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Old 02-17-2017, 08:20 PM   #241
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Default Re: GURPS Star Trek (DS9 era)

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Originally Posted by sir_pudding View Post
Then she has Charisma 1 [5]; not an Odious Personal Habit that gives positive reactions and costs five points....
My character is a guy. Counselors aren't automatically female.

I haven't decided his name yet, but as I'm saying he O'Brien's cousin, maybe his name should be O'Brien. Are there lists of Betazoid names?
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Old 02-17-2017, 08:35 PM   #242
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Default Re: GURPS Star Trek (DS9 era)

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My character is a guy. Counselors aren't automatically female.
The subject of that was Troi.
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Old 02-17-2017, 08:42 PM   #243
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Default Re: GURPS Star Trek (DS9 era)

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The subject of that was Troi.
Sorry, got confused.

Algar O'Brien, how's that for the PC's name?
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Old 02-17-2017, 08:46 PM   #244
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Default Re: GURPS Star Trek (DS9 era)

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Then she has Charisma 1 [5]; not an Odious Personal Habit that gives positive reactions and costs five points....
No I agree, I absolutely hated her. Well that's a strong word: I wouldn't try to murder her if she really existed. But you know what I mean.

She had a slimy-sweet air about her of someone who thinks they are everyone's pre-school teacher and may theoretically care for them but is never going to respect them.
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Old 02-17-2017, 11:18 PM   #245
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Default Re: GURPS Star Trek (DS9 era)

I just deleted an off-topic and frankly somewhat trollish question and several replies to it. The replies were fine (other than feeding the troll) but I would ask that the discussion not be reopened.
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Old 02-18-2017, 01:49 PM   #246
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Default Re: GURPS Star Trek (DS9 era)

I modified my Quirks and Disadvantages.

I'm thinking that my eight points of skills will be...

Occult-IQ-1 [1] 12
Literature-IQ-2 [1] 11
Anthropology-IQ-2 [1] 11
History-IQ-1 [2] 12
Theology [ Historical Terrestrial Faiths] IQ-2 [1] 11
Theology [Bajorian] IQ-2 [1] 11
Linguistics VH IQ-3 [1] 10

If I had more points I'd be interested in adding Languages, IQ, DX, and further Psi Powers and Talents. Smooth Operator would also be vary useful.
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Old 02-19-2017, 12:12 AM   #247
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Default Re: GURPS Star Trek (DS9 era)

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Originally Posted by Astromancer View Post
I modified my Quirks and Disadvantages.

I'm thinking that my eight points of skills will be...

Occult-IQ-1 [1] 12
Literature-IQ-2 [1] 11
Anthropology-IQ-2 [1] 11
History-IQ-1 [2] 12
Theology [ Historical Terrestrial Faiths] IQ-2 [1] 11
Theology [Bajorian] IQ-2 [1] 11
Linguistics VH IQ-3 [1] 10

If I had more points I'd be interested in adding Languages, IQ, DX, and further Psi Powers and Talents. Smooth Operator would also be vary useful.
Is there any particular reason for being knowledgeable in the superstitious esoterica of Bajoran primitives who obviously do not measure up to the lofty ideals of the Federation?

Sarcasm aside what makes this character take an interest in Bajor as opposed to thousands of other worlds? Or did you make it clear that you are postulating an assignment to Deep Space Nine.
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Old 02-19-2017, 10:04 AM   #248
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Default Re: GURPS Star Trek (DS9 era)

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Is there any particular reason for being knowledgeable in the superstitious esoterica of Bajoran primitives who obviously do not measure up to the lofty ideals of the Federation?

Sarcasm aside what makes this character take an interest in Bajor as opposed to thousands of other worlds? Or did you make it clear that you are postulating an assignment to Deep Space Nine.
Assuming a post series posting, Bajorian esoterica is likely taken rather seriously, given the knowledge of the worm hole aliens. This character may have been specifically trained for this assignment.
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Old 02-19-2017, 01:14 PM   #249
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Default Re: GURPS Star Trek (DS9 era)

Occultism might actually be useful to get a feel for humanoid magical thinking and trends of belief that are more alien to the antitheistic Federation culture than any bumpy forehead people.

And many secular beliefs and traditions started out as religious observations. Knowing the history and meaning behind them could act as a kind of deep cultural familiarity especially among the ever present groups wanting to revive the "true meaning" of X.
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Old 02-19-2017, 01:53 PM   #250
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Default Re: GURPS Star Trek (DS9 era)

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Originally Posted by jason taylor View Post
Is there any particular reason for being knowledgeable in the superstitious esoterica of Bajoran primitives who obviously do not measure up to the lofty ideals of the Federation?

Sarcasm aside what makes this character take an interest in Bajor as opposed to thousands of other worlds? Or did you make it clear that you are postulating an assignment to Deep Space Nine.
I assumed that this Character was being assigned to DS9 or a nearby posting. If the PCs aren't going to DS9 or anywhere near there, then Theology(Galactic Comparative) representing a light once over of known religious traditions, would be useful. Even a shallow knowledge of other people's faiths and ideas can be useful to a diplomat.

Because my Mother once read a book of Native American Religious poetry, she was able to rescue a woman at a mental hospital. My Mother recognized the prayer the woman was saying. The Hospital staff only heard the woman talking about the stars and that she was full of "Dead Babies." My mother recognized the religious rite involved and explained what she knew to the hospital staff. They stopped forcing anti-psychotic medication on the poor woman and she was well enough to be an out patient within a few weeks.

Knowing other people's faiths is a valuable thing.

As for Occultism, it's one of his hobbies and it can be useful to know.
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