![]() |
![]() |
#21 |
Join Date: Aug 2004
Location: Pacheco, California
|
![]()
It's the wording in the rulebook that is just so tortured.
__________________
-HJC |
![]() |
![]() |
![]() |
#22 |
Join Date: Oct 2015
Location: New England
|
![]()
A strict interpretation of RAW would say no, since the second dagger is not a shield, though that seems a little unreasonable.
|
![]() |
![]() |
![]() |
#23 |
Join Date: Jun 2018
Location: Durham, NC
|
![]()
Depends if you are engaged. The option to ready a weapon when unengaged (ITL 102 (e)) lets you read ready and change around multiple weapons. The option when engaged (ITL 103 (m)) only lets you ready a single weapon. So, in the context of Quick Draw the answer I would expect you to be engage and the answer is "no".
|
![]() |
![]() |
![]() |
#25 |
Join Date: Jun 2018
Location: Durham, NC
|
![]() |
![]() |
![]() |
![]() |
#27 |
Join Date: Jan 2025
Location: Glendale (near L.A.), CA
|
![]()
Considering that Fast-Draw (weapon) is a DX/easy skill in GURPS, and borrowing from GURPS, here's the Quick-Draw (weapon) write-up that I will use in my games:
Quick-Draw (weapon) (IQ 8, 1 point, p. 36): This Talent lets you quickly draw a weapon from its holster, sheath, or hiding place. Roll 3/DX (regular DX, not adjDX). A successful roll means you ready the weapon instantly. On a successful roll, you can now make an attack. You can use the weapon to attack on the same turn. On a failure, you ready your weapon normally but may do nothing else on your turn. A critical failure of 17 or 18 means you drop the weapon! You must specialize by weapon class. Quick-Draw (sword) includes knives as well. This Talent does not apply for HTH combat. There are two Fast-Draw skills that allow you to reload crossbow and gun weapons quickly: Fast-Draw (crossbow quarrel): Lets you ready a single quarrel instantly. This reduces the time required to reload a crossbow by one turn. Thus, by using this Talent successfully, a light crossbow will fire every turn and a heavy crossbow will fire every other turn. If you also have a high enough adjDX of 16+ for the heavy crossbow, and if you successfully use this Talent, you can fire the heavy crossbow every turn. Fast-Draw/TL (Ammo): Reduces the time required to reload any kind of gun. The exact benefits depend on your weapon, but a successful roll always shaves one turn off the reload time. For the Quarrel and Ammo specialties, failure means you drop the quarrel or accidentally drop one round of ammunition. On a critical failure of 17 or 18, you drop the entire quiver or ammo box, scattering loose ammunition everywhere! Last edited by Devious; 01-31-2025 at 05:38 PM. |
![]() |
![]() |
![]() |
#28 |
Join Date: Oct 2015
Location: New England
|
![]()
Reducing the amount of reload time by one second won’t have much on an effect on anything, given that a turn is five seconds long. Did you mean “reduce by one turn” instead? If so, I don’t think that loading the crossbow bolt is the part of the action that takes most of the re-readying of a crossbow.
|
![]() |
![]() |
![]() |
#29 |
Join Date: Jan 2025
Location: Glendale (near L.A.), CA
|
![]() |
![]() |
![]() |
![]() |
Tags |
balance, combat, house rules, skills, weapons |
Thread Tools | |
Display Modes | |
|
|