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Old 06-06-2008, 05:00 PM   #1
Join Date: May 2006
Default Does GURPS need original-setting world books?

I understand that the first word in the GURPS acronym is Generic and therefore its supplements are broad overviews of any given topic or genera but I have always felt that GURPS suffered from a lack of identity in the market due to not having any iconic original-setting type world books.

D20 has Ansalon, Eberon, and Grey Hawk, and if you want to go back a couple of editions there was Dark Sun, Planescape, and Spell Jammer.

There are 68+ pages of Licensed properties I would like to see. Licensed properties can be tricky legally and/or expensive but there is a clear market for setting type world books. Why doesn't GURPS have original-setting world books?
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