least the chunk of it relevant to the discussion. Wolverine (at least most of the time) has a skeleton coated with the stuff in just the right way that his healing factor keeps him healthy and raring to go (instead of him dying from such a thing). If we just want to hand wave it as the typical GM/player agreement where the GM isn't going to intentionally try to sever a limb or the like but the player isn't going to constantly try to leverage this trait (not that it seems overly ripe for abuse)... okay. Otherwise the one mainstream example we have of Wolverine losing a limb is Cyclops (Scott Summers) shooting it off via a high powered Optic Blast. I didn't find a write up for Scott on the thread, but I just did a quick search so let me know if he does have Cosmic on his Optic Blast. If he doesn't, it was simply raw power pulverizing the soft tissue... ...and that makes sense. Not that I want to reality check it, but an attack that destroyed the flesh on my bones could allow me to lose a limb without the actual bone being damaged (or at least not violently damaged). This ends up being kind of relevant as well, as it shows Wolverine's "plot armor"; when you read up on strategies to take down Wolverine (for competent characters making such things, at least), they focus on things like severing his head and moving it far enough from his body that there is no chance of it reconnecting.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#854 |
Join Date: Feb 2014
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Earth-295 (Age of Apocalypse) Cyclops and Havok supposedly had their powers boosted by Mister Sinister. Despite that, Weapon X (AoA Wolverine) should not have had a stump for a hand; adamantium is impervious to all kinetic damage, so his skeleton should have remained intact, and his regeneration should have regrown the stripped flesh.
Regarding what can kill Wolverine: drowning is a sure-fire method. His son tries a drowning trap. Logan/James has said that swimming with the skeleton is "like swimming with an anvil on your back". And oceans make him uneasy because he can't swim well and can kill him. He can tread water as seen after the shuttle crash when Jean "died". My Earth-616 2000ish build for Wolvie gives him a phobia of deep water with a control roll of 15 and a non-RAW hybrid between Cannot Float and Incompetence:Swimming (-4 to swimming skill which he _can_ learn, but swimming takes quadruple fatigue) |
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#855 | |
Join Date: Nov 2011
Location: South Dakota, USA
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There is still the question of whether or not he has Regrowth and if he does, what are its limits? He may very well have Regrowth with a Limitation reflecting that if his skeleton goes, the limb won't regenerate properly. Lastly, adamantium is not impervious to all kinetic damage, merely highly resilient; both based on the source material and based on how GURPS (normally) handles things. Hence why I keep encouraging tbrock1031 to not portray it as such.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 10-10-2014 at 10:06 AM. |
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#856 | |
Join Date: Jun 2006
Location: On the road again...
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How his optic blast is statted out: Optic Blast 8d (Crushing Attack; Accurate +4, +20%; Always On, Effects are Dangerous (Mitigator: Ruby Quartz Glasses or Visor, -60%), -16%; Cone, 3 yards, +80%; Damage Modifier: Double Knockback, +20%; Increased Range, x10, +30%; Jet, +0%; Ricochet, +10%; Selectivity (applies to Cone and Jet), +10%; Underwater, +20%; Variable, +5%; Mutant, -10%) [108]. Mind, he's only 18-19 in the Reboot, so it's not as powerful. I made him more skilled with making bank shots and narrowing the beam than I gave him raw power.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#857 |
Banned
Join Date: Jan 2013
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Perhaps Wolverine adamantium bones remained intact but with the tendons. muscles and other connective tissues destroyed his hand fell apart and couldn't regenerate (or was some how prevented from doing so he didn't grow malformed lump of flesh with no skeletal support)?
But yeah, he's been around for so long with his abilities altered and interpreted in so many different ways there probably isn't a definitive version of him. I remember when the character was first introduced his "Healing Factor" essentially meant with that with proper medical care anything that didn't kill him immediately he could recover from. Now he's basically immortal having been depicted regenerating in moments after being reduced to his metallic bones or in hours from a drop of blood. |
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#858 | |
Join Date: Jun 2006
Location: On the road again...
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#859 |
Banned
Join Date: Aug 2004
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#860 | |
Join Date: Dec 2007
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But apart from that Unbreakable Bones doesn't keep characters from getting crippled. They just mean it takes more damage and it will never be permanent. So there's no issue anyway. Wolverine would regrow his arm after all. |
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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