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Old 02-24-2024, 11:45 AM   #31
Qoltar
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

Quote:
Originally Posted by adm View Post
Sounds good, would it be possible to get the non-human templates that you use?
The 'Prime Directive' files for the GCA includes templates for these Races:

Andorian
(Tho I don't like 'Hidebound' as a default Disadvantage for them)
Tellarite
and
Vulcan.

All the other races I have to do modicifations 'by hand' each time I make a Caitian or Saurian.
I think there might be past threads in this forum over the last 10 years where I asked for suggestions or templates for Caitians, Edosians, and Saurians.
Some ideas for those races I get from the Modiphius RPG books since they currently have the official license for "Star Trek".

- Ed C.
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Old 02-24-2024, 12:58 PM   #32
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

Ok, I have the top three, agree on Hide Bound. I also have Modiphius Trek.
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Old 02-26-2024, 03:29 AM   #33
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

Skronk is a Tellerite damage control specialist, he is fairly typical for his species

Skronk Thronank [173]:

Attributes: [80]:

ST 11 [0]
DX 10 [0]
IQ 12 [40]
HT 12 [0]
Age 22

HP 14
Will 12
Per 12
FP 12

Speed 6
Move 6

Templates [27]
Damage Control Technician (Prime Directive) [ 0 ]
Star Fleet Academy (Prime Directive) [ 0 ]
Tellarite (Prime Directive) [ 27 ]

ADVANTAGES AND PERKS [94]:
Absolute Timing [ 2 ]
Ambidexterity [ 5 ]
Combat Reflexes [ 15 ]
Fit [ 5 ]
Less Sleep 1 [ 2 ]
Lightning Calculator [ 2 ]
Night Vision 2 [ 2 ]
Rank (Military) 3 [ 15 ]
Resistant (Disease) (Occasional) (+3) [ 3 ]
Seniority 1 [ 0 ]
Social Regard (Respected) 3 [ 15 ]
No Hangover [1]

Disadvantages [-70]:
Code of Honor (Star Fleet) [ -10 ]
Duty (Star Fleet) (15 or less (almost always)) [ -15 ]
Enemy (KLINGON, Klingon Ship Crews) (mediumsized
group, some formidable or super-human) (9 or
less) [ -30 ]
Gluttony (12 or less) [ -5 ]
Sense of Duty (Federation) (Large Group) [ -10 ]


Quirks [-5]:
Cannot Float [ -1 ]
Chauvinistic [ -1 ]
Habit (Grinds teeth (tusks)) [ -1 ]
Impatient [ -1 ]
Photosensitivity [ -1 ]

SKILLS [104]
Administration 11 IQ-1 [ 1 ]
Armoury/TL12 (Personal Phasers) 11 IQ-1 [ 1 ]
Armoury/TL12 (Photon Torpedoes) 11 IQ-1 [ 1 ]
Armoury/TL12 (Shipboard Phasers)11 IQ-1 [ 1 ]
Astronomy/TL12 10 2 Beam Weapons/TL12 (Pistol) 10 DX+0 [ 1 ]
Brawling 10 DX+0 [ 1 ]
Computer Hacking/TL12 9 IQ-3 [ 1 ]
Computer Operation/TL12 12 IQ+0 [ 1 ]
Computer Programming/TL12 10 IQ-2 [ 1 ]
Cooking 11 IQ-1 Current Affairs/TL12 (Science & Technology) 12 IQ+0 Diplomacy 10 IQ-2 [ 1 ]
Electrician/TL12 11 IQ-1 [ 1 ]
Electronics Operation/TL12 (Force Shields) 11 IQ-1 [ 1 ]
Electronics Operation/TL12 (Sensors) 12 IQ+0 [ 1 ]
Electronics Operation/TL12 (Tractor Beam) 11 IQ-1 [ 1 ]
Electronics Operation (Transporter) 12 IQ+0 [ 2 ]
Electronics Operation (Tricorder) 12 IQ+0 [ 2 ]
Electronics Repair/TL12 (Computers) 12 IQ+0 [ 1 ]
Electronics Repair/TL12 (Electronic Warfare) 12 IQ+0 [ 1 ]
Electronics Repair/TL12 (Personal Phasers) 12 IQ+0 [ 1 ]
Electronics Repair/TL12 (Photon Torpedoes) 12 IQ+0 [1]
Electronics Repair/TL12 (Scientific) 12 IQ+0 [ 1 ]
Electronics Repair/TL12 (Security) 12 IQ+0 [ 1 ]
Electronics Repair/TL12 (Security Systems) 12 IQ+0 [ 1 ]
Electronics Repair/TL12 (Sensors) 16 IQ+4 [ 16 ]
Electronics Repair/TL12 (Shields) 12 IQ+0 [ 1 ]
Electronics Repair/TL12 (Tractor Beam) 12 IQ+0 [ 1 ]
Electronics Repair/TL12 (Transporter) 12 IQ+0 [ 1 ]
Electronics Repair/TL12 (Tricorder) 12 IQ+0 [ 1 ]
Engineer/TL12 (Hull & Superstructure) 10 IQ-2 [ 1 ]
Expert Skill (Operations (Space)) 11 IQ-1 [ 2 ]
Expert Skill (Xenology) 10 IQ-2 [ 1 ]
First Aid/TL12 (Tellerite) 12 IQ+0 [ 1 ]
Free Fall 9 DX-1 [ 1 ]
History (Recent Federation) 10 IQ-2 [ 1 ]
Judo 8 DX-2 [ 1 ]
Law (Federation Military) 10 IQ-2 [ 1 ]
Leadership 11 IQ-1 [ 1 ]
Mathematics/TL12 (Applied) 10 IQ-2 [ 1 ]
Mechanic/TL12 (Hull & Superstructure) 12 IQ+0 [ 1 ]
Mechanic/TL12 (Impulse Drive) 12 IQ+0 [ 1 ]
Mechanic/TL12 (Reactors & Power) 16 IQ+4 [ 16 ]
Mechanic/TL12 (Shuttlecraft) 12 IQ+0 [ 1 ]
Mechanic/TL12 (Warp Drive) 12 IQ+0 [ 1 ]
Navigation/TL12 (Space) 11 IQ-1 [ 1 ]
Physics/TL12 9 IQ-3 [ 1 ]
Piloting/TL12 (Shuttlecraft) 9 DX-1 [ 1 ]
Research/TL12 11 IQ-1 [ 1 ]
Savoir-Faire (Military) 12 IQ+0 [ 1 ]
Spacer/TL12 17 IQ+5 [ 16 ]
Strategy (Space) 10 IQ-2 [ 1 ]
Survival (Woodlands) 11 Per-1 [ 1 ]
Tactics 10 IQ-2 [ 1 ]
Vacc Suit/TL12 9 DX-1 [ 1 ]
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Last edited by adm; 02-26-2024 at 05:13 PM.
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Old 02-26-2024, 07:39 AM   #34
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

Age for Skronk?

Could be as young as 22 or as 'old' as 26/27....

- Ed C.
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Old 02-26-2024, 11:51 AM   #35
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

Quote:
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Skronk is a Tellerite damage control specialist, he is fairly typical for his species
Minor nitpick: The quirks are also listed in the disadvantage section, which might affect point cost.
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Old 02-26-2024, 01:34 PM   #36
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

For those making characters to be posted in 'this' thread, Kromm did a post over in the Starship Piloting thread that could be very useful to refer to.

Here is a link to it:

https://forums.sjgames.com/showpost....5&postcount=94

- Ed C.
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Old 02-26-2024, 05:13 PM   #37
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

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Originally Posted by Qoltar View Post
Age for Skronk?

Could be as young as 22 or as 'old' as 26/27....

- Ed C.
I had him at 21, not thinking about age vs skill points, 22 works.
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Old 02-26-2024, 05:14 PM   #38
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

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Originally Posted by Pursuivant View Post
Minor nitpick: The quirks are also listed in the disadvantage section, which might affect point cost.
Copy and paste error on the repeat, point totals are correct, per GCA.
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Old 02-26-2024, 07:16 PM   #39
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

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I had him at 21, not thinking about age vs skill points, 22 works.
Okay on the younger side - Cool, that means he tested into the Academy at age 16, gradusted at 20, then did more study in his specialty and had a 6 month cadet cruise, now he is 21 and ready for a regular ship assignment.

- Ed C.
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Old 02-28-2024, 10:21 AM   #40
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Default Re: Graduated Ensign challenge, GURPS Star Trek 'SNW' era

Adm - I have now done a version of 'Skronk' the Damage Control technician in my GCA.
I vhose not to click on the Tellarite template and did all that by hand based on what was in the suggestions in the 'Prime Directive' book. Also, I want to 'see' that stuff on the character sheet and often the default racial stuff does not show up on the printed character sheet.

He had two skills as high as 16 - I lowered one of those down to '14' because I know he will be an Ensign and younger thasn most of the player characters. At one point I had 21 leftover points - so I raised any skill that was only an '8' or '9' up to a '10' in level.

Almost thought of lowering the Power & Reactors skill to lower than '16' - maybe to 15 or 14 so he could use 2 to 3 points for his own language of Tellarite.

- Ed C.
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