08-09-2011, 11:34 PM | #21 |
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Join Date: Apr 2007
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Re: ISW, Ziru Sirka centered/POV campaigns
Running a Flandry-esque game from the POV of the Vilani (with the Terrans as the Mersians...) has a certain appeal to it.
And the players should never get the impression their actions don't count...even if you know (by GM fiat) that eventually they (the Vilani Imperium, that is) will fall. It's one of the classic Cthulhu GM skills....
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08-09-2011, 11:40 PM | #22 | |
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Join Date: Oct 2006
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Re: ISW, Ziru Sirka centered/POV campaigns
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08-09-2011, 11:47 PM | #23 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: ISW, Ziru Sirka centered/POV campaigns
Indeed, in the one 'beyond their control' campaign I've run, the players were instrumental in 1) Saving Estates General from a improvised dirty bomb, 2) rescuing 120 POWs from a 're-education camp', 3) crippling an entire battalion by poisoning the water supply, and 4) waylaying about 500 tons of supplies in a masterfully executed ambush.
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08-10-2011, 12:00 AM | #24 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: ISW, Ziru Sirka centered/POV campaigns
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08-10-2011, 05:11 PM | #25 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: ISW, Ziru Sirka centered/POV campaigns
That is a good idea. Maybe they cannot prevent the downfall of the Zira Sirka but they can prevent the treasonous plot of whoever to murder the Apkulla Kibrat Arban's second cousin twice removed.
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