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Old 10-04-2014, 06:46 PM   #821
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Not another shrubbery View Post
"Backpfeifengesicht" - there's a word I wasn't expecting to see again so soon :| In the case of the old school comics I'm remembering, it seems more applicable to the Wizard than to Richards. I'm looking forward to see how tbrock presents him. He really suffers in comparison to Doom though, even with that latter's own problems (from my perspective).
I did specify "a bit like", as opposed to exactly like. As explained in the initial post, it usually isn't how Reed is intended to be portrayed, but a side effect of writers struggling to write him so that what the characters see Richards isn't what the readers see... or at least some readers, like me. ;)
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Old 10-07-2014, 10:01 AM   #822
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

A bit off the FF track, but I had an idea the other night I had to run with.

WOLVERINE

Real Name: Logan (it is not known whether this is his first name, last name, or an alias).
Occupation: Adventurer, former government agent, possibly a former soldier.
Identity: Known to the authorities.
Legal Status: Citizen of Canada with no known criminal record.
Other Aliases: "Wolvie", "Runt".
Place of Birth: Unrevealed, presumably somewhere in Canada.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Renegades, formerly Canada's Department H.
Base of Operations: Mobile.
History: Little is known about the past of the man known to the public as Wolverine. In fact, Wolverine himself doesn't know his past before a few years ago, when he was found naked and wandering the Canadian Rockies by James MacDonald Hudson and his newly wedded wife Heather. (Wolverine has later commented that "it was like Mac knew I was going to be there.") While Mac drove into civilization to get medical help, Heather stayed to tend to the man, whose wounds were healing before her very eyes. The only indication of an identity were a set of dog tags, like those used by many military forces, with the name "Logan", no other name given.

When Logan came to, he ferociously and instinctively attacked Heather. During this confrontation, he instinctively popped his claws for the first time he could remember; the shock of the pain and the visual of the claws in his hands stopped him before he could harm her; Heather then tasered him.

Over the next few months, Mac and Heather worked with Logan to enable him to function in society without succumbing to his berserker rages. Mac Hudson worked for a branch of the Canadian government, Department H, which polices the Canadian superhuman population in much the same manner SHIELD does for the United States (see SHIELD). Mac originally thought to have Wolverine lead a Canadian super-team under Department H, but several of Mac's recruitment practices caused Logan to leave Department H before the team could be fully staffed and trained.

Wolverine traveled to New York, having heard of a school for superhumans there and hoping that a telepath at the school could help him regain his memory (see Xavier Institute). Before he could determine the location of the school, he got involved in a brawl in Central Park between the criminal Wrecking Crew and a number of other unaffiliated adventurers (see Wrecking Crew). While claiming to be a loner by nature, he decided to stick with the group in order to help some of the others achieve their goals (see Renegades). He refuses to admit it openly, but he primarily stuck around in order to help train the youngest member of the group, Jewel, in order to keep her alive (see Jewel).
Height: 5' 2".
Weight: 290 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Yellow and brown bodysuit, brown gloves, brown boots, red belt, yellow cowl with black whatever-those-are coming from the eye and nose area.
Strength Level: Wolverine possesses strength greater than the normal human strength of a man his physical age, height, and build who engages in intensive regular exercise, but his strength is not considered to be superhuman.
Known Superhuman Powers: Wolverine has several mutant powers. First and foremost, his sense of smell is superhumanly acute, being closer to the sense of smell possessed by wild animals. Wolverine is practiced enough to be able to tell someone's emotional state by smelling their natural pheromones.

Wolverine also possesses what he calls a healing factor, granting him the ability to recover from incredible injury in a fraction of the time it would take a normal person. His body can metabolize poisons, flushing them from his system before he can succumb to their effects; this includes fatigue poisons generated by his body due to exertion. Wolverine's age is a complete unknown, even to himself; it is entirely possible he has either stopped aging or is aging incredibly slowly thanks to his healing factor.

Separate from his mutant powers, Wolverine's skeleton has in some unknown fashion been bonded to the unbreakable metal called adamantium. Because of this, Wolverine's bones are completely unbreakable; his tendons, however, are not bonded, meaning his arms and legs may still be dislocated in various methods. He still feels pain, but he has trained himself to ignore it. One doctor who examined him in Department H hypothesized that his healing factor is pushing itself overtime trying to reject the adamantium.

Wolverine also possesses six twelve-inch-long adamantium claws stored in his forearms, three per arm, and which can extend from the backs of his hands with a thought. These claws are incredibly sharp, and can cut through most any other substance; the only materials he has been shown to not penetrate are adamantium and vibranium. It is not currently known whether these claws are natural or were implanted at the same time as the adamantium. The act of pushing the claws through the skin causes him to bleed, but his healing factor causes the wounds to heal almost immediately.
Other Abilities: Wolverine possesses incredible hand to hand fighting skills, and speaks fluent Japanese, French, German, Sioux, and Commanche.
Limitations: If pushed too far in combat, Wolverine has been known to enter a berserk rage, during which he cannot distinguish friend from foe. Furthermore, Logan is amnesiac, unable to remember any of his past before he was discovered by the Hudsons.

Referee: "Whatever you do, don't kick him [Wolverine] in the nuts."
Cage Fighter: "I thought you said anything goes."
Referee: "Anything goes, but... he'll take it personally."
X-Men


(stats next post! Ended up 850 characters too long)
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 10-07-2014, 10:02 AM   #823
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Wolverine
905 points
Attributes:
ST 20 [100]; DX 13 [60]; IQ 12 [40]; HT 17 [70].
Secondary Characteristics: Dmg 2d-1/3d+2; BL 80 lbs.; HP 30 [20]; Will 13 [5]; Per 15 [15]; FP 20 [9]; Basic Speed 7.50 [0]; Basic Move 6 [-5]; Dodge 10.
Languages: Commanche (Native Spoken/Illiterate) [3]; English (Native) (Native Language) [0]; French (Native) [6]; German (Native) [6]; Japanese (Native) [6]; Sioux (Native Spoken/Illiterate) [3].
Cultural Familiarities: Western (Native) [0].
Advantages: Acute Hearing 4 [8]; Ambidexterity [5]; Animal Empathy [5]; Combat Reflexes [15]; Damage Resistance 20 (Limited: Physical Attacks, -20%) [80]; Discriminatory Smell (Emotion Sense, +50%; Profiling, +50%; Mutant, -10%) [29]; Enhanced Parry (Bare Hands) 3 [15]; High Pain Threshold [10]; Injury Tolerance (Damage Reduction /20 (Limited: Physical Attacks, -20%); Unbreakable Bones) [170]; Modified ST-Based Damage 2d-1 (Accessibility: Only With Claws, -10%; Cosmic: Irresistible Attack, +300%; Switchable, +10%) [27]; Outdoorsman 3 [30]; Regeneration (Fast: 1HP/min) (Heals Radiation, +40%; Mutant, -10%) [65]; Resistant to Metabolic Hazards (+8) (Mutant, -10%) [14]; Single-Minded [5]; Striker (Cutting; Claws) (Cosmic: Irresistible Attack, +300%; Link (Modified ST-Based Damage), +10%; Switchable, +10%; Alternative Attack, ×1/5) [6]; Striker (Impaling; Claws) (Cosmic: Irresistible Attack, +300%; Switchable, +10%) [33]; Very Fit [15].
Perks: Back to the Wall [1]; Call of the Wild [1]; Courtesy Military Rank 5 [5]; Deep Sleeper [1]; Dirty Fighting [1]; Extended Hearing (High) [1]; Fearsome Stare [1]; No Denigration in Zero-G [1]; On Alert [1]; Sacrificial Parry (Brawling) [1]; Skintight Uniform [1]; Striking Surface [1].
Disadvantages: Amnesia (Partial) [-10]; Berserk (12) [-10]; Code of Honor (Soldier's) [-10]; On the Edge (9) [-22]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Comrades) [-5]; Stubbornness [-5]; Truthfulness (9) [-7].
Quirks: Bloody Mess [-1]; Dual Identity [-1]; High Rejection Threshold [-1]; Likes Canadian Beers [-1]; Smokes Cheap Cigars [-1].
Skills: Acrobatics (H) DX-1 [2] – 12; Animal Handling (Canines) (A) IQ+0 [2] – 12; Body Language (Human) (A) Per-1 [1] – 14; Brawling (E) DX+3 [8] – 16; Climbing (A) DX-1 [1] – 12; Detect Lies (H) Per+1 [8] – 16; Driving/TL8 (Motorcycle) (A) DX-1 [1] – 12; Fast-Draw (Knife) (E) DX+1 [1] – 14*; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Forced Entry (E) DX+1 [2] – 14; Gambling (A) IQ+0 [2] – 12; Gesture (E) IQ+1 [2] – 13; Guns/TL8 (Rifle) (E) DX+0 [1] – 13; Hiking (A) HT-1 [1] – 16; Interrogation (A) IQ+0 [1] – 12†; Intimidation (A) Will+1 [4] – 14; Jumping (E) DX+0 [1] – 13; Knife (E) DX+1 [2] – 14; Leadership (A) IQ+0 [2] – 12; Naturalist (Earth) (H) IQ+1 [1] – 13‡; Observation (A) Per+0 [2] – 15; Parachuting/TL8 (E) DX+0 [1] – 13; Riding (Equines) (A) DX-1 [1] – 12; Running (A) HT-1 [1] – 16; Savoir-Faire (Military) (E) IQ+0 [1] – 12; Soldier/TL8 (A) IQ+0 [2] – 12; Stealth (A) DX+3 [12] – 16; Streetwise (A) IQ+0 [2] – 12; Survival (Mountain) (A) Per+3 [2] – 18‡; Survival (Woodlands) (A) Per+3 [2] – 18‡; Swimming (E) HT+0 [1] – 17; Tactics (H) IQ+0 [4] – 12; Teaching (A) IQ+0 [2] – 12; Throwing (A) DX-1 [1] – 12; Thrown Weapon (Knife) (E) DX+0 [1] – 13; Tracking (A) Per+5 [8] – 20‡; Weather Sense (A) IQ+0 [2] – 12; Wrestling (A) DX+1 [4] – 14.
Techniques: Aggressive Parry (Brawling Parry) (H) def+1 [2] – 15; Dual-Weapon Attack (Brawling) (H) def+4 [5] – 16; Targeted Attack (Brawling Strikers/Vitals) (H) def+2 [3] – 15.
Starting Spending Money: $4,000 (20% of Starting Wealth).

* Includes +1 from Combat Reflexes.
† Defaulted from Intimidation
‡ Includes +3 from Outdoorsman.

Role-Playing Notes:
Wolverine is a strange dichotomy. He is prone to berserk rages that reduce him to the level of a feral predator, and yet has a strong sense of honor. He is brash, often obnoxious, and not afraid to call others out when he feels they are being dense, intentionally or otherwise. He is also highly protective of those who are not fully mature, taking on the role of a father figure in their life (currently, this extends to his teammate Jewel).

Even when not berserk, he tends to use a lot of All-Out Attacks (Strong or Double), trusting in his healing factor and adamantium skeleton to protect him.

Wolverine claims otherwise, but his missing memories bother him. Every so often he'll get a sense of deja vu from something or realize he knows a skill he shouldn't (such as being able to speak Japanese).



Okay, I went and put Wolvie back in something resembling his original outfit from when he fought Hulk and joined the X-Men back in '75. Also I tossed out all that "James Howlett" stuff (although "Logan Howlett" or "James Logan" aren't out of the question).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 02-11-2016 at 01:05 PM.
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Old 10-08-2014, 05:54 AM   #824
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by tbrock1031 View Post
Advantages: Acute Hearing 4 [8]; Ambidexterity [5]; Animal Empathy [5]; Combat Reflexes [15]; Damage Resistance 20 (Limited: Physical Attacks, -20%) [80]; Discriminatory Smell (Emotion Sense, +50%; Profiling, +50%; Mutant, -10%) [29];
Should he also have Acute Smell/Taste to go along with Discriminatory Smell, or is his hearing supposed to be better that way?
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Old 10-08-2014, 12:09 PM   #825
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I'm not well versed on comic books, but the cartoons always had his "sense of smell" really be psychic powers that he simply calls smell.

290 lbs and 5'2"? That would make him look like a butterball turkey. Does he run or roll after enemies?
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Old 10-08-2014, 12:54 PM   #826
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Flyndaran View Post
I'm not well versed on comic books, but the cartoons always had his "sense of smell" really be psychic powers that he simply calls smell.

290 lbs and 5'2"? That would make him look like a butterball turkey. Does he run or roll after enemies?
The comics version of his smell is allegedly as acute or even more acute than Daredevil's. He's been known to track by smell, is affected by up-wind/down-wind acuity, and other such deals.

As for his weight, consider that his skeleton is reinforced by ferrous metal. A large portion of his weight is in the skeleton. His muscle mass is greater than normal in order to help him move.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 10-08-2014, 12:56 PM   #827
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Not another shrubbery View Post
Should he also have Acute Smell/Taste to go along with Discriminatory Smell, or is his hearing supposed to be better that way?
Discriminatory Smell includes +4 to smell, does it not? (IDHMBWM, so I can't look it up right now.)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 10-08-2014, 01:27 PM   #828
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by tbrock1031 View Post
The comics version of his smell is allegedly as acute or even more acute than Daredevil's. He's been known to track by smell, is affected by up-wind/down-wind acuity, and other such deals.

As for his weight, consider that his skeleton is reinforced by ferrous metal. A large portion of his weight is in the skeleton. His muscle mass is greater than normal in order to help him move.
Ah, but comic books are full of characters with mental blocks decreasing the efficacy of their powers. But I bow to your greater knowledge of the comics.

So he sinks like a rock and can't swim? Is adamantium's density ever mentioned, or the mass of it added to his skeleton?
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Old 10-08-2014, 01:29 PM   #829
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by tbrock1031 View Post
Discriminatory Smell includes +4 to smell, does it not? (IDHMBWM, so I can't look it up right now.)
Base D. smell is just within real world human ability, so super powered versions should have boat loads of acute smell.
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Old 10-08-2014, 01:43 PM   #830
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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So he sinks like a rock and can't swim? Is adamantium's density ever mentioned, or the mass of it added to his skeleton?
Note that I did not give him "Cannot Float"; so yes, he can swim, thanks to the rest of his body's density being suitably capable of floating (and comic book physics).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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