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#241 | |
Join Date: Aug 2018
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It probably derives from trying to emulate spells and how you can choose not to resist a magic spell, but Afflictions already have deviated from that in always being resistible (crit success spells never) so why not also deviate in being able to waive consent? Maybe instead it could be something like taking Controllable Disadvantage of "Susceptible to X" and insert power modifier of whatever affliction. |
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#242 | |
Join Date: Apr 2005
Location: France
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Let's suppose that a player character wants to have a telepathic power. If we are playing in a game world where strange powers are common (like a super world, for instance), no problem, he can buy it. Now, if we are playing in a mundane world where PCs don't have such kind of powers (like an X-Files game), I can either forbid it or, if the player comes with an interesting justification ("my character was abducted by extraterrestrials when he was a child, and they put a strange device in his brain to experiment it), I can agree, but at a high cost: unusual background + the cost of the power. I don't know if it is rule as written but, at least, it is how I use it. Which is quite rare, actually. In mundane game worlds, my players rarely ask for unusual advantages. |
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#243 | |
Join Date: Sep 2004
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This also doesn't help with afflicting Disadvantages or negative Attributes (weaken), which is probably why Affliction existed as a separate ability in the first place. |
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#244 | |
Join Date: Feb 2005
Location: Berkeley, CA
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For that, it doesn't matter if you can manage an affliction with a base cost of 1. |
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#245 | |
Join Date: Sep 2014
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There is a column somewhere in Campaigns which mentioned cover, but at no point does the system recognize or suggest that your trusty shield (which modern law enforcement utilize in breaching scenarios) can be used as cover. |
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#246 | |
Join Date: Sep 2004
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For buffs, Affects Others is a much better solution. I'd further refine it by adding a Ranged and Duration option. |
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#247 |
Join Date: Aug 2004
Location: Wellington, NZ
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Actually, it sort of does - while you can't Block bullets with a shield in the RAW, if using the rules for damaging shield (B484) you still get the shield's DB added to your Dodge, and if that DB made the difference the shot hit the shield which acts as cover.
An easy houserule for using a shield as cover would be that attackers trying to fire past the shield take the shield's DB as a penalty. If they miss because of that penalty they hit the shield, which functions as on B484. This is probably unrealistically generous though - DB/2 or DB-1 is probably a more reasonable amount of cover bonus.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 10-05-2020 at 04:39 PM. |
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#248 |
Join Date: Feb 2005
Location: Berkeley, CA
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Afflictions in general are attacks. Afflictions with Advantage usually aren't.
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#249 | |
Join Date: Sep 2004
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The "problems" I'd be interested in fixing with Affliction would be: - The cost, since additional levels aren't often worth the price. - Make the duration separate from the intensity. |
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#250 |
Join Date: Aug 2018
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You can get that by taking "Fixed +0%" which turns MoF/MoV into 3, so however badly your target fails the roll doesn't affect the duration.
I think you can even swap out the 'fixed' duration (perhaps "Duration not margin-based" is better term?) for dice, like converting 3 seconds into 1d seconds. I'm sure I saw that done once or twice somewhere in Powers, though it might not have been with Affliction. |
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Tags |
affliction, fixed, house rules, rules |
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