11-14-2018, 02:00 PM | #11 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: How does 5e D&D compare to the others?
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The Feat thing, however, is entirely in the category of Optional Rules, so it depends on the DM using them or not.
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11-14-2018, 02:07 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How does 5e D&D compare to the others?
The default is to get bumps at 4, 8, 12, 16, and 19. Fighters get additional bumps at 6 and 14, rogues get an additional bump at 10. I suspect these additional bumps are expected to be used on feats, as on most builds only the first two bumps are especially important.
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11-14-2018, 02:12 PM | #13 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: How does 5e D&D compare to the others?
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11-14-2018, 02:14 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How does 5e D&D compare to the others?
Frequently balancing, such as it is, is done with the assumption of all options turned on.
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11-14-2018, 03:49 PM | #15 | |
Join Date: Jul 2006
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Re: How does 5e D&D compare to the others?
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11-14-2018, 03:50 PM | #16 |
Join Date: Jul 2006
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Re: How does 5e D&D compare to the others?
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11-14-2018, 05:07 PM | #17 |
Join Date: Sep 2007
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Re: How does 5e D&D compare to the others?
I've played AD&D (1st edition), 2nd edition D&D, 3rd edition, and now 5th edition.
1st, 2nd & 3rd edition all had the same problem. Fighter types were great at low levels and casters were horrible, at high levels fighter types were weak and casters were near-gods. 5th edition is much better balanced than that. All classes are pretty much great at all levels. There are a few exceptions if you take some of the weaker specialties. I really enjoyed all of the previous editions of D&D, except 4th which I read and never played, and IMHO 5th edition is a clear improvement over previous editions.
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11-14-2018, 09:34 PM | #19 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: How does 5e D&D compare to the others?
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The ability to parse the essence of mechanics out for reference is a fine art in rules writing. Fourth edition clearly separated mechanics from discussion, highlighted and labeled key steps, and presented an unambiguous flow. I know the game got a bad rap, but go back and review the elegance of Chapter 9 Combat and Chapter 5 Skills. It may not be perfect, but this was a hallmark of useful presentation. |
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11-14-2018, 10:15 PM | #20 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: How does 5e D&D compare to the others?
I think my ideal system would be some hybrid of D&D 5th Ed. and GURPS.
D&D for the abstractions and GURPS for the verisimilitude. I recently delved more into 5th Edition until I hit a big snag: your character automatically heals all lost HP damage after any long rest. I really dislike that kind of trivialization and cinematic feel, but maybe some of you can enlighten me on how it really plays. However, when I thought about the issue more, it did seem that D&D characters never lacked much for healing; they just had to keep up with all the magical resources. In this way, you may be less dependent on keeping your supply stocked. P.S. Looking back at 4th edition, the healing was almost as sensationally abundant as well. Now it does appear that Douglas Cole has mended the trivialization of injury in 5th Edition with enhancements added to his compatible and recent Dragon Heresy RPG. Vigor becomes the cliche HP supply, while the separate Wound mechanic adds more gravity. I haven't played it yet, but Dragon Heresy does appear to creatively put back the grit and tactics into 5th Edition. |
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