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Old 11-30-2023, 01:25 PM   #1
Kromm
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Default GURPS Tactical Shooting: Extreme Conditions

Hundred-metre shot
Nothing special at the range
A Hail Mary here
— SSgt Tam Xander
GURPS is more realistic than most RPGs. Yet with good-but-not-excessive skill, decent gear, and a few seconds to set up, even believable starting characters can pull off some shots that would raise eyebrows in the real world. That's because while the rules account for basics like target size and range, don't overlook lighting or concealment, and justifiably penalize shooters for downright silliness, they also ignore a lot in the name of smooth game play.

GURPS Tactical Shooting introduces many real-world concerns for times when overcoming plausible challenges, fussy though they may be, is what makes the situation exciting. Now GURPS Tactical Shooting: Extreme Conditions is here with rules for gunplay in environments where almost any shot is an impressive one . . . if you make it. It delves deep into weather, climate, terrain, altitude, and more – even vacuum and gravity – exploring their effects on shooters, their gear, and the shots they take. Along with new problems come new solutions, in the form of specialized perks, techniques, and kit. Rounding it out is a generous list of recommended viewing.

When the brass can send you anywhere, you have to be ready for anything!


Store Link: https://warehouse23.com/collections/...eme-conditions
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Old 11-30-2023, 02:19 PM   #2
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Default Re: GURPS Tactical Shooting: Extreme Conditions

Been looking forward to this for several years now.
The playtest was interesting, though doubt I contributed enough to count. Buying it in a week or two to see if I get a comp copy first, was embarrassed buying another supplement earlier this year only to get a comp copy a few days later.
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Old 11-30-2023, 02:33 PM   #3
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Default Re: GURPS Tactical Shooting: Extreme Conditions

Nice! I just bought a copy and based on a quick skim it looks quite useful not just for high-tech campaigns but also lower-tech ones with a significant wilderness component. I think it may be the first place I've seen things like clear rules for things like seeing through dense vegetation.
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Old 11-30-2023, 10:17 PM   #4
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Default Re: GURPS Tactical Shooting: Extreme Conditions

Quote:
Originally Posted by Refplace View Post
Been looking forward to this for several years now.
The playtest was interesting, though doubt I contributed enough to count. Buying it in a week or two to see if I get a comp copy first, was embarrassed buying another supplement earlier this year only to get a comp copy a few days later.
The preview download has the page that lists those who got playtest credit, so if the policy of all named playtesters getting a comp copy hasn't changed, you should be able to see if you will receive one or not without waiting a couple of weeks.
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Old 11-30-2023, 10:28 PM   #5
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Default Re: GURPS Tactical Shooting: Extreme Conditions

Quote:
Originally Posted by Kallatari View Post
The preview download has the page that lists those who got playtest credit, so if the policy of all named playtesters getting a comp copy hasn't changed, you should be able to see if you will receive one or not without waiting a couple of weeks.
Not always accurate, I got one comp where my name was left out. But thanks for the help.
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Old 12-01-2023, 08:02 AM   #6
Steven Marsh
 
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Default Re: GURPS Tactical Shooting: Extreme Conditions

Quote:
Originally Posted by Refplace View Post
Not always accurate, I got one comp where my name was left out. But thanks for the help.
There are technical reasons with the new storefront that have made comps a bit more challenging for now, and thus take longer (although a fix is in the works).

However, generally (at least in these PDF projects) folks listed in the credits should also be playtesters and thus get comp copies. So if you're listed in the credits and didn't get a copy, please hold tight for a week or so.

And if you didn't get listed in a credit that you otherwise might expect to be, please feel free to email me and I can investigate; we battle errata on all fronts.
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Old 12-01-2023, 12:01 PM   #7
Refplace
 
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Default Re: GURPS Tactical Shooting: Extreme Conditions

Quote:
Originally Posted by Steven Marsh View Post
There are technical reasons with the new storefront that have made comps a bit more challenging for now, and thus take longer (although a fix is in the works).

However, generally (at least in these PDF projects) folks listed in the credits should also be playtesters and thus get comp copies. So if you're listed in the credits and didn't get a copy, please hold tight for a week or so.

And if you didn't get listed in a credit that you otherwise might expect to be, please feel free to email me and I can investigate; we battle errata on all fronts.
OK, thanks Steven.
Good news on a fix being in the works. Its not only better to get our comps as fast as we did in the old store I am sure it would be far less of a hassle for you. Though your efforts are appreciated!
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REFPLace GURPS Landing Page
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My GURPS Wiki entries
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Old 12-01-2023, 12:10 PM   #8
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Default Re: GURPS Tactical Shooting: Extreme Conditions

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Originally Posted by Refplace View Post
OK, thanks Steven.
Good news on a fix being in the works. Its not only better to get our comps as fast as we did in the old store I am sure it would be far less of a hassle for you. Though your efforts are appreciated!
Faster comps would also make it easier for me to hype things I've playtested on here.
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Old 12-01-2023, 12:17 PM   #9
Phil Masters
 
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Default Re: GURPS Tactical Shooting: Extreme Conditions

Note for non-USA'ians; as the print version of this book comes via Amazon's PoD system, it should generally be available from your local Amazon subsidiary. It's certainly on Amazon UK.
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Old 12-02-2023, 04:44 PM   #10
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Default Re: GURPS Tactical Shooting: Extreme Conditions

This looks like another situation like Action 2 and Underground Adventure where a book of extremely broad utility is published under a niche line.
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