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#81 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Weapons tables have lists of skills that are allowed to be used to strike.
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Can you point out any place in the rules that list DX as being able to strike that does not also contain a list with Boxing, Brawling, and/or Karate in it? Because if Judo isn't called out on the list along with the other skills it can't substitute for DX, so for Judo to be a substitute it has to list DX and nothing else or it must contain Judo in the list.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#82 | |||
Join Date: Aug 2014
Location: Snoopy's basement
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I addressed this in post #60. It was at the bottom of a page though, so perhaps you didn't see it. |
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#83 | |||
Join Date: Aug 2018
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Albeit "DX" seems to be a skill that all characters know for free. It would not be useful to all DX rolls, only as "Melee Weapon (DX)" where it would help you hit with punch/kick/bite. Unlike Brawling, it would never give a damage bonus or give access to MA techniques. However, since you have 1 point in it automatically (it's an easy skill of course, bringing that from DX-1 to DX+0 as a built-in perk everyone has for free) I guess that means you could spend 2 points to bring it from DX+0 to DX+1, where normally you'd need to spend 3 points to get Brawling+1 If someone really wanted to do it (you're only ever really saving 1 point compared to Brawling) it seems basically harmless. I would however allow someone to take Incompetence: DX as a quirk if they wanted. In B164 terms this should make all DX (Melee Weapon) rolls -4, but. You could use other skills to supercede that of course, and avoid the penalty. That effectively lets you use the quirk to buy 1 point in Brawling to regain your punching/kicking accuracy (and then some) though. I don't see this as "free brawling" however, because that -4 penalty should apply to grapples. Which sounds fine, I could imagine brawling representing a guy who punches/kicks well but who can't grapple well. Similarly, if you took (Incompetency: Melee Weapon DX) and then a grappling skill, you gained a free point but basically lost no grappling ability whatsoever once you buy your Grappling Skill up to DX+0. In that case though: you lost your striking ability, which is fine. The only true "I lost nothing" in practice would be a cross-trainer who has both brawling and wrestling up to DX+0, but having this quirk is still actually a vulnerability to them. I will explain the reason for that: it is possible to lose skills later on. Maybe you don't maintain them. Maybe magic wipes your mind. Either way, if that happens, you have to rely on DX again, and then you suffer that -4 penalty! This is also a neat thing to do if you wanted to design a guy who relies on weapons (and is just as proficient with them relative to his DX as others) but is horrible when relying on his DX for unarmed combat. That also conveniently (punching at DX-4) would bring punches on par with the DX-4 default for many melee weapons. Pummeling would be demoted to DX-5 which would make it a tie with using the Sword skill to wield a club at default. This should also reduce people's ability to parry at DX, of course. Considering that you can actually take an Anti-Talent for combat (Power-Ups 3 pg 21 "Non-Combatant") worth WAY more than a quirk (-15 per -1 to ALLattacks, so -60 points for -4) getting a mere -1 quirk for -4 to a smaller amount (unarmed only, when not using unarmed combat skills) seems pretty fair. |
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#84 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#85 |
Join Date: Aug 2018
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#86 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Let me see if I can sum up:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#87 | ||||
Join Date: Aug 2014
Location: Snoopy's basement
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Last edited by Donny Brook; 02-17-2020 at 04:13 PM. |
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#88 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Nevertheless, I did find confirmation that striking based on DX alone is a thing in 4e. On B370 under Unarmed Combat it says: "Anyone can engage in unarmed combat, but certain skills make you a more effective unarmed fighter." I think we are compelled to conclude that an unskilled combatant is using DX. |
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#89 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-17-2020 at 05:47 PM. |
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#90 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-17-2020 at 05:43 PM. |
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Tags |
anti-talent, grappling, judo, martial arts, noncombatant, raw, striking |
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