Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 01-10-2022, 03:24 PM   #61
Eric Funk
 
Join Date: Oct 2005
Location: Earth
Default Re: Staff Countermeasures

EDIT: Apologies -- I was searching for GURPS keywords when running across this thread so my reply is in GURPS...


Quote:
Originally Posted by Shostak View Post
This creative use of magic came up in a game recently: A relatively humble wizard took away the souped-up wooden staff of a superior enemy mage by maneuvering adjacent to him and hitting it with a Fire spell. It was a dangerous move, but it paid off; the victim, not knowing Destroy Creation, Magic Rainstorm, or Fireproofing, was left without his favored hand weapon and mana reservoir and was thus far more vulnerable to the PCs.

Any other reports of interesting ways to neutralize these arcane toys?

Greetings!

Hmm, interesting.

Was it Essential Fire or regular Create Fire?
Create fire creates regular fire (B433) which with 1d-3 can only set on fire alcohol or paper...
A 3d6 fireball on average inflicts 10 damage might set aflame a staff if you hit it (-3 as a weapon). *

Essential Fire, on the other hand sets everything that can burn (B433) ablaze (M75), so would count seasoned wood while the spell is maintained...**

To your question:
Well, our party last week disarmed a wizard by having our party's wizard start a fireball, taunt him, and while the foe riposted the insult our gunslinger emptied a double-barrel rifle point blank, so distraced (-4 to Will rolls!) the foe dropped their missile spell...




*(ok, a 3d6 explosive fireball is a way around a foe's defense)

** A wizard in GURPS Dungeon Fantasy might want to go for a "Dragonbone" (e.g., organic equivalent of neigh-indestructible orichalcum), just 250$ (Gurps Dungeon Fantasy 8: Treasure p. 33).


Take Care!

Last edited by Eric Funk; 01-12-2022 at 06:53 AM.
Eric Funk is offline   Reply With Quote
Old 01-10-2022, 04:16 PM   #62
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Staff Countermeasures

Quote:
Originally Posted by Eric Funk View Post

Was it Essential Fire or regular Create Fire?
Neither! The spell in question was just called Fire, described in The Fantasy Trip's In The Labyrinth and Wizard.

It looks like you are speaking GURPS, which is a great system, but not the one in question.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 01-11-2022, 08:06 AM   #63
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Staff Countermeasures

Quote:
Originally Posted by Shostak View Post
This creative use of magic came up in a game recently: A relatively humble wizard took away the souped-up wooden staff of a superior enemy mage by maneuvering adjacent to him and hitting it with a Fire spell. It was a dangerous move, but it paid off; the victim, not knowing Destroy Creation, Magic Rainstorm, or Fireproofing, was left without his favored hand weapon and mana reservoir and was thus far more vulnerable to the PCs.

Any other reports of interesting ways to neutralize these arcane toys?
What was the DX adjustment for such a detailed shot?
Bill_in_IN is offline   Reply With Quote
Old 01-11-2022, 08:46 AM   #64
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Staff Countermeasures

Quote:
Originally Posted by Bill_in_IN View Post
What was the DX adjustment for such a detailed shot?
I gave it to the player at no penalty. To my recollection, creation spells are never described as having DX adjustments, and there is no mention of one in the discussion of creating a controlled fire in the Fire spell description.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 01-11-2022, 09:08 AM   #65
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Staff Countermeasures

Quote:
Originally Posted by Shostak View Post
I gave it to the player at no penalty. To my recollection, creation spells are never described as having DX adjustments, and there is no mention of one in the discussion of creating a controlled fire in the Fire spell description.
Cool. GM call. That may be especially true since he moved up next to the wizard.

Since I'm still getting re-acquainted with ITL, that does seem to fit my fuzzy memory until I look into it. Discussions like these gives me things to go and look up in ITL, Melee, and Wizard that our outside of my current re-familiarization plan.

One thing that I told my son, who has recently played some with me, was that if I make a mistake in applying the rules, it will be consistent for all characters on the board. That way, there should, theoretically, be no undue advantage to any character in the course of play.
Bill_in_IN is offline   Reply With Quote
Old 01-11-2022, 09:50 AM   #66
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Staff Countermeasures

Quote:
Originally Posted by Bill_in_IN View Post
One thing that I told my son, who has recently played some with me, was that if I make a mistake in applying the rules, it will be consistent for all characters on the board. That way, there should, theoretically, be no undue advantage to any character in the course of play.
That sounds prudent, at least for that particular session. I'd have no compunction about revisiting rules for a more informed decision between sessions that would be used going forward (assuming everyone remembered!).
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 01-11-2022, 09:58 AM   #67
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Staff Countermeasures

Quote:
Originally Posted by Shostak View Post
That sounds prudent, at least for that particular session. I'd have no compunction about revisiting rules for a more informed decision between sessions that would be used going forward (assuming everyone remembered!).
Well...I've always been good about owning up to my mistakes. I don't look at my roll as GM as being God even though the general rule is that what he says goes.

I told my son that some people get soured on such types of games because of GMs that get off on playing God. They ruin it for everyone.

The example that I used was when his youth league game had a really bad umpire. One so bad that parents from both teams went looking for an umpire in the crowd to replace him.
Bill_in_IN is offline   Reply With Quote
Old 01-12-2022, 06:52 AM   #68
Eric Funk
 
Join Date: Oct 2005
Location: Earth
Default Re: Staff Countermeasures

Quote:
Originally Posted by Shostak View Post
Neither! The spell in question was just called Fire, described in The Fantasy Trip's In The Labyrinth and Wizard.

It looks like you are speaking GURPS, which is a great system, but not the one in question.
Agh, appear to have drifted forums during a search. Sorry!
Eric Funk is offline   Reply With Quote
Reply

Tags
countermeasures, creativity, magic, problem-solving, wizards

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:57 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.