Steve Jackson Games Forums DreadStormers [IC]
 Register FAQ Calendar Mark Forums Read

08-04-2021, 02:23 PM   #831
TGLS

Join Date: Jan 2014

OK, so the next day, after work, I'll try to sneak the poison pills in to a drive section mess (not Daymar's).

More lying to Thibi:
Quote:
 [563] 21-08-04 22:17:32 CEST Acting 3d6 <= 15 17 6 + 5 + 2 = 13 ... success
Quote:
 [564] 21-08-04 22:19:38 CEST Photorefraction 3d6 <= 15 6 + 2 + 6 = 14 ... success
Quote:
 [565] 21-08-04 22:20:11 CEST Stealth 3d6 <= 16 2 + 1 + 6 = 9 ... success [566] 21-08-04 22:20:28 CEST Observation 3d6 <= 13 3 + 5 + 4 = 12 ... success
Now opening the pill locker, making three attempts:
Quote:
 [567] 21-08-04 22:22:00 CEST Lockpicking at -4 3d6 <= 10 1: 5 + 5 + 4 = 14 ... failure 2: 6 + 3 + 6 = 15 ... failure 3: 4 + 3 + 3 = 10 ... success
Quote:
 [568] 21-08-04 22:22:33 CEST Photorefraction 3d6 <= 15 4 + 2 + 1 = 7 ... success [569] 21-08-04 22:22:45 CEST Stealth 3d6 <= 16 2 + 1 + 1 = 4 ... success
Next will be another nap, and to try casing the brig, again.

08-04-2021, 04:17 PM   #832
GnomesofZurich

Join Date: Sep 2005

Quote:
 Originally Posted by ericthered Kivu is close by. Pothi leads the befuddled double back. Daymar has a new buddy now! They go to eat breakfast... Daymar is unsure if the food is safe or not: its a deep square made of pasta that has been cooked, seasoned with some rich thick sauce, and then baked.
Daymar can't risk eating contaminated food now. He'll try to steer Kivu to a table near the edge of the mess, with as few people around as possible. He will resort to his old tricks removing and disposing of the possibly contaminated meal, and then trying to scrounge up something that's more likely to be safe. If his tablemates are suspicious, I can use Suggestion to re-direct attention, but for now he's trying this sans powers.

[570] 21-08-05 00:14:27 CEST

Filch

3d6 <= 13
2 + 3 + 5 = 10 ... success

[571] 21-08-05 00:14:43 CEST

Holdout

3d6 <= 14
1 + 6 + 2 = 9 ... success

[572] 21-08-05 00:18:09 CEST

Scrounging

3d6 <= 14
4 + 1 + 5 = 10 ... success

Quote:
 Originally Posted by ericthered Its going to be a long day... though its nice to be out of the hyperdrive room, where everyone is working fast as they can and is super stressed. Unless Daymar is slacking off for the next 8 hours, he'll take 1 FP from working two shifts back to back until he can rest properly.
Daymar is going to work a normal shift and use this time to get oriented in his new role.
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).

08-05-2021, 08:03 AM   #833
ericthered
Hero of Democracy

Join Date: Mar 2012
Location: far from the ocean

Quote:
 Originally Posted by TGLS OK, so the next day, after work, I'll try to sneak the poison pills in to a drive section mess (not Daymar's). Next will be another nap, and to try casing the brig, again.
She has snuck the poison pills into a drive section mess: Is he targeting the hyperdrive or the rocket crew?

Quote:
 Originally Posted by GnomesofZurich Daymar can't risk eating contaminated food now. He'll try to steer Kivu to a table near the edge of the mess, with as few people around as possible. He will resort to his old tricks removing and disposing of the possibly contaminated meal, and then trying to scrounge up something that's more likely to be safe. If his tablemates are suspicious, I can use Suggestion to re-direct attention, but for now he's trying this sans powers. Daymar is going to work a normal shift and use this time to get oriented in his new role.
His practiced tricks work.

How many meals will he do that for?
__________________

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!

08-05-2021, 10:55 AM   #834
TGLS

Join Date: Jan 2014

Quote:
 Originally Posted by ericthered She has snuck the poison pills into a drive section mess: Is she targeting the hyperdrive or the rocket crew?
Hyperdrive; I want to try to delay the repairs for longer. I forgot to mention this, but I'd to keep a few so I have a convenient means to poison people later.

--

After getting early sleep in during break period, I try to case the brig a second time, during sleep period.
Quote:
 [573] 21-08-05 18:51:39 CEST Photorefraction 3d6 <= 15 2 + 2 + 4 = 8 ... success [574] 21-08-05 18:52:04 CEST Stealth 3d6 <= 16 3 + 1 + 6 = 10 ... success [575] 21-08-05 18:52:47 CEST Observation 3d6 <= 13 4 + 3 + 3 = 10 ... success
Now that I have the guard's schedule now, I suppose I have a good idea of how to ambush them next time, and if Botha's being imprisoned here.

08-05-2021, 02:37 PM   #835
GnomesofZurich

Join Date: Sep 2005

Quote:
 Originally Posted by ericthered His practiced tricks work. How many meals will he do that for?
I guess until he can determine whether the food is safe or not - unless there's some message from Hua, he'll have to keep this up until the next meeting.
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).

08-05-2021, 09:34 PM   #836
Hide

Join Date: Nov 2016

Quote:
 Originally Posted by TGLS Hyperdrive; I want to try to delay the repairs for longer. I forgot to mention this, but I'd to keep a few so I have a convenient means to poison people later(...)
Remember Pacifica told Hua to be careful. They are on the lookout!

Erick, what did Pacifica learn from Nejora?
What are her skills?
__________________
- 画龍点睛。Ｈｉｄｅ。

Last edited by Hide; 08-05-2021 at 09:37 PM.

08-06-2021, 10:44 AM   #837
ericthered
Hero of Democracy

Join Date: Mar 2012
Location: far from the ocean

We need a few more rolls from Daymar, and then the meeting.

oh, and maybe some fuss about an entire section being arrested and an adjacent one being poisoned.

Quote:
 Originally Posted by TGLS Hyperdrive; I want to try to delay the repairs for longer. I forgot to mention this, but I'd to keep a few so I have a convenient means to poison people later.
Awesome... good idea.

Quote:
 After getting early sleep in during break period, I try to case the brig a second time, during sleep period. Now that I have the guard's schedule now, I suppose I have a good idea of how to ambush them next time, and if Botha's being imprisoned here.
Done. We'll see how this progresses the next night.

Quote:
 Originally Posted by GnomesofZurich I guess until he can determine whether the food is safe or not - unless there's some message from Hua, he'll have to keep this up until the next meeting.
I need rolls for two more meals then.

If that goes well it will be time for the meeting.

Quote:
 Originally Posted by Hide Erick, what did Pacifica learn from Nejora? What are her skills?
Nejora's skills are that of a navigator, rather than a clerk. She can talk about the Bush on Jeetu, but its clear she has little actual experience in it. She's not bad in a fist fight. Her people skills are enough to get by, and she's a pretty good navigator-- deep down, she's good with numbers.
__________________

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!

08-06-2021, 04:40 PM   #838
GnomesofZurich

Join Date: Sep 2005

Quote:
 Originally Posted by ericthered We need a few more rolls from Daymar, and then the meeting. I need rolls for two more meals then. If that goes well it will be time for the meeting.
Okay, for the second meal, Daymar succeeded at Filch, Holdout, and Scrounging. For the third meal, Daymar succeeded Filch and Scrounging, but failed at Holdout. So, I guess he needs to figure out who might have seen him, and how to handle that. I've rolled against Suggestion, since that will probably be involved in sorting the situation out.

[576] 21-08-07 00:33:42 CEST

Filch

3d6 <= 13
1: 1 + 4 + 4 = 9 ... success
2: 4 + 3 + 1 = 8 ... success

[577] 21-08-07 00:34:03 CEST

Holdout

3d6 <= 14
1: 1 + 5 + 4 = 10 ... success
2: 6 + 4 + 6 = 16 ... failure

[578] 21-08-07 00:36:59 CEST

Scrounging

3d6 <= 14
1: 4 + 4 + 6 = 14 ... success
2: 3 + 4 + 1 = 8 ... success

[579] 21-08-07 00:39:37 CEST

Suggestion

3d6 <= 16
2 + 3 + 2 = 7 ... success
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).

08-07-2021, 04:10 PM   #839
Hide

Join Date: Nov 2016

Quote:
 Originally Posted by ericthered Nejora's skills are that of a navigator, rather than a clerk. She can talk about the Bush on Jeetu, but its clear she has little actual experience in it. She's not bad in a fist fight. Her people skills are enough to get by, and she's a pretty good navigator-- deep down, she's good with numbers.
Pacifica takes note of her buddy's skills.

Can Nejora wield guns or knives? Since Day had a small issue during lunchtime, should we wait for another round of rolls?
__________________
- 画龍点睛。Ｈｉｄｅ。

08-09-2021, 08:12 AM   #840
ericthered
Hero of Democracy

Join Date: Mar 2012
Location: far from the ocean

Quote:
 Originally Posted by Hide Pacifica takes note of her buddy's skills. Can Nejora wield guns or knives? Since Day had a small issue during lunchtime, should we wait for another round of rolls?
She's been trained in marksman ship and knife combat... just like every other green recruit on this ship. She is not markedly better at shooting than anyone else, and might only be better at knives because she knows how to scrap on the ground properly.

Quote:
 Originally Posted by GnomesofZurich Okay, for the second meal, Daymar succeeded at Filch, Holdout, and Scrounging. For the third meal, Daymar succeeded Filch and Scrounging, but failed at Holdout. So, I guess he needs to figure out who might have seen him, and how to handle that. I've rolled against Suggestion, since that will probably be involved in sorting the situation out.
Dinner is a collection of pea-sized pasta/dumping balls infused with flavoring from some planet probably only known to chefs.

Daymar gets the batch to the bathroom, but when he's trying to get it all out, some of it spills. The bathroom has a few people in it, but it seems only one person has noticed. Daymar Quickly suggests that he forget about it, and the man returns to his "business".

After work, Its time to get to the meeting. As Daymar is getting ready to leave, he sees security lead an entire hall full of people from shields into elevators.

It has been 72 hours since the ship has dropped out of hyperspace.
__________________

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!

 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Fnords are Off [IMG] code is Off HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Illuminati Headquarters     SJ Games Discussion     Daily Illuminator     Forum Feedback and Help Warehouse 23     Warehouse 23 General Discussion     Warehouse 23 Digital     Pyramid Munchkin     Munchkin 101     Munchkin     Munchkin Collectible Card Game     Other Munchkin Games Roleplaying     Dungeon Fantasy Roleplaying Game         DFRPG Resources     GURPS         GURPS Resources         GURPS Character Assistant     Transhuman Space     Traveller     The Fantasy Trip         The Fantasy Trip: House Rules     In Nomine     Roleplaying in General     Play By Post Board and Card Games     Car Wars         Car Wars Old Editions     Ogre and G.E.V.         Ogre Video Game         Ogre Scenarios     Board and Dice Games     Card Games     Miniatures The Gnomes of Zurich     The Industry     Conventions     Trading Post     Gamer Finder

All times are GMT -6. The time now is 06:53 AM.

 -- Default Style ---- Classic Forum Colors Contact Us - Steve Jackson Games - Privacy Statement - Top