Campaigns built around Protecting an NPC?
I'm curious what sort of player response you've gotten from campaigns built around protecting one specific NPC -- and a weak one at that.
Perhaps the prototype for this sort of campaign might be the first half of most Harry Potter books, seen from the perspective of his teachers. The PCs have responsibilities and adventures outside of the NPC, but things tend to revolve around it, and it might make trouble.
This partywide Dependent (or small group of Dependents, I suppose,) probably should be played with a careful hand, in order to avoid making them annoyingly weak or passive -- or, for that matter, too powerful or proactive.
Has it worked out? Was the story able to work interestingly? Did the players enjoy the structure? Any thoughts going into it?
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