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08-23-2023, 03:03 AM | #1 |
Join Date: Aug 2023
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NFM character using guns mounted to their body
I'm sorry if this is a stupid question, but I haven't found anything in the basic set that would give me what I'm looking for.
I'm planning on running a game in a universe where most of the characters would be quadrupeds with the No Fine Manipulators disadvantage, but are still able to use guns with a special harness that allows them to actuate the trigger by biting down. Should I handle this by treating it as a vehicle weapon with a fixed or hardpoint mount, and use the Gunner skill? Or would it be better to just have them use the guns skill as normal for the sake of simplicity? Am I missing something or am i just over complicating this? |
08-23-2023, 04:48 AM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: NFM character using guns mounted to their body
It's a fixed mount, B467, and can only shoot in one direction (presumably front).
It should be a new speciality of Guns for small arms. |
08-24-2023, 03:52 PM | #3 |
Join Date: Aug 2023
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Re: NFM character using guns mounted to their body
Could this be expressed in game as them only being able to fire in a 60 degree arc like if they took the tunnel vision disadvantage?
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08-24-2023, 07:40 PM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: NFM character using guns mounted to their body
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This seems like equipment, not an ability. As an ability it would be payload (see Changing Times for examples of weapons bays as payload) not Weapon Mount, because it's nit articulated. |
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08-24-2023, 09:08 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: NFM character using guns mounted to their body
The ability is being able to use the gear with NFM. Guns do not normally come with any hands-free operation mode, and thus the result of trying to use a mounted gun is "you fail".
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08-25-2023, 02:49 PM | #7 | |
Join Date: Aug 2023
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Re: NFM character using guns mounted to their body
Quote:
I’m not saying it would give them tunnel vision, they’d still be able to see beyond the cone, but to shoot past that 60 degree arc would require them to change their facing as though they did have it. Guess it’s my bad for bringing up tunnel vision and confusing things. Last edited by Keyboardstalker; 08-25-2023 at 02:53 PM. |
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08-23-2023, 05:32 AM | #8 |
Join Date: Jun 2013
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Re: NFM character using guns mounted to their body
I'd probably have it be a new specialty of Guns. The details of aiming might result in two (possibly more) specialties of Guns, however. Is it a truly fixed mount, such that the character has to aim by shifting their body? Or is it something that can track their head movement (possibly meaning it's actually mounted to the head; this might only be an option for low-powered firearms, like pistols and maybe SMG's/PCC's) to shoot at what they are looking at? Those seem like they'd be two different specialties - Guns (Fixed) and Guns (Gaze), with the latter possibly sharing a default with Innate Attack (Gaze) (much as I've suggested in the past a Guns (Wrist) sharing a default with Innate Attack (Projectile)).
At lower TL's (probably up through TL 8 or so), Aiming would require some sort of drop-down sights. If we imagine the weapon simply as a more traditional one mounted upside down, you'd just install a riser of appropriate size to get the actual sights - iron, reflex, scope, whatever - down to eye level (note this means the weapon needs to be long enough for the barrel to project out in front of your face; a back-mounted pistol you aren't going to be able to use the sights for unless you've got some sort of extender that does project out far enough). For Guns (Gaze), at lower TL's you'd probably be restricted to head-mounted if you want to get full Acc out of the weapon, as the sights aren't going to line up when your head is turned (you'll get full Acc - and be able to use the scope - only when you are positioned as though it were a fixed mount). HUD links would avoid this drawback, so for TL 9+, Guns (Gaze) may be the way to go. I'm not sure if a back-mounted weapon would have reduced ST requirements or increased ones, honestly, although I suspect those that track your head movement would have higher ST requirements (recoil would be harder to deal with when firing off-center).
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08-23-2023, 01:18 PM | #9 | |
Join Date: Aug 2023
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Re: NFM character using guns mounted to their body
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Another feature of the setting is they have specially designed pistols that they shoot with their mouths. Again, not the most realistic, but it’s a feature of the setting. I think that could easily just be another specialty for Guns. |
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08-23-2023, 01:40 PM | #10 | ||
Join Date: Jun 2013
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Re: NFM character using guns mounted to their body
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Quote:
Depending on TL, the harness may be able to attach itself - just wiggle in and activate it with your voice and it secures itself, ready to go.
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campaign design, guns, no fine manipulators |
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