Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-17-2024, 06:43 AM   #1
Pike's Pique
Qoltar's Avatar
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
Default Graduated Ensign challenge, GURPS Star Trek 'SNW' era

Greetings GURPS fans,

Okay in that other thread where I asked about Piloting compared to shiphanding people were 'discussing' the GCA and making characters for the "Star Trek" universe using the GCA or GURPS.

Here is my request, 'challenge', or invitation :
Make a character using the GCA who just graduated from Starfleet Academy and is a new Ensign ready their first ship assignment.
These new Academy graduates should be between the ages of 20 to 27.

In my campaign right now their ship is at Earth during the week of Starfleet Academy graduation of 2262. (June 22, 262 to be exact)

Guidelines, Parameters are:

Character points between 170 and 195

Races available or possible are: Human, Andorian, Barzan, Caitian(Cat-like race), Deltans(seen in STTMP), Denobulan, Edosians(three amed, three legged race), Saurians, Tellarites, and Vulcans

I Use the same default Advantages and disadvantages that are suggested in the 'Prime Directive' templates, with these additions:

Advantages - Every Starfleet Character or NPC in the game has 'Federation Standard' as their native language and native cultural familiarty of ' FEDERATON Worlds, UFP

Disadvantages - Every character in my game setting has ' KLINGON, Klingon Ship Crews as a 30 point disadvantage.

The year is 2262 - that is about halfway between "Star Trek: Strange New Worlds" and "Star Trek: The Original series" in the timeline.

Our next game session is on Sunday February 25th and I will give my players a choice of just graduated Ensigns to add to their crew.

They need 23 new crewmembers to fill out the crew.

The positions or roles they need filled are:

3 Enginerring specialists...

1 Engineering Damage Control Specialist

1 Transporters Operator specialist

1 Helm Officer who is also a Shuttlecraft pilot...

2 Nurses

4 to 5 Ordnance speciaiists...

8 Science Lab Technicians or specialists...

3 Security /Tactical Specialists or 'Security Guards'...

I am curious and interested what others can create...

- Ed C.
Take me out to the black
Tell them I ain't comin' back
Burn the land and boil the sea
You can't take the sky from me....

A vote for charity:

Last edited by Qoltar; 03-10-2024 at 12:35 AM.
Qoltar is online now   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 03:34 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.