02-08-2013, 06:17 PM | #81 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Why doesn't GURPS do Superheroes well?
Quote:
Bill Stoddard |
|
02-08-2013, 06:19 PM | #82 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Why doesn't GURPS do Superheroes well?
I think it's not coincidental that the last two Supers games I proposed for GURPS have some need of a sliding scale of realism and mundane detail. One needs fiddly details for ordinary life, and the other needs to have whole worlds that operate somewhere differently on a spectrum from Golden Age to the grittiest Enissian/Millarian Iron Age.
|
02-08-2013, 07:29 PM | #83 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Why doesn't GURPS do Superheroes well?
I wouldn't say so. It's a mode – like "cinematic" or "silly," but not a genre.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-08-2013, 07:33 PM | #84 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Why doesn't GURPS do Superheroes well?
Quote:
I dont see why GURPS cant have supplement aimed at other Modes though. Kind of like the Power Ups series but list the various design switches and optional rules by the Modes there best suited for. Add a few new ones to flavor and I think it would be a great book.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
02-08-2013, 07:47 PM | #85 | |||||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Why doesn't GURPS do Superheroes well?
Quote:
Quote:
Quote:
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|||||||
02-08-2013, 07:50 PM | #86 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Why doesn't GURPS do Superheroes well?
Quote:
Mysteries and Horror are absolutely about mode (even though bookstores and publishers like to treat these as genres, they really aren't, as works like Caves of Steel or Alien should attest). Doesn't the introduction to GURPS Horror specifically discuss horror as a mode (or am I thinking of another essay on horror fiction)? Last edited by sir_pudding; 02-08-2013 at 08:07 PM. |
|
02-08-2013, 08:00 PM | #87 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Why doesn't GURPS do Superheroes well?
Quote:
Point taken about the others being at least partly Mode books though, to which I would add Supers as it goes over certain genre assumptions. But I really think a Power Up book that was more generic and aimed at various modes would work. Modes: Gritty, Cinematic, Silly, Horror, Over the Top. Square Jawed Heroes, Four Color, etc. each Mode has a chapter with a list of the rules and published material listed or referenced in it.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
02-08-2013, 08:12 PM | #88 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Why doesn't GURPS do Superheroes well?
I'm fairly sure that Platonic genres aren't really the same thing as what we generally mean by "genre" in role-playing games (or even in contemporary criticism or publishing). It's certainly possible to have sf/mystery, sf/horror, sf/comedy or whatever as still be science fiction. It's not possible to have sf/fantasy or sf/historical or sf/mainstream without something that's really an obvious hybrid.
Last edited by sir_pudding; 02-08-2013 at 08:17 PM. |
02-08-2013, 08:12 PM | #89 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Why doesn't GURPS do Superheroes well?
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
02-08-2013, 08:12 PM | #90 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Why doesn't GURPS do Superheroes well?
No it isn't. Making Lifting ST more affordable is only really a factor for supers and monsters, but making Striking ST more affordable is a factor for any high tech setting. You're an idiot if you buy Striking ST in a high tech game, because muscle powered weapons are totally useless. This is realistic, but the strong guy (or alien, or monster, or cyborg) has a role in an awful lot of modern or future storytelling.
|
Tags |
supers |
|
|