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#741 | |
Join Date: Nov 2011
Location: South Dakota, USA
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I am thinking the low-end for a lot of what he does should probably be an effective Skill of 14, with a high end of 18 and 16 falling safely in the middle. This is not only a S.H.I.E.L.D. agent (which I would interpret as "elite of elite" U.S. military)... hmm checking the post for them, they are probably significantly low-balled, which might explain Coulson. Does "typical" mean the most common, the hypothetical "average", or something else? Given the nature of SHIELD this is a good for low-end or perhaps average "rookies": gifted rookies, competent (or better) experienced or senior agents should be much higher... I think. SHIELD agents in general are going to be highly trained, above average humans with a lot of "Social" Advantages from the organization itself. Rookie SHIELD agents probably should clock in around the point totals of rookie spec ops teams... of the Marvel Universe, not ours. ;) When all is said and done, SHIELD Agents should probably range from 200 (inexperienced, injured, or just the least of the best) to 1000 points... for "Super Normals". Assuming a lot of your takes for the supers of the MU are less potent than their comic book counterparts, I would still expect someone like Nick Fury to clock in at 500 points minimum and upwards of 1000 points himself thanks to all he has going for him... so 300 points is probably the minimum for Agent Coulson with 400 or 500 a better measure.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 07-07-2014 at 12:12 PM. |
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#742 | |
Join Date: Jun 2013
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#743 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Succeeding at such a series of actions is possible at low skills. But doing it reliably requires high skills. And only an idiot would attempt them without rational confidence.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#744 |
Join Date: Aug 2004
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Note that tbrocks's write-ups are for the versions of the characters in the setting he is building. They are not necessarily going to match any other version, either from the comics, the MCU, or other sources.
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#745 | |
Join Date: Nov 2011
Location: South Dakota, USA
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If Nick Fury isn't (for example) a "James Bond meets Rambo crazy good soldier turned head of organization" with his core Skills at level 18-20 (because he does regularly need to soak penalties)... he's still probably just a few levels lower, with core skills at 16-18. 14-16 would be his "real world" counterpart, and seems unlikely to cut it in a world of mutants and masterminds. ;) So... Experiend Shield Agents: Skill 16-18 in areas of core competence "Average" Shield Agents: Skill 14-16 in areas of core competence Novice Shield Agents: Skill 12-14 in areas of core competence Remember, they pretty regularly end up using their skills in dangerous, tense situations that aren't going to enjoy that +4 bonus for "safe, everyday use". We aren't just talking about people that earn a living with a Fast-Talk roll (like a used car salesman) but that live or die by it, often taking a lot of innocent people with them if they fail.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#746 | |
Join Date: Jun 2006
Location: On the road again...
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Mind, now that I'm taking a second look at him, I probably did low-ball Coulson a little. Fury (who is in this thread, check around page 20) is around 750 points, and Widow is over 900. Coulson in the Reboot is "supporting cast", not a protagonist. Still, it wouldn't be out of place to increase his DX, IQ, and some skills a few points. I should probably do that at some point.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#747 | |||
Join Date: Nov 2011
Location: South Dakota, USA
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I will beg pardon up front; such is the difficulty of joining such a long thread, and I am begging both indulgence and forgiveness for things I likely ought to have read earlier but either did and didn't retain or which I missed or which I just didn't understand. For that last one, remember that an intentional change to Marvel lore can be very hard to really comprehend when you're used to just reading everything in light of it (it isn't like Marvel doesn't do fake outs or retcons).
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... Why again? I apologize if it seems "lazy" for me not to dig through the thread to look this up, but out of the three characters you named, Coulson was invented recently for the purpose of being a SHIELD agent and that is actually his major claim to fame. Fury is simply synonymous with SHIELD, even though he began as an impressive soldier. The third, Romanoff, can pretty easily not be a SHIELD agent; it will be a bit confusing for those that know only the movie continuity, but it isn't a huge deal. I am fully aware you are designing things how you see fit, but to give an idea, its like you took the X-Men and Cyclops, Wolverine, and Storm aren't just not leadership, but aren't even members. Yes, I know Wolverine and Storm aren't members in the reboot, but I thought Cyclops was still more or less "classic" Cyclops. Or perhaps the Avengers without Captain America, Iron Man, or Wasp would be a better example (then again the fact that I read during a time when Wasp was among the leadership might have been an odd time). Again, though, this is your "baby" so I apologize if I am coming on quite strong; I am just very confused! Quote:
I did read your full SHIELD entry; I didn't get much out of it. Factoring in what you had to point out to me (thank you for that!) I would condense all of it into "Redundant government agency." perhaps adding in "...with future potential." Some of this may come from my own impressions of the FBI and CIA. You will have a hard time convincing someone like myself that they lack an official department for dealing with Super-Powered Beings, let alone an unofficial one; I most definitely can see them having been turned into an individual agency in the 90s... though would even the then President have the ability to separate them out from other agencies? Wouldn't that need to be something that passed through Congress (though he may have pushed for it and eventually signed it into law)? Quote:
I just noticed Coulson has no "Talent"... the SHIELD Agent template includes Natural Copper (one I don't know), so perhaps that or some other one would be a good way to bump him up into the "Actually competent in the Marvel Universe" Skill levels? *No offense intended, but that is how I take what you have told me; you did set out to make your version of SHIELD distinct from what most of us know from comics of the 80s and 90s, right? If not, consider it another thing I would appreciate you attempting to explain... again. ^^'
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#748 | |
Join Date: Aug 2004
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#749 | ||||
Join Date: Jun 2006
Location: On the road again...
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I apologize for any confusion I may have created. To answer your question about why Fury is starting out as a rookie agent, I always wondered what Fury would be like at the start of his spy career, particularly as we're never shown Fury as anything but the guy in charge of his agency; even in '62, over in Strange Tales, Fury's stories started with him being placed in charge of SHIELD. It's one thing to be a leader in the agency, and quite another for the director of the agency to be doing field work. The latter strains my suspension of disbelief a bit too much. Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#750 |
Join Date: Nov 2011
Location: South Dakota, USA
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Thanks tbrock1031; that helps clear things up. I would consider making SHIELD a little less redundant: I agree with the focus on SPBs, but I would make them a slightly older organization at last "coming into their own". Instead of spinning them off from the FBI, I would actually have them in the same position as the FBI and the CIA (or at least how someone like me views them): antagonistic!
This is your project, but in light of your stated goals (at least the ones I remember), coupled with what the Marvel Universe was like when I was enjoying it (admittedly possibly because I just wasn't as discerning), instead of Nick Fury: Über Newbie Agent of SHIELD, we just go back to what he was in the late 80s and I believe the early 90s (as you are already adjusting history for him, right?): he's Nick Fury: Agent of SHIELD. He is not the Director (or its a largely meaningless title), but he's a decorated agent with enough clout to explain why he can be as stubborn and insubordinate as he is often depicted without having been severely reprimanded. That is why he goes on so many missions; he is still a field agent, and the actual Director of SHIELD figures its win-win: Fury usually does a "good enough" job, and with any luck if he fails he dies and Gyrich no longer has to worry about dealing with Fury (and probably can exploit said death politically with certain higher-ups). Some missions that seem "below" Fury are below him, but are punishments. Indeed, that might be the perfect thing for a campaign set around SHIELD agents: Fury did something to annoy someone, and is now stuck "baby-sitting" SHIELD newbies. The "end" of the campaign might be Fury becoming director (if an end is planned). Forgive me if the reason for not doing this is really, really obvious. >_< Newbie Nick Fury doesn't seem like a "Year 1" character so much as a "Year 0" or "Year -1" character (...which iirc are actual "things" done by Marvel Comics). Oh, and yeah that talent would probably be a good one to consider. And of course if absolutely necessary, an "extreme" a setting as your typical "four color" Supers setting can easily justify a GM "crutch" style Talent; if you view a setting through the lens of GURPS it seems an acceptable trope as certain people are just way too suited for their career than their Attributes and training would indicate, and its only unfair if it is denied to PCs in a similar situation. I would even consider creating a Talent relating to living in the Marvel Universe for "mundane" characters; not everyone would have it, but competent civilians are a handy tool and somewhat expected since humanity hasn't died out. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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