05-19-2005, 05:32 PM | #31 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Active defense debate o_Ô
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I don't see a problem with this. Once he's hit, he should be more susceptible to follow-up hits unless he can pull back and regroup. If someone's outnumbered 3:1, unless he's really good, or has friends who can come to the rescue, he's going to get his ass handed to him. |
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05-19-2005, 05:57 PM | #32 | ||
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Active defense debate o_Ô
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Even if you allow it, mathematically it isn't worth. NPC broadsword-12, PC dodge-13 normal attack: P(12-)*(1-P(13-)) = 7.2% deceptive attack -3: P(6-)*(1-P(10-)) = 4.6% Deceptive attack is useful only for skills 13+, generally speaking. Quote:
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bye! -- Lut God of the Cult of Stat Normalization Last edited by Luther; 05-19-2005 at 06:08 PM. |
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05-19-2005, 06:51 PM | #33 | ||
Join Date: Aug 2004
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Re: Active defense debate o_Ô
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Also, leather armor is at most DR2, so one hit can cause a lot of damage. With HT 13, 8 points of damage puts you at half move and dodge. Also, a major wound to the face or vitals gives a -5 penalty to the HT roll; -10 for the brain. |
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05-19-2005, 08:17 PM | #34 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Active defense debate o_Ô
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It is distntyl possible for the players to be happy and the GM not. But this is a stong indcation that there migh be a play style mismatch. |
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05-19-2005, 08:30 PM | #35 | |
Join Date: Feb 2005
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Re: Active defense debate o_Ô
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-Polaris |
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05-19-2005, 08:46 PM | #36 | |||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Active defense debate o_Ô
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This is actually pretty realistic when you think about the effect of a semi-skilled fighter fancing an expert, and trying his best to connect by deception. He's more likely to fail, but he'll still try to do it. Quote:
Of course, if the NPCs are really scared, and they know which one of them the PC is engaging, the other two might AoA Accurate, and convert the +4 bonus to their 12- skill to a -3 Deceptive attack on a 10- to hit. Quote:
Last edited by Ze'Manel Cunha; 05-19-2005 at 08:50 PM. |
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05-19-2005, 10:00 PM | #37 | |
MIB
Join Date: Sep 2004
Location: Melbourne, Australia
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Re: Active defense debate o_Ô
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Joe Average, stats all 10, Speed 5, Dodge 8. He can get Speed 6, and thus Dodge 9, for 20pts. Or he can get a Melee weapon, 20pts gets him, with a DX/avg skill, Attribute+5, or Skill 15 with that weapon. That's Parry of 10. Plus, he gets to attack. Of course, if you gave him 200 or 500 points to spend, then he'll just get the extra Speed, AND the weapon skill. But if it's a 50 or 100pt character, then the player starts having to choose between things... So what's being said here is that, "if you have a 200-pt character, he can do things that are really powerful and not very realistic in flavour, more cinematic." Well, yeah! A high-point character should be able to do crazy stuff like that. If you don't want munchkins, don't give them munchkin-level points.
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05-20-2005, 12:27 AM | #38 |
Join Date: Feb 2005
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Re: Active defense debate o_Ô
Jim-Bob,
As I already showed on the Uberthread (and others did as well), it is possible to get a dodge of 13 or even more (as high as 19!) with "default" stat characters (stats of 10). In short, you can get shockingly high Dodge defense scores for a suprisingly low number of points. -Polaris |
05-20-2005, 01:30 AM | #39 | |
Join Date: Feb 2005
Location: Madrid, Spain
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Re: Active defense debate o_Ô
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I think it's not, but maybe I overlooked something.
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05-20-2005, 01:57 AM | #40 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Active defense debate o_Ô
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active defence, dodge |
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