Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V. > Ogre Video Game

Reply
 
Thread Tools Display Modes
Old 05-10-2018, 08:54 AM   #1
AurochJake
Moderator
 
AurochJake's Avatar
 
Join Date: Jun 2017
Location: Bristol, UK
Default Update 1.5.14

  • Multiplayer network fix - this should fix a number of issues related to quitting and re-entering MP games, and dealing with spikes and/or drops in connectivity.
  • Ogre should be able to spend 1M and ram the infantry it's already on. Previously, the game would not let you ram a hex if there was more than 1 enemy unit on it.
  • Fixed some terrain rules related with water and bridges - units moving under a bridge now STAY under the bridge (cannot move under a bridge and then on to land in the same move). Water and Bridges no longer provide the same bonus within one movement phase, and being on a bridge now only applies the movement bonus to the roads coming off either side of it. Moving onto a bridge hex from either side, rather than the connected edge, means the unit is still in water.
  • Pathfinding / movement path issue where clicking a destination hex, cancelling, and then deciding to move to this hex, would result in a single-click moving the unit, rather than double-clicking as it should be, is now fixed.
  • As per a request, we've moved the Version Number from the bottom left of the Home screen (behind the Logging In overlay) to the bottom right of the same screen, so it should always be immediately visible.

An absolutely MASSIVE thank you to everyone who has provided feedback, logs, screenshots etc. to help us track down these issues and those that have been fixed up to this point, some of which have been very tricky to replicate and track down.

We appreciate it all :)

There are a few known issues which we'll continue to work on fixing, and of course, if you find any yourself, let us know by the usual channels.

Thanks again!

Last edited by AurochJake; 05-10-2018 at 09:11 AM.
AurochJake is offline   Reply With Quote
Old 05-10-2018, 09:35 AM   #2
selenite
 
Join Date: Jan 2005
Location: Minnesota
Default Re: Update 1.5.14

Thanks for the fixes. I'll try to do some multiplayer and see how it goes.
selenite is offline   Reply With Quote
Old 05-10-2018, 11:08 AM   #3
Blue Ghost
 
Join Date: Mar 2011
Location: Spinward Marches
Default Re: Update 1.5.14

No issues so far with the first four SP campaign missions.
Blue Ghost is offline   Reply With Quote
Old 05-12-2018, 07:08 PM   #4
Steve Jackson
President and EIC
 
Join Date: Jul 2004
Default Re: Update 1.5.14

Thanks to Auroch for keeping up with this!
Steve Jackson is offline   Reply With Quote
Old 05-13-2018, 11:54 AM   #5
GranitePenguin
Ogre Line Editor
 
GranitePenguin's Avatar
 
Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Update 1.5.14

Yay. Super happy to see more fixes. :-)
__________________
GranitePenguin
Ogre Line Editor
GranitePenguin is offline   Reply With Quote
Old 05-23-2018, 11:32 AM   #6
GranitePenguin
Ogre Line Editor
 
GranitePenguin's Avatar
 
Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Update 1.5.14

So far, the couple hot fixes (currently at 1.5.14.2) appear to have settled down a few more issues.

David and I were successful in completing our game that started on Friday, even if it was a bit bumpy. Perhaps another game with a clean start this week will go better. It's still making progress, at least.
__________________
GranitePenguin
Ogre Line Editor
GranitePenguin is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.