08-11-2023, 06:02 AM | #261 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Independent Income at later TL stages
You both seem to be overlooking that Trading Points for Cash is intended to be something you can do in play to just find money, and also that Impulse Buys suggests that each point spent coould give 100% of campaign starting wealth worth of goods if you find the thing you need instead if fungible currency.
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08-11-2023, 10:59 AM | #262 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
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08-11-2023, 11:16 AM | #263 |
Join Date: Jul 2006
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Re: Independent Income at later TL stages
Did we establish if Independent Income can supply goods in kind and such things? - so that it can represent (at lower tech levels) some kind of estate with an ability to produce some basic goods, or support from a tribe who can likewise provide day to day maintenance. Which I guess could also apply in Cyberpunk if the character was supported by an Feral Urban tribe or Nomad Clan or something...
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08-11-2023, 12:07 PM | #264 | |
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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GURPS Overhaul |
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08-11-2023, 12:44 PM | #265 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
I would say that II being provided 'in kind' is neutral to small limitation unless it's giving you better access than you'd get by simply taking the money and going out and buying stuff.
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08-11-2023, 01:50 PM | #266 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Independent Income at later TL stages
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In the case of a TL0 society without money, I'd say that the $ in monthly income represent, not money, but a certain amount of credit with other people for some kind of material aid. But the restriction I would put on it is that this aid must take the form of the sort of goods that form part of the common standard of living; you don't get to choose special goods, or at least you have to do a lot of negotiating for them, just as, in a society with money, if you wanted a fancy outfit or an expensive weapon you'd have to hunt for a seller and then negotiate with them over the price.
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Bill Stoddard I don't think we're in Oz any more. |
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08-11-2023, 02:27 PM | #267 | |
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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GURPS Overhaul |
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08-11-2023, 02:31 PM | #268 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
I would base it on how often you can acquire the things you want. "Can only shop at half the shops in town" is only a limitation if there's important things you can't get at those shops.
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08-11-2023, 02:38 PM | #269 |
Join Date: Jun 2013
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Re: Independent Income at later TL stages
As always, it's up to the GM to ensure that any Limitation is actually limiting (and adjust the price if necessary, in cases where it's not as limiting as expected... or more limiting than expected). "Only half the people in town react favorably toward me" is only a Limitation if there are important people you need to interact with not included in that half, after all.
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GURPS Overhaul Last edited by Varyon; 08-11-2023 at 02:46 PM. |
08-12-2023, 12:44 PM | #270 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Independent Income at later TL stages
Then you can't Trade Points for Money at all, and it's not relevant. Although "leaving you behind" always seems like a weird argument to me. RPGs aren't zero-sum races to see who gets the highest point character.
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