09-27-2022, 10:07 AM | #21 |
Join Date: Jan 2008
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Re: DFRPG Game Aids: Computer Programs
Thanks Armin, that really helped me understand how to use libraries and templates.
Last edited by sjmdw45; 09-27-2022 at 10:25 AM. |
09-28-2022, 12:22 PM | #22 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: DFRPG Game Aids: Computer Programs
You're welcome!
I'm also willing to do more little videos if folks have suggestions for those.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
03-20-2023, 10:49 PM | #23 |
Join Date: Jan 2008
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Re: DFRPG Game Aids: Computer Programs
Spell prereq visualizer: https://maxwilson.github.io/dfSpells/
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09-12-2023, 08:13 PM | #24 |
Join Date: Jan 2008
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Re: DFRPG Game Aids: Computer Programs
Every so often I'll meet a new GM who is just getting into Dungeon Fantasy or GURPS DF, and who is struggling to figure out how to "read" monster difficulty from stat blocks. I remember being one of those GMs not too long ago even. Unlike D&D, DFRPG stat blocks don't come labeled with a metric like "CR" to say how tough they are supposed to be relative to other monsters, and for an experienced GM that makes a lot of sense, since it really, really depends on tactics and details.
But for a new GM who isn't sure yet whether black puddings are stronger or weaker than slugbeasts, it might be nice to have some kind of a rating system. D&D is simplistic enough that you can get a very, very rough metric by basically multiplying typical DPR x HP modified by AC. In DFRPG or GURPS you can't do that because of DR and the active defense rules, which make longevity highly nonlinear. But! you can just run a cage fight with a bunch of orcs and measure a monster's approximate orcpower, or ogrepower, or peshkalipower. Therefore I present https://maxwilson.github.io/CageFight/ Source code is at https://github.com/MaxWilson/CageFight, please file bug reports or feature requests there. Last edited by sjmdw45; 09-14-2023 at 08:53 AM. |
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