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#1541 |
Join Date: Nov 2016
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OOC: Assuming that we are in neutral terms with the goblins, it would be interesting to reach the next group of enemies (e.g., the bandits) and go for the next level in difficulty. Bain is looking at the updated map, but if you prefer cartography instead of navigation, it would be (12) 8.
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#1542 | |
Join Date: Jun 2010
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#1543 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Is this a cave we went into before?
If not, Telrith says onward!
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#1544 |
Join Date: Jun 2010
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(OC: No, this is a new one. Does the rest of the party consider it worth a look?)
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#1545 |
Join Date: Nov 2016
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OOC: The bandit cave sounds like a good idea, IMO. Gathika, Vicious?
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#1546 |
Join Date: Mar 2021
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The cave is OK Im hoping to bring down the goo bandits!
Gathika is ready to sacrifice more lives in the name of the elders (*'ω'*) PD. Sorry for the absence.(^人^)
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#1547 |
Join Date: Jun 2010
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(OC: majority votes say new cave!)
The adventurers climb up the slope and onto the dirt path along the canyon wall, following it to their destination; a cave opening. The cave itself LOOKS ordinary enough. No movement can be glimpsed as they peer into the darkness. It SMELLS startlingly terrible. Definitely something gruesome, deathly. Most of the party can HEAR the faint rustling sounds of small rodents or perhaps dried leaves under foot. The cave opening is 4 yards wide, and it seems the wide path leads straight ahead for more than 6 yards. Investigating further requires a light source.
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#1548 |
Join Date: Nov 2016
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Bain perceives a scent of death, and before entering the place, he says:
I think we should first send an elemental with a torch, but I have the impression these bandits could have something prepared for unwanted visitors. On the other hand, Telrith, can you detect any poisons in the air?
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#1549 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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"I didn't get any elementals today." Telrith huffs. "We should have done this while I had four. It's going to have to be me and Vic, side by side, and we'll need to be ready for a fight."
He inspects the cave for magical dangers ... success on Hazardous Materials (Magical) by 3.
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#1550 |
Join Date: Jun 2010
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There are no curses or blights in the area that Telrith can detect. Unholy magic should leave a stronger trace than anything untoward here.
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Tags |
dfrpg, dungeon fantasy, magic, martial arts, riddle of steel, sharpshooter, sierra hotel adventurers, spells, swordlogic |
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