08-15-2011, 11:35 PM | #101 |
Join Date: Feb 2009
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Re: [MH] Gun Wielding Foes
Well, the problem with a 'pre worked setting' is that noones idea of what the pre worked setting should be will ever mesh
I mean, my idea of vampires is completely different from what MH has for vampires for instance, and same with werewolves Kal Vampire Preexisting Notion - vampires lack major natural weapons (human fangs arent so cool), but have nice hands, thus, they tend to use weapons mostly, preferring swords and such since cutting is good vs unliving and some vampires grew up with swords, but also liking guns as well. Since they are strong, often wield rifles one handed, or wield larger guns like Browning M2s Kal Preexisting Werewolf Notion - In human form they like guns, but normally fight in wereform, turning to giant manwolfs who forfeit the ability to wield objects for epic strength and claws akin to sword blades, relying on berserker tactics and getting up close and personal, relying on killing the other guy first then regenerating Completely not what MH specifies, but MH is still very cool and Ive been adopting it and all . . . . but if it was a complete setting it would be Utterly Nothing like my own ideas for a setting Heh - starslayer and I use the same setting actually for modern stuff, and despite playing and DMing together for years in the same setting, our takes on it are very different. For instance, unlike starslayer I can't recall a single time I used gangers as hired muscle. I've used gangers as enemies before, but they were the enemies du jour, not hired muscle. Hired goons in my games tend to be former Soviet soldiers, or goons hired from a company called Expendable Temporaries |
08-16-2011, 04:39 AM | #102 | ||
Join Date: Sep 2007
Location: Arkham Asylum
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Re: [MH] Gun Wielding Foes
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ak-47, modern, monster hunters |
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