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#31 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I mean, it's not a bad idea, but I needed the wordcount for other stuff and it grew by like two pages anyways.
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#32 | |
Join Date: Jan 2008
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Last edited by sjmdw45; 11-30-2022 at 02:17 PM. |
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#33 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Those rules are great by themselves, but what I have in mind would be more self-contained and like them vs. actually them.
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#34 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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#35 | |
Join Date: Aug 2004
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I added a paragraph to the article now, noting this: On the template, the DF/DFRPG thief spends close to nothing on weapon skills (just a fraction of what even the wizard spends). Which is likely part of what sets some players complaining, but on the flip side, it means that just a few more points in weapon skills makes a real difference. With DX 15, a handful of diverted points easily gets you, say, Shortsword and/or Bow at 17 or higher, a decent level for skirmishing. It's a pretty obvious improvement for any thief player wanting to help out more in combat.
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#36 | |
Join Date: Jan 2008
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The fact that thieves are forced to spend 160 points (!) on DX and IQ plus 15 more on Perfect Balance might be why they're so thin on weapon skills. Even wizards spend only 140, and other professions spend 60-120. Diverting those DX/IQ points into talents from your article's list of talents would... still leave thieves without a real niche, but they'd be more fun to play. (And you could spend more points on advantages like Weapon Master (Knife) and Expert Backstabber, which are kind of fun if not overpowered by the standards of a combat specialist.) P.S. #DailyHouserule on Twitter is terrific! Last edited by sjmdw45; 11-30-2022 at 10:15 PM. |
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#37 |
Join Date: Apr 2019
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#38 | |
Join Date: Feb 2005
Location: Berkeley, CA
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#39 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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It's too late to change the game (literally), but had I been thinking harder, I'd probably just have introduced some special advantage that lets thieves use DX for a long list of skills that could be justified by using deft or sensitive fingers to cheat, hide, manipulate, or steal (say, Cartography, Counterfeiting, Forgery, Gambling, Gesture, Holdout, Scrounging, Search, Smuggling, and Traps) or using nimble feet to avoid danger or being seen (e.g., Shadowing and Urban Survival). I'd throw in Disguise to apply makeup deftly and carry one's body differently. It'd basically be a pile of Attribute Substitution perks, but far more than normally allowed, so call it 15 points – say Thieves' Cunning [15]. Then reduce IQ to 10 to save 60 points, keep Per at 14 at the cost of another 15 points, and put the 30 points saved into advantage options.
I've never agreed with the idea of thieves as light fighters. It makes me a crusty old fool, but for me, the warrior-wizard-rogue division is one of the most fundamental in hack 'n' slash. So, I wouldn't put those 30 points into combat abilities . . . but yes, someone could spend them that way. All of which said, a bigger problem than the basic build is casters upstaging thieves with all their detect this, avoid that, neutralize the other thing spells. They can seek out and negate traps and poisons, open locks, find treasures, etc. My feeling is that in a world where such casters are all over the place, nearly any hiding place, lock, trap, or trick of importance would involve copious amounts of anti-magic, be it mini no-mana zones or meteoric iron . . . sort of how modern-day locks of any quality are tempered steel and not iron, good security cameras are in little armored-plastic cases and bubbles rather than being fragile webcams, and so on. However, GMs seem to prefer the logic "Why would the spells exist if they're useless?" to "Why would security measures rendered useless by spells exist?"
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#40 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I like the logic of "the spells exist because most security measures aren't good". But delvers generally aren't interested in busting into the Carter's Guildhall.
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thief, thieves |
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