07-29-2009, 03:57 PM | #11 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Costs Fatigue and Affliction: Advantage
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Instead, I'd prefer to say that any advantage that imposes a negative condition on the target besides the base effects of the advantage is automatically under the control of the person afflicted, rather than the afflictor. This stops hacks like the "Warp, Costs 10 FP", where you teleport someone and exhaust them, as well as similar tricks like slapping on Temporary Disadvantages to reduce the cost and further screw the target. It would also mean that advantages with built-in extra costs, like Warp's natural FP cost, would need to be modified with Reduced Fatigue in order to be afflicted on someone and still be under the afflictor's control. |
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07-29-2009, 07:16 PM | #12 |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: Costs Fatigue and Affliction: Advantage
"Costs 10 FP" is functionally close enough to the Incapacitation Enhancement that I would use those numbers as a pricing guide.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
07-29-2009, 08:37 PM | #13 | ||
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Costs Fatigue and Affliction: Advantage
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Last edited by transmetahuman; 07-29-2009 at 08:42 PM. |
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07-30-2009, 11:31 AM | #14 |
Join Date: Aug 2004
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Re: Costs Fatigue and Affliction: Advantage
You shouldn't put Costs FP on an Affliction like that, IMO, excepting "wish" ones which are under the target's control. It's better to link an IA(Fat).
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07-30-2009, 11:36 AM | #15 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Costs Fatigue and Affliction: Advantage
I'm starting to strongly think that there should be two different prices for Afflicting an advantage - one for the curse version, where it's under the afflictor's control, and one for the buff version, where it actually gives the target the ability, including the ability to control it, temporarily. Just offhand, I'd say the curse version could probably be reduced to 1% per point of advantage cost - I don't see how afflicting Warp as a "teleport you into the ocean, haha" power should be over 10 times as expensive as afflicting a Divine Curse is. Right now, the distinction is all special effects, basically, which honestly leads to a lot of sillyness. If I change you into a frog for your margin of failure in minutes (afflicting Alternate Form under the afflictor's control), that would seem to be rather less useful than giving you the ability to turn into a frog whenever you want for your margin of failure in minutes.
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07-31-2009, 07:20 AM | #16 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: Costs Fatigue and Affliction: Advantage
I had a reply from Kromm in a privat message on the OQ. Part of it reads: "You cannot Afflict others with advantages that cost FP, though, if that's what you're asking". It wasn't, but that part is pertinent here.
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The Wrathchild |
07-31-2009, 10:38 AM | #17 | |
Join Date: Jul 2009
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Re: Costs Fatigue and Affliction: Advantage
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07-31-2009, 08:19 PM | #18 |
Join Date: Aug 2004
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Re: Costs Fatigue and Affliction: Advantage
Of course, that would mean all the builds in published books involving Affliction: Warp are illegal, since FP expenditure is a basic part of the advantage.
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07-31-2009, 08:30 PM | #19 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Costs Fatigue and Affliction: Advantage
Incorrect. Warp FP expenditure is optional, it only increases the chances. What Kromm said that you can't for that optional expense on them
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08-01-2009, 11:33 AM | #20 | |
Join Date: Aug 2004
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Re: Costs Fatigue and Affliction: Advantage
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Tags |
affliction, afflictions, costs fatigue |
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