08-12-2024, 07:52 PM | #11 |
Join Date: Aug 2004
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Re: [Spaceships] More Weapons at In-Between Sizes?
I don't think that's technically legal. Sure, two of the space requirements can be satisfied by non-core spaces in the front and rear sections; but the third must be a center core space; and a spaceship can only have at most one of those. So per the rules for space allocation, a spaceship can only have one Spinal Battery.
And even if it's possible to assign both core spaces to the center hull (and I don't think it is), that would only permit two Spinal Batteries. Three is completely beyond the pale, barring a house rule negating the need for the center space to be core. |
08-12-2024, 09:10 PM | #12 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Spaceships] More Weapons at In-Between Sizes?
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I cannot, however, see having multiple Spinal Weapons Batteries, which is how I read Refplace's post. That way lies 4- to 10-dimensional madness that our three-dimension-perception minds can't handle.
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08-12-2024, 09:37 PM | #13 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Spaceships] More Weapons at In-Between Sizes?
Oh, it is definately not legal and a house rule.
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08-13-2024, 04:41 AM | #14 |
Join Date: Aug 2004
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Re: [Spaceships] More Weapons at In-Between Sizes?
I still think you'd be more true to concept for the Spinal Battery to be an exception that sticks with the "how big is the weapon?" method, even if every other kind of Weapons Battery uses "how many weapons are there?" for scaling. With the others, you can maintain a continuity by downshifting the Battery type: a Major Battery at SM x.8 becomes a Medium Battery at SM (x+1).0, going from 2.5 SM x guns to 3 SM x guns; a Medium Battery at SM x.8 becomes a Secondary Battery at SM (x+1).0, going from 8 SM x–1 guns to 10 SM (x–1) guns; a Secondary Battery at SM x.8 becomes a Tertiary Battery at SM (x+1).0, going from 25 SM x–2 guns to 30 SM x–2 guns. But there's nothing like that for Spinal Batteries. Again, conceptually, there should only be one gun no matter your SM; or, if dual guns are possible, they should be possible at SM x.0, x.2, and x.4 as well as x.6 and x.8.
Again, the core issue here is that the concept of a Spinal Battery is having one huge weapon; scaling it by "how many" instead of "how big" violates its concept. |
08-13-2024, 05:13 AM | #15 |
Join Date: Jun 2013
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Re: [Spaceships] More Weapons at In-Between Sizes?
I've considered an oversized Spinal Battery in the past; it would be something like 3 Front, 3 Central, 2 Rear, and both Core, for a total of 10, mounting a weapon that is scaled for a ship of 2 SM's larger, like how a traditional Spinal Battery is a weapon scaled for a ship 1 SM larger. At that point, it's basically just a weapon that you've strapped some armor and drives on, rather than a ship with a large weapon. Splitting that into three could be an option. For the actual Trident-class, my own inclination would be to actually have three "ships" of equal size, each with such an oversized battery in them. All three would have drives and Control Rooms (although you can remove the seats in the pylon control rooms, unless you want redundancy), with any additional occupancy (crew quarters, for example) in the center ship. You then either give the pylons one each, or the central ship two, External Clamps, allowing the three to attach together into one ship. As an added bonus, this also means you could have the Trident split apart if needed, either with crew on each or with the pylons remotely-controlled or automated.
It violates one concept, but a Spinal Battery may not necessarily be a question of "how big" - it may be something used to get past Accelerator Tube Limits, something to allow the front of the ship to be more armored but still have the equivalent of multiple batteries (as I mentioned before), etc. So if you aren't comfortable with using in-between weapon sizes, adjusting the number of weapons (or RoF, which has a similar effect) can certainly be an option.
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08-13-2024, 05:55 AM | #16 | |
Join Date: Aug 2004
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Re: [Spaceships] More Weapons at In-Between Sizes?
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So a 75 ton spaceship would have Weapons Batteries massing 3.75 tons each. You could fit two SM+5 weapons and one SM+4 weapon in there. I'd rename the Spinal Battery as simply a Spinal Weapon. It would only ever be a single weapon, massing 15% of the ship's mass and taking up the same three spaces that the Spinal Battery does; its stats would be calculated in a manner similar to the original blog (though again, only for the Spinal Battery, greatly trimming it down; and if it's me, I'll precalculate tables that start with possible d-Damage figures and reverse-engineer the other weapon stats from there). |
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08-13-2024, 07:03 AM | #17 | |
Join Date: Jun 2013
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Re: [Spaceships] More Weapons at In-Between Sizes?
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For weapons specifically, Spinal Weapons are probably a good one to make an exception for any generic "no in-between weapons" guideline (that is, restricting yourself to the 1-3-10 pattern). And for those who'd rather not make such an exception, we've certainly provided multiple options here (multi-weapon Spinal Batteries, adjusting RoF, freeform choosing of weapons up to a specified mass limit - which would be compatible with Spinal Batteries if you want it to be - etc).
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08-13-2024, 09:04 AM | #18 |
Join Date: Aug 2004
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Re: [Spaceships] More Weapons at In-Between Sizes?
As a generalized concept, the Spinal System is ideal for any concept along the lines of "the ship is literally built around this system". The Jumpships of Battletech would be an example of this. However, I don't see much difference between that and merely installing three Drive systems. The only reason it matters for Weapons is that there's a difference between three SM 4 weapons and one SM 5 weapon.
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08-13-2024, 09:21 AM | #19 | |
Join Date: Jun 2013
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Re: [Spaceships] More Weapons at In-Between Sizes?
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If you've got a drive system that can be mounted anywhere, even the Core (some reactionless drives would fit the bill here, and I think SS7 has an option that uses portals or similar so the exhaust of reaction drives shoot out the back regardless of where they're at), a Spinal Drive wouldn't be of any use.
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08-13-2024, 01:17 PM | #20 |
Join Date: Aug 2004
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Re: [Spaceships] More Weapons at In-Between Sizes?
When I referred to Battletech's Jumpships (which conceptually fit the model), I was implicitly referring to the Stardrive system, which can go anywhere.
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