12-03-2021, 05:07 PM | #11 |
Join Date: Apr 2005
|
Re: Random Things to Lift and Smash
Part 10: Infrastructure - Contemporary & Futuristic Building Parts
This section is deliberately light on ultratech building materials since those are covered by GURPS Ultratech and are heavily campaign dependent. I use the term "security shutter door" to describe the sort of track-mounted overhead doors used to protect shops from theft and vandalism. They're made from steel at TL6, aluminum at TL7+, and aluminum & plastic or composite at TL8. Action heroes use Parkour moves to knee slide under them, guns blazing, as they close. (If they get stuck, assume that only about half the door's total weight crushes the victim.) The stats for high security doors came from one of those vaguely spooky corporate security websites who mostly sell to customers whose work emails end with ".gov" or ".mil." Just the thing for a supervillain's lair or MIB HQ! Feel free to boost DR as needed by adding extra layers of armor. Code:
8 Air Conditioner, Ductless Infrastructure - Building Parts 25.00 11 23 Machine 3 12 Medium Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 8 Door, Security Shutter, High Security, 10'x10' Infrastructure - Building Parts 1,225.00 42 85 Steel 10 12 Full Motor-driven. Includes very high quality locks & alarm systems. 8 Door, Security Shutter, High Security, 15'x10' Infrastructure - Building Parts 1,850.00 49 98 Steel 10 12 Full Motor-driven. Includes very high quality locks & alarm systems. 8 Door, Security Shutter, High Security, 15'x15' Infrastructure - Building Parts 2,800.00 56 112 Steel 10 12 Full Motor-driven. Includes very high quality locks & alarm systems. 8 Door, Security Shutter, High Security, 15'x20' Infrastructure - Building Parts 3,750.00 62 124 Steel 10 12 Full Motor-driven. Includes very high quality locks & alarm systems. 8 Door, Security Shutter, High Security, 45'x45' Infrastructure - Building Parts 25,000.00 116 233 Steel 10 12 Full Motor-driven. Includes very high quality locks & alarm systems. 8 Door, Security Shutter, High Security, 4'x8' Infrastructure - Building Parts 395.00 29 58 Steel 10 12 Full Motor-driven. Includes very high quality locks & alarm systems. 8 Door, Security Shutter, High Security, 5'x10' Infrastructure - Building Parts 615.00 34 68 Steel 10 12 Full Motor-driven. Includes very high quality locks & alarm systems. 8 Furnace, Hot Air, 28" x 21" x 33" tall Infrastructure - Building Parts 165.00 21 43 Machine 1 11 Light Gas version might begin to leak on critical hit. 9 Door, Composite, per 10 sq. ft. Infrastructure - Building Parts 200.00 23 46 Miscellaneous 100 12 Full 10 Door, Composite, per 10 sq. ft. Infrastructure - Building Parts 200.00 23 46 Miscellaneous 150 12 Full 11 Door, Composite, per 10 sq. ft. Infrastructure - Building Parts 200.00 23 46 Miscellaneous 200 12 Full 12 Door, Composite, per 10 sq. ft. Infrastructure - Building Parts 200.00 23 46 Miscellaneous 300 12 Full |
12-03-2021, 05:45 PM | #12 |
Join Date: Apr 2005
|
Re: Random Things to Lift and Smash
Part 11: Infrastructure - Low Tech Cemetery Items
More Ancient to 17th century graveyard stuff than you can shake a blessed crucifix at. How can you have a Horror or Monster Hunters campaign without it? Note that sarcophagus and vault lid weights are listed separately, for all your tomb-robbing or vampire-staking needs. A coffin is more or less hexagonal shaped, a casket is more or less rectangular. Vaults are free-standing stone structures designed to hold multiple burials. It's easy to DIY fancy walk-in vaults using DF stats: assume 3-6" stone walls and an Average or better Grate or Iron Door. Use the weights of 2 quart to 1 gallon Earthenware or Metal containers from Low Tech for cremation urns. Assume that the ashes of a typical human weigh about 5 lb. Code:
1 Casket, Cast Bronze, Empty Infrastructure - Cemetery 1,100.00 41 82 Bronze 6 12 Very Light Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 1 Casket, Child, Metal, Empty Infrastructure - Cemetery 100.00 18 37 Metal 2 12 None Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 1 Casket, Child, Wood, Empty Infrastructure - Cemetery 85.00 17 35 Hardwood 2 12 None Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 1 Casket, Infant, Metal, Empty Infrastructure - Cemetery 20.00 10 21 Metal 2 12 None Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 1 Casket, Infant, Wood, Empty Infrastructure - Cemetery 20.00 10 21 Hardwood 1 12 Very Light Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 1 Coffin, Metal, Empty Infrastructure - Cemetery 200.00 23 46 Metal 2 12 Very Light Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 1 Coffin, Pine, Empty Infrastructure - Cemetery 120.00 19 39 Softwood 1 12 Very Light Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 1 Coffin, Pine, Light, Empty Infrastructure - Cemetery 90.00 17 35 Softwood 1 11 Very Light Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 1 Coffin, Wood, Empty Infrastructure - Cemetery 190.00 22 45 Hardwood 2 12 Very Light Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 1 Crypt, Double, 6.5' x 8.5' x 3', Granite Infrastructure - Cemetery 15,000.00 98 197 Stone 3 14 Light Fitted with bronze doors, DR 5, HP 20. 1 Crypt, Single 5' x 8.5' x 4', Granite Infrastructure - Cemetery 8,700.00 82 164 Stone 3 14 Light Fitted with bronze doors, DR 5, HP 20. 1 Crypt, Stacked, Quadruple, 6.5' x 8.5' x 5.5', Granite Infrastructure - Cemetery 22,300.00 112 225 Stone 3 14 Medium Fitted with bronze doors, DR 5, HP 20. 1 Sarcophagus Lid, Granite, 3.5' x 7' x 2" Infrastructure - Cemetery 685.00 35 70 Stone 24 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Granite, 4' x 8' x 4" Infrastructure - Cemetery 1,780.00 48 96 Stone 48 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Granite, 4.5' x 9' x 1' Infrastructure - Cemetery 6,800.00 75 151 Stone 144 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Limestone, 3.5' x 7' x 2" Infrastructure - Cemetery 690.00 35 70 Stone 18 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Limestone, 4' x 8' x 4" Infrastructure - Cemetery 1,800.00 48 97 Stone 36 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Limestone, 4.5' x 9' x 1' Infrastructure - Cemetery 6,850.00 75 151 Stone 108 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Marble, 3.5' x 7' x 2" Infrastructure - Cemetery 685.00 35 70 Stone 20 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Marble, 4' x 8' x 4" Infrastructure - Cemetery 5,400.00 70 140 Stone 120 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Marble, 4.5' x 9' x 1' Infrastructure - Cemetery 6,800.00 75 151 Stone 120 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Sandstone, 3.5' x 7' x 2" Infrastructure - Cemetery 600.00 33 67 Stone 18 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Sandstone, 4' x 8' x 4" Infrastructure - Cemetery 1,550.00 46 92 Stone 108 12 None Weight of lid included with full item. 1 Sarcophagus Lid, Sandstone, 4.5' x 9' x 1' Infrastructure - Cemetery 5,900.00 72 144 Stone 108 12 None Weight of lid included with full item. 1 Sarcophagus, Granite, 3.5' x 7' x 3' 2" thick Infrastructure - Cemetery 2,400.00 53 107 Stone 24 12 Light 1 Sarcophagus, Granite, 4' x 8' x 4' 4" thick Infrastructure - Cemetery 8,500.00 81 163 Stone 144 12 Medium 1 Sarcophagus, Granite, 4.5' x 9' x 4.5', 1' thick Infrastructure - Cemetery 23,000.00 113 227 Stone 144 12 Medium 1 Sarcophagus, Limestone, 3.5' x 7' x 3' 2" thick Infrastructure - Cemetery 2,400.00 53 107 Stone 20 12 Light 1 Sarcophagus, Limestone, 4' x 8' x 4', 4" thick Infrastructure - Cemetery 8,600.00 81 163 Stone 120 12 Medium 1 Sarcophagus, Limestone, 4.5' x 8' x 4.5', 1' thick Infrastructure - Cemetery 23,000.00 113 227 Stone 120 12 Medium 1 Sarcophagus, Marble, 3.5' x 7' x 3' 2" thick Infrastructure - Cemetery 2,400.00 53 107 Stone 20 12 Light 1 Sarcophagus, Marble, 4' x 8' x 4' 4" thick Infrastructure - Cemetery 8,600.00 81 163 Stone 40 12 Medium 1 Sarcophagus, Marble, 4.5' x 9' x 4.5', 1' thick Infrastructure - Cemetery 23,000.00 113 227 Stone 120 12 Medium 1 Sarcophagus, Sandstone, 3.5' x 7' x 3' 2" thick Infrastructure - Cemetery 2,040.00 50 101 Stone 18 12 Light 1 Sarcophagus, Sandstone, 4' x 8' x 4' 4" thick Infrastructure - Cemetery 7,400.00 77 155 Stone 36 12 Medium 1 Sarcophagus, Sandstone, 4.5' x 9' x 4.5', 1' thick Infrastructure - Cemetery 19,900.00 108 216 Stone 108 12 Medium 1 Urn Vault Lid, Bronze Lined Infrastructure - Cemetery 22.00 11 22 Bronze/Concrete 25 12 None Weight of lid included with full item. 1 Urn Vault, Bronze Lined Infrastructure - Cemetery 110.00 19 38 Bronze/Concrete 24 12 None Provides Light cover if inside. 3 Tombstone, Double, Marble, 3', 4" thick Infrastructure - Cemetery 675.00 35 70 Stone 40 12 Very Light Brittle 3 Tombstone, Granite, 12" thick 2' high Infrastructure - Cemetery 580.00 33 66 Stone 144 14 Very Light Brittle 3 Tombstone, Granite, 12" thick 4' high Infrastructure - Cemetery 2,600.00 55 110 Stone 144 14 Light Brittle 3 Tombstone, Granite, 6" thick, 3' high Infrastructure - Cemetery 500.00 31 63 Stone 72 13 Light Brittle 3 Tombstone, Slate, 2' x 3" x 3' tall Infrastructure - Cemetery 250.00 25 50 Stone 24 12 Light Brittle |
12-03-2021, 06:19 PM | #13 |
Join Date: Apr 2005
|
Re: Random Things to Lift and Smash
Part 12: Infrastructure - High Tech Cemetery Items
In the late 19th century, the Victorians got really paranoid about grave robbers and really squirrelly about graveyard architecture. They went from the time honored practice of "tip 'em in, cover 'em up" to fancy metal (sometimes booby-trapped) coffins, elaborate grave markers, and overbuilt concrete grave liners with heavy lids to keep grave robbers from getting in. They also invented a few gadgets designed to allow those who were accidentally buried alive to call for help. Surprising no one, the funeral industry latched onto this trend with both hands. Now you can get pre-made cremation urn and coffin burial vaults made from plastic-lined concrete with double-reinforced stainless steel walls. Combine it with a Oversized Metal Casket and weld the lid shut to keep a vampire corralled for the next few centuries. On the other end of the scale, budget-minded tree-huggers can go to eternity in biodegradable wax-lined cardboard coffins. The more-or-less standardized white marble U.S. military issue tombstone dates to this era, but really caught on in the early 20th century when World War I and the demise of the last remaining U.S. Civil War vets amped up demand. The trend caught on and many other countries adopted standardized tombstones to honor their war dead. Color and shape varies, but stats are similar. U.S. Veterans Administration regulations require 5 or 6 feet spacing between grave markers with 10 feet of space between rows. Historically, however, the gravediggers sometimes got a bit cramped for space and packed the dead in with just 3-5 feet between grave markers and 6-8 feet between rows. This means 1 or no hexes between gravestones and 2-3 hexes between rows. A TL6 Oversized Metal Casket can double as a futuristic photon torpedo casing for the remains of really, permanently, not-coming-back-for-the-sequel dead cinematic spacefarers. Aim it at a nearby sun and try not to miss. Code:
5 Burial Vault Lid, Concrete Infrastructure - Cemetery 540.00 32 65 Concrete 60 12 None Weight of lid included with full item. 5 Burial Vault Lid, Light, Concrete Infrastructure - Cemetery 420.00 29 59 Concrete 48 12 None Weight of lid included with full item. 5 Burial Vault Lid, Oversized, Concrete Infrastructure - Cemetery 600.00 33 67 Concrete 60 12 None Weight of lid included with full item. 5 Burial Vault, Concrete Infrastructure - Cemetery 2,700.00 55 111 Concrete 60 12 None Provides Light cover if inside. 5 Burial Vault, Light, Concrete Infrastructure - Cemetery 2,100.00 51 102 Concrete/Stainless 48 12 None Provides Light cover if inside. 5 Burial Vault, Oversized, Concrete Infrastructure - Cemetery 3,000.00 57 115 Concrete 60 12 None Provides Light cover if inside. 5 Casket, Cast Iron, Empty Infrastructure - Cemetery 600.00 33 67 Cast Iron 6 12 Very Light Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 5 Casket, Deluxe Double Oversized, Metal Infrastructure - Cemetery 775.00 36 73 Metal 2 13 Very Light Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 5 Casket, Deluxe, Metal, Empty Infrastructure - Cemetery 600.00 33 67 Metal 2 12 Very Light Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 5 Casket, Deluxe, Wood, Empty Infrastructure - Cemetery 450.00 30 61 Hardwood 2 13 Very Light Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 5 Casket, Double Oversized, Metal, Empty Infrastructure - Cemetery 350.00 28 56 Metal 2 13 Very Light Fabric interior is Combustible. 5 Casket, Double Oversized, Wood, Empty Infrastructure - Cemetery 300.00 26 53 Hardwood 2 12 Very Light Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 5 Casket, Heavy, Metal, Empty Infrastructure - Cemetery 285.00 26 52 Metal 3 13 Very Light Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 5 Casket, Heavy, Wood, Empty Infrastructure - Cemetery 260.00 25 51 Hardwood 2 13 Very Light Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 5 Casket, Standard, Metal, Empty Infrastructure - Cemetery 200.00 23 46 Metal 2 12 Very Light Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 5 Casket, Standard, Wood, Empty Infrastructure - Cemetery 190.00 22 45 Hardwood 2 12 Very Light Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 5 Grave Box, Child, Concrete Infrastructure - Cemetery 825.00 37 75 Concrete 24 12 None Provides Light cover if inside. 5 Grave Box, Concrete Infrastructure - Cemetery 1,500.00 45 91 Concrete 24 12 None Provides Light cover if inside. 5 Grave Box, Infant, Concrete Infrastructure - Cemetery 440.00 30 60 Concrete 24 12 None Provides Light cover if inside. 5 Grave Liner, Concrete Infrastructure - Cemetery 300.00 26 53 Concrete 36 12 None Provides Light cover if inside. 5 Urn Vault Lid, Concrete Infrastructure - Cemetery 22.00 11 22 Concrete 24 12 None Weight of lid included with full item. 5 Urn Vault Lid, Light Concrete Infrastructure - Cemetery 16.00 10 20 Concrete 20 12 None Weight of lid included with full item. 5 Urn Vault, Concrete Infrastructure - Cemetery 110.00 19 38 Concrete 24 12 None Provides Light cover if inside. 5 Urn Vault, Light Concrete Infrastructure - Cemetery 80.00 17 34 Concrete 20 12 None Provides Light cover if inside. 6 Casket, Oversized, Metal, Empty Infrastructure - Cemetery 250.00 25 50 Metal 2 12 Very Light Fabric interior is Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 6 Casket, Oversized, Wood, Empty, 81' x 29' x 24" Infrastructure - Cemetery 250.00 25 50 Hardwood 2 12 Very Light Combustible. Weight of lid is about 20% of total. Might have Cheap-quality lock. 6 Tombstone, Marble, U.S. Military, 3.5' x 13" x 4" thick Infrastructure - Cemetery 230.00 24 49 Stone 40 12 Light Brittle 7 Burial Vault Lid, Double Reinforced, Bronze Lined Infrastructure - Cemetery 530.00 32 64 Bronze/Concrete 64 12 None Weight of lid included with full item. 7 Burial Vault Lid, Double Reinforced, Stainless Lined Infrastructure - Cemetery 530.00 32 64 Stainless Steel/Concrete 64 13 None Weight of lid included with full item. 7 Burial Vault Lid, Triple Reinforced, Bronze Lined Infrastructure - Cemetery 600.00 33 67 Bronze/Concrete 68 12 None Weight of lid included with full item. 7 Burial Vault, Double Reinforced, Bronze Lined Infrastructure - Cemetery 2,650.00 55 110 Bronze/Concrete 64 12 None Provides Light cover if inside. 7 Burial Vault, Double Reinforced, Stainless Lined Infrastructure - Cemetery 2,650.00 55 110 Stainless Steel/Concrete 64 13 None Provides Light cover if inside. 7 Burial Vault, Triple Reinforced, Bronze Lined Infrastructure - Cemetery 3,000.00 57 115 Bronze/Concrete 68 12 None Provides Light cover if inside. 7 Urn Vault Lid, Stainless Lined Infrastructure - Cemetery 22.00 11 22 Stainless Steel/Concrete 25 12 None Weight of lid included with full item. 7 Urn Vault, Stainless Lined Infrastructure - Cemetery 110.00 19 38 Stainless Steel/Concrete 25 12 None Provides Light cover if inside. 8 Casket, Cardboard, Empty Infrastructure - Cemetery 40.00 13 27 Paper 1 12 Very Light Combustible. Weight of lid is about 20% of total. Last edited by Pursuivant; 08-02-2024 at 08:24 PM. |
12-04-2021, 05:52 PM | #14 |
Join Date: Apr 2005
|
Re: Random Things to Lift and Smash
Part 13 - Infrastructure - Electrical - Wood Utility Poles
An obsessive's collection of creosote-covered softwood poles. Boooring! But necessary to figure out damage from vehicle vs. utility pole collisions and cover DR for gunfights in urban areas. At TL5, wood electrical poles can stand in for Telegraph poles. Boost weight, etc. by 25-50%, and double DR for hardwood poles. Code:
5 Utility Pole ANSI Class 1, Wood, 27" diameter, 16', 22 lb/ft Infrastructure - Electrical 350.00 28 56 Softwood 1 13 Medium Combustible. Cover DR 27 5 Utility Pole ANSI Class 1, Wood, 27" diameter, 18' Infrastructure - Electrical 400.00 29 58 Softwood 1 13 Medium Combustible. Cover DR 27 5 Utility Pole ANSI Class 1, Wood, 27" diameter, 20' Infrastructure - Electrical 440.00 30 60 Softwood 1 13 Medium Combustible. Cover DR 27 5 Utility Pole ANSI Class 1, Wood, 27" diameter, 22' Infrastructure - Electrical 485.00 31 62 Softwood 1 13 Medium Combustible. Cover DR 27 5 Utility Pole ANSI Class 3, Wood, 23" diameter, 16' 16.5 lb/ft Infrastructure - Electrical 265.00 25 51 Softwood 1 13 Medium Combustible. Cover DR 23 5 Utility Pole ANSI Class 3, Wood, 23" diameter, 18' Infrastructure - Electrical 300.00 26 53 Softwood 1 13 Medium Combustible. Cover DR 23 5 Utility Pole ANSI Class 3, Wood, 23" diameter, 20' Infrastructure - Electrical 330.00 27 55 Softwood 1 13 Medium Combustible. Cover DR 23 5 Utility Pole ANSI Class 3, Wood, 23" diameter, 22' Infrastructure - Electrical 365.00 28 57 Softwood 1 13 Medium Combustible. Cover DR 23 5 Utility Pole ANSI Class 5, Wood, 19" diameter, 16' 12.5 lb/ft Infrastructure - Electrical 200.00 23 46 Softwood 1 13 Light Combustible. Cover DR 19 5 Utility Pole ANSI Class 5, Wood, 19" diameter, 18' Infrastructure - Electrical 225.00 24 48 Softwood 1 13 Light Combustible. Cover DR 19 5 Utility Pole ANSI Class 5, Wood, 19" diameter, 20' Infrastructure - Electrical 250.00 25 50 Softwood 1 13 Light Combustible. Cover DR 19 5 Utility Pole ANSI Class 5, Wood, 19" diameter, 22' Infrastructure - Electrical 275.00 26 52 Softwood 1 13 Light Combustible. Cover DR 19 5 Utility Pole ANSI Class 7, Wood, 15" diameter, 16' 9.2 lb/ft Infrastructure - Electrical 150.00 21 42 Softwood 1 13 Light Combustible. Cover DR 15 5 Utility Pole ANSI Class 7, Wood, 15" diameter, 18' Infrastructure - Electrical 165.00 21 43 Softwood 1 13 Light Combustible. Cover DR 15 5 Utility Pole ANSI Class 7, Wood, 15" diameter, 20' Infrastructure - Electrical 185.00 22 45 Softwood 1 13 Light Combustible. Cover DR 15 5 Utility Pole ANSI Class 7, Wood, 15" diameter, 22' Infrastructure - Electrical 205.00 23 47 Softwood 1 13 Light Combustible. Cover DR 15 5 Utility Pole ANSI Class 9, Wood, 12" diameter, 16' 5.8 lb/ft Infrastructure - Electrical 95.00 18 36 Softwood 1 13 Very Light Combustible. Cover DR 12 5 Utility Pole ANSI Class 9, Wood, 12" diameter, 18' Infrastructure - Electrical 105.00 18 37 Softwood 1 13 Very Light Combustible. Cover DR 12 5 Utility Pole ANSI Class 9, Wood, 12" diameter, 20' Infrastructure - Electrical 115.00 19 38 Softwood 1 13 Very Light Combustible. Cover DR 12 5 Utility Pole ANSI Class 9, Wood, 12" diameter, 22' Infrastructure - Electrical 130.00 20 40 Softwood 1 13 Very Light Combustible. Cover DR 12 5 Wire, Electrical, 1/0-ga solid, insulated Infrastructure - Electrical 1.10 4 8 Copper/Plastic 2 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 1000-ga solid, insulated Infrastructure - Electrical 11.00 8 17 Copper/Plastic 2 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 10-ga solid, insulated Infrastructure - Electrical 0.11 1 3 Copper/Plastic 1 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 12-ga solid, insulated Infrastructure - Electrical 0.07 1 3 Copper/Plastic 1 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 14-ga solid, insulated Infrastructure - Electrical 0.05 1 2 Copper/Plastic 1 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 1-ga solid, insulated Infrastructure - Electrical 0.90 3 7 Copper/Plastic 1 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 2/0-ga solid, insulated Infrastructure - Electrical 1.40 4 8 Copper/Plastic 2 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 250-ga solid, insulated Infrastructure - Electrical 2.55 5 10 Copper/Plastic 2 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 2-ga solid Infrastructure - Electrical 0.60 3 6 Copper 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 5 Wire, Electrical, 3/0-ga solid, insulated Infrastructure - Electrical 1.73 4 9 Copper/Plastic 2 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 4/0-ga solid, insulated Infrastructure - Electrical 2.14 5 10 Copper/Plastic 2 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 4-ga solid Infrastructure - Electrical 0.38 2 5 Copper 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 5 Wire, Electrical, 500-ga solid, insulated Infrastructure - Electrical 4.95 6 13 Copper/Plastic 2 12 None Any damage requires HT roll to avoid exposing wire. 5 Wire, Electrical, 6-ga solid Infrastructure - Electrical 0.24 2 4 Copper 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 5 Wire, Electrical, 8-ga solid Infrastructure - Electrical 0.15 2 4 Copper 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. Last edited by Pursuivant; 08-02-2024 at 08:24 PM. |
12-04-2021, 07:04 PM | #15 |
Join Date: Apr 2005
|
Re: Random Things to Lift and Smash
Part 14: Infrastructure - Electrical
TL6+ electrical infrastructure of the sort that a character with Electrician skill can install, modify, or sabotage. Pad-mounted transformers are anonymous-looking boxes mounted on 6+ inch concrete pads and fixed to the pad with 4+ 3/8" or 1/2" bolts. The actual transformers are mounted inside. They contain power distribution equipment inside secured electrical substations or, less commonly, along the path of buried electrical cables. In most urban areas, electrical mains are buried in utility tunnels or pipe by TL7. At TL6 most urban areas feature a maze of elevated telephone and electrical lines. Transformers are filled with oil which acts as a heat sink. At TL6 and TL8, the oil is flammable. At TL7, the "oil" (actually, PCBs) was non-flammable but presented serious long-term health risks. Any damage which penetrates a transformer's DR might require repair to avoid long-term loss of oil and increased risk of overheating or fire. U.S. residential and retail business wires carry 120 volts and 60 amp current. U.S. electrical wires and heavy-duty residential and retail business wires carry ~240 volts, 60 or 100 amps. Household lines in Europe and the rest of the world carry 220-240 volts and 50-60 amps. Electrical main lines might carry up to 765k or more volts, these are subsequently evenly split into lines which carry progressively less current unless a "step-up" transformer is used to increase voltage. High-powered electrical lines are mounted high on Transmission Towers to avoid accidents and sabotage. In an urban area, assume that sabotaging a ~240 volt utility wire or associated transformer will sabotage power for all buildings within a 1,000 x 2d yard radius. Increase this area proportionately for knocking out larger transformers, etc. Comprehensively destroying an electrical substation (multiple Pad-Mounted Transformers and Small Transmission Towers protected by a minimum of a 6-foot high Chainlink Fence) might knock out power to significant portions of a major city. The resulting stress on the larger electrical grid might cause regional power outages. (Roll vs. Engineer (Electrical) to know what to destroy, when, and where, to create a significant outage.) Ultra-high or very high voltage wires, like those strung between Transmission Towers, are uninsulated, but don't damage living creatures as long as they touch just one wire and aren't grounded against an object with lower electric potential. People who are grounded or touching 2+ wires at once suffer Lethal Electrical Damage. The GM might require periodic DX rolls (or DX-based Electrician) skill rolls to avoid accidental contact. Code:
6 Electric Fuse Box, Large Infrastructure - Electrical 200.00 23 46 Steel 2 12 Very Light Contents might provide extra mass and cover DR. 6 Electric Fuse Box, Medium Infrastructure - Electrical 40.00 13 27 Steel 1 12 None Contents might provide extra mass and cover DR. 6 Electric Fuse Box, Small Infrastructure - Electrical 20.00 10 21 Steel 1 12 None Contents might provide extra mass and cover DR. 6 Electric Meter, Household Infrastructure - Electrical 40.00 13 27 Machine 2 11 Very Light Electric 6 Electrical Enclosure, Steel, 2' x 2' x 4' Infrastructure - Electrical 160.00 21 43 Steel 2 12 Light Contents might give extra mass and DR. 6 Electrical Enclosure, Steel, 2' x 2.5' x 6.5' Infrastructure - Electrical 285.00 26 52 Steel 2 12 Medium Contents might give extra mass and DR. 6 Electrical Enclosure, Steel, 2.5' x 2.5' x 3' Infrastructure - Electrical 160.00 21 43 Steel 2 12 Very Light Contents might give extra mass and DR. 6 Electrical Enclosure, Steel, 3' x 7' x 3' Infrastructure - Electrical 395.00 29 58 Steel 2 12 Very Light Contents might give extra mass and DR. 6 Electrical Enclosure, Steel, 5' x 2.5' x 5.5' Infrastructure - Electrical 490.00 31 63 Steel 2 12 Medium Contents might give extra mass and DR. 6 Transformer, Distribution, Utility Pole, Oil-Filled, Huge Infrastructure - Electrical 2,600.00 55 110 Machine 3 12 Light Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Distribution, Utility Pole, Oil-Filled, Large Infrastructure - Electrical 600.00 33 67 Machine 3 12 Light Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Distribution, Utility Pole, Oil-Filled, Medium Infrastructure - Electrical 330.00 27 55 Machine 3 12 Light Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Distribution, Utility Pole, Oil-Filled, Small Infrastructure - Electrical 135.00 20 41 Machine 3 12 Light Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Distribution, Utility Pole, Oil-Filled, Very Large Infrastructure - Electrical 1,200.00 42 85 Machine 3 12 Light Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Pad-Mounted, Oil-Filled, 1000 kV, 6.5' x 6' x 5' Infrastructure - Electrical 10,000.00 86 172 Machine 3 12 Medium Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Pad-Mounted, Oil-Filled, 112.5 kV, 4.5' x 5.5' x 4' Infrastructure - Electrical 2,350.00 53 106 Machine 3 12 Medium Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Pad-Mounted, Oil-Filled, 225 kV, 4.5' x 6' x 4.5' Infrastructure - Electrical 3,150.00 58 117 Machine 3 12 Medium Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Pad-Mounted, Oil-Filled, 500 kV, 4' x 7.5' x 4.5' Infrastructure - Electrical 4,700.00 67 134 Machine 3 12 Medium Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Pad-Mounted, Oil-Filled, 7500 kV, 8' x 11' x 12' Infrastructure - Electrical 45,000.00 142 284 Machine 3 12 Medium Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Pad-Mounted, Oil-Filled, Single-Phase, 10 kV, 2' x 2.5' x 3' Infrastructure - Electrical 600.00 33 67 Machine 3 12 Light Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Pad-Mounted, Oil-Filled, Single-Phase, 100 kV, 3.5' x 3' x 3' Infrastructure - Electrical 1,150.00 41 83 Machine 3 12 Light Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Pad-Mounted, Oil-Filled, Single-Phase, 25 kV, 2' x 2.5' x 3' Infrastructure - Electrical 650.00 34 69 Machine 3 12 Light Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Transformer, Pad-Mounted, Oil-Filled, Single-Phase, 50 kV, 3.5' x 3' x 3' Infrastructure - Electrical 750.00 36 72 Machine 3 12 Light Any damage which penetrates DR will cause coolant leak. Oil might be Combustible. 6 Wire, Electric Line, Primary, 11 kV, 2", per yd. Infrastructure - Electrical 37.00 13 26 Miscellaneous 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 6 Wire, Electric Line, Primary, 11 kV, 2.4", per yd. Infrastructure - Electrical 53.00 15 30 Miscellaneous 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 6 Wire, Electric Line, Primary, 11 kV, 2.87", per yd. Infrastructure - Electrical 66.00 16 32 Miscellaneous 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 6 Wire, Electric Line, Primary, 12.7/22 kV, 1.9", per yd. Infrastructure - Electrical 69.00 16 32 Miscellaneous 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 6 Wire, Electric Line, Primary, 12.7/22 kV, 2.4", per yd. Infrastructure - Electrical 53.00 15 30 Miscellaneous 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 6 Wire, Electric Line, Primary, 12.7/22 kV, 3", per yd. Infrastructure - Electrical 83.00 17 34 Miscellaneous 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 6 Wire, Electric Line, Primary, 22/44 kV, 4.7", per yd. Infrastructure - Electrical 204.00 23 47 Miscellaneous 1 12 None Uninsulated. Live wires will deliver lethal electrical shock. 7 Electrical Enclosure, Aluminum, 2' x 2' x 4' Infrastructure - Electrical 120.00 19 39 Aluminum 1 12 Light Contents might give extra mass and DR. 7 Electrical Enclosure, Aluminum, 2' x 2.5' x 6.5' Infrastructure - Electrical 220.00 24 48 Aluminum 1 12 Medium Contents might give extra mass and DR. 7 Electrical Enclosure, Aluminum, 2.5' x 2.5' x 3' Infrastructure - Electrical 120.00 19 39 Aluminum 1 12 Very Light Contents might give extra mass and DR. 7 Electrical Enclosure, Aluminum, 3' x 7' x 3' Infrastructure - Electrical 305.00 26 53 Aluminum 1 12 Medium Contents might give extra mass and DR. 7 Electrical Enclosure, Aluminum, 5' x 2.5' x 5.5' Infrastructure - Electrical 380.00 28 57 Aluminum 1 12 Light Contents might give extra mass and DR. 7 Electrical Enclosure, Fiberglass, 4' x 4.5' x 4' Infrastructure - Electrical 250.00 25 50 Plastic 1 12 Light Contents might give extra mass and DR. 7 Transmission Tower (Pylon), Light or Short Infrastructure - Electrical 40,000.00 136 273 Steel 3 11 Light 7 Transmission Tower (Pylon), Steel, Average Infrastructure - Electrical 50,000.00 147 294 Steel 3 11 Light 7 Transmission Tower (Pylon), Steel, Heavy or Tall Infrastructure - Electrical 60,000.00 156 313 Steel 3 11 Light 8 EV Charging Station, Pedestal Infrastructure - Electrical 110.00 19 38 Machine 5 12 Very Light Electrical. Equipment inside might provide extra cover DR. 8 EV Charging Station, Wall-Mounted Infrastructure - Electrical 52.00 14 29 Machine 5 12 None Electrical. Equipment inside might provide extra cover DR. Last edited by Pursuivant; 08-02-2024 at 08:28 PM. |
12-05-2021, 09:01 PM | #16 |
Join Date: Sep 2019
Location: UK
|
Re: Random Things to Lift and Smash
Was that deliberate?
__________________
Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
12-05-2021, 10:31 PM | #17 |
Join Date: Apr 2005
|
Re: Random Things to Lift and Smash
Of course!
Some .pdf catalogs and websites make it really easy to cut and paste raw data into a spreadsheet. At that point it takes 5 minutes to generate an entire page of spreadsheet data. Since I'm not limited by page count, I see no reason not to list any reasonable variations in dimensions or materials to give players a range of options. It also allows fellow obsessives to, say, turn an area from map or Google Street View into a GURPS combat map. |
12-05-2021, 10:45 PM | #18 |
Join Date: Apr 2005
|
Re: Random Things to Lift and Smash
Part 15: Infrastructure - Folding Gates & Wooden Grates
This section supplements the stats from DF & Action. Wooden grates can stand in for heavily framed windows. Heavy hardwood grates are used as ventilated hatch covers on ships from TL4 to TL6. The stats for Light or Medium Grates from DF or action can substitute for metal window frames. Use Light or Very Light stats for leaded-glass windows, Light or Medium for frames made from harder metals. Folding or "Scissors" gates appear to be an 18th century invention, first used in churches, but really took off in the 19th century when iron and steel became cheap. Simpler precursors were used as yurt frames, perhaps from late antiquity. Metal folding gates are used to protect doors and shop fronts. Wooden folding gates are decorative or are used to contain pets or small children. Statistics for TL1-7 items are notional, feel free to adjust by +/-30%. Stats for TL8 objects are lifted from online catalogs and should be accurate to about +/-10%. Code:
1 Grate, Wood, Heavy, per sq. ft. Infrastructure - Barriers 8 8 16 Hardwood 2 11 Light Combustible, Only provides Cover DR on 1-4 on 1d. 1 Grate, Wood, Light, per sq. ft. Infrastructure - Barriers 2 5 10 Hardwood 1 10 Very Light Combustible, Only provides Cover DR on 1-2 on 1d. 1 Grate, Wood, Medium, per sq. ft. Infrastructure - Barriers 4 6 12 Hardwood 1 10 Very Light Combustible, Only provides Cover DR on 1-3 on 1d. 5 Gate, Folding, Hardwood, Extra Heavy, per sq. ft. Infrastructure - Barriers 4 6 12 Machine 2 10 Very Light Combustible, Only provides Cover DR on 1-3 on 1d. Might have Good- or Fine-Quality Lock. 5 Gate, Folding, Hardwood, Heavy, per sq. ft. Infrastructure - Barriers 4 6 12 Machine 2 10 Very Light Combustible, Only provides Cover DR on 1-3 on 1d. Might have Good- or Fine-Quality Lock. 5 Gate, Folding, Hardwood, Light, per sq. ft. Infrastructure - Barriers 1.1 4 8 Machine 1 10 Very Light Combustible, Only provides Cover DR on 1-2 on 1d. Might have Cheap-Quality Lock. 5 Gate, Folding, Hardwood, Medium, per sq. ft. Infrastructure - Barriers 2 5 10 Machine 1 10 Very Light Combustible, Only provides Cover DR on 1-3 on 1d. Might have Cheap-or Good-Quality Lock. 5 Gate, Folding, Hardwood, Very Light, per sq. ft. Infrastructure - Barriers 0.7 3 7 Machine 0 9 Very Light Combustible, Only provides Cover DR on 1-2 on 1d. 5 Gate, Folding, Metal, Extra Heavy, per sq. ft. Infrastructure - Barriers 4.5 14 29 Machine 7 11 Very Light Only provides cover DR on 1-3 on 1d. Usually has Good- or Fine-Quality Lock. 5 Gate, Folding, Metal, Heavy, per sq. ft. Infrastructure - Barriers 3.4 6 12 Machine 5 11 Very Light Only provides cover DR on 1-2 on 1d. Usually has Good- or Fine-Quality Lock. Typical storefront folding gate. 5 Gate, Folding, Metal, Light, per sq. ft. Infrastructure - Barriers 1.75 4 8 Machine 1 10 Very Light Only provides cover DR on 1 on 1d. Usually has Cheap- or Good-Quality Lock. 5 Gate, Folding, Metal, Medium, per sq. ft. Infrastructure - Barriers 2.4 5 10 Machine 3 11 Very Light Only provides cover DR on 1-2 on 1d. Usually has Good- or Fine-Quality Lock. 5 Gate, Folding, Metal, Very Light, per sq. ft. Infrastructure - Barriers 0.9 3 7 Machine 0 9 Very Light Only provides cover DR on 1 on 1d. Might have Cheap- or Good-Quality Lock. 5 Gate, Folding, Softwood, Heavy, per sq. ft. Infrastructure - Barriers 2 5 10 Machine 1 10 Very Light Combustible, Only provides Cover DR on 1-3 on 1d. Might have Good- or Fine-Quality Lock. 5 Gate, Folding, Softwood, Light, per sq. ft. Infrastructure - Barriers 0.55 3 6 Machine 0 10 Very Light Combustible, Only provides Cover DR on 1-2 on 1d. Might have Cheap-Quality Lock. 5 Gate, Folding, Softwood, Medium, per sq. ft. Infrastructure - Barriers 1 4 8 Machine 0 10 Very Light Combustible, Only provides Cover DR on 1-3 on 1d. Might have Cheap-or Good-Quality Lock. 5 Gate, Folding, Softwood, Very Light, per sq. ft. Infrastructure - Barriers 0.34 2 5 Machine 0 9 Very Light Combustible, Only provides Cover DR on 1-2 on 1d. 6 Gate, Folding, Metal, Extra Heavy, per sq. ft. Infrastructure - Barriers 4.4 9 19 Machine 7 11 Very Light Only provides cover DR on 1-3 on 1d. Usually has Good- or Fine-Quality Lock. 6 Gate, Folding, Metal, Heavy, per sq. ft. Infrastructure - Barriers 3.3 19 39 Machine 5 11 Very Light Only provides cover DR on 1-2 on 1d. Usually has Good- or Fine-Quality Lock. Typical storefront folding gate. 6 Gate, Folding, Metal, Light, per sq. ft. Infrastructure - Barriers 1.6 4 8 Machine 1 10 Very Light Only provides cover DR on 1 on 1d. Usually has Cheap- or Good-Quality Lock. 6 Gate, Folding, Metal, Medium, per sq. ft. Infrastructure - Barriers 2.2 7 14 Machine 3 11 Very Light Only provides cover DR on 1-2 on 1d. Usually has Good- or Fine-Quality Lock. 6 Gate, Folding, Metal, Very Light, per sq. ft. Infrastructure - Barriers 0.83 8 17 Machine 0 9 Very Light Only provides cover DR on 1 on 1d. Might have Cheap- or Good-Quality Lock. 7 Gate, Folding, Metal, Extra Heavy, per sq. ft. Infrastructure - Barriers 4 6 12 Machine 7 11 Very Light Only provides cover DR on 1-3 on 1d. Usually has Good- or Fine-Quality Lock. 7 Gate, Folding, Metal, Heavy, per sq. ft. Infrastructure - Barriers 3 5 11 Machine 5 11 Very Light Only provides cover DR on 1-2 on 1d. Usually has Good- or Fine-Quality Lock. Typical storefront folding gate. 7 Gate, Folding, Metal, Light, per sq. ft. Infrastructure - Barriers 1.5 4 9 Machine 1 10 Very Light Only provides cover DR on 1 on 1d. Usually has Cheap- or Good-Quality Lock. 7 Gate, Folding, Metal, Medium, per sq. ft. Infrastructure - Barriers 2.5 5 10 Machine 3 11 Very Light Only provides cover DR on 1-2 on 1d. Usually has Good- or Fine-Quality Lock. 7 Gate, Folding, Metal, Very Light, per sq. ft. Infrastructure - Barriers 0.75 3 7 Machine 0 9 Very Light Only provides cover DR on 1 on 1d. Might have Cheap- or Good-Quality Lock. 8 Gate, Folding, Aisle, Portable, 7' w x 3.5' h Infrastructure - Barriers 12 9 18 Machine 2 10 Very Light Only provides cover DR on 1 on 1d. 8 Gate, Folding, Metal, Heavy, 12' w x 7' h Infrastructure - Barriers 210 23 47 Machine 5 11 Very Light Only provides cover DR on 1-2 on 1d. Typical storefront folding gate. 8 Gate, Folding, Metal, Heavy, 5' w x 7' h Infrastructure - Barriers 88 17 35 Machine 5 11 Very Light Only provides cover DR on 1-2 on 1d. Typical storefront folding gate. 8 Gate, Folding, Metal, Light, 4' w x 6' h Infrastructure - Barriers 43 14 28 Machine 1 10 Very Light Only provides Cover DR on 1-3 on 1d. Usually has Good- or Fine-Quality Lock. 8 Gate, Folding, Metal, Medium, 12' w x 8' h Infrastructure - Barriers 135 20 41 Machine 3 11 Very Light Only provides cover DR on 1-2 on 1d. 8 Gate, Folding, Metal, Medium, 4' w x 6.5' h Infrastructure - Barriers 52 14 29 Machine 3 11 Very Light Only provides cover DR on 1-2 on 1d. Usually has Good- or Fine-Quality Lock. 8 Gate, Folding, Metal, Medium, 4' w x 7' h Infrastructure - Barriers 45 14 28 Machine 3 11 Very Light Only provides cover DR on 1-2 on 1d. 8 Gate, Folding, Metal, Medium, 5' w x 7' h Infrastructure - Barriers 65 16 32 Machine 3 11 Very Light Only provides cover DR on 1-2 on 1d. 8 Gate, Folding, Metal, Medium, 6' w x 8' h Infrastructure - Barriers 110 19 38 Machine 2 11 Light Only provides cover DR on 1-3 on 1d. 8 Gate, Folding, Metal, Portable, 12' w x 4' h Infrastructure - Barriers 90 17 35 Machine 4 11 Very Light Only provides cover DR on 1 on 1d. 8 Gate, Folding, Metal, Portable, 12' w x 7.5' h Infrastructure - Barriers 135 20 41 Machine 4 11 Light Only provides cover DR on 1-2 on 1d. 8 Gate, Folding, Metal, Portable, 6' w x 4' h Infrastructure - Barriers 40 13 27 Machine 4 11 Very Light Only provides cover DR on 1 on 1d. 8 Gate, Folding, Metal, Portable, 6' w x 7.5' h Infrastructure - Barriers 65 16 32 Machine 4 11 Light Only provides cover DR on 1-2 on 1d. 8 Gate, Folding, Metal, Very Light, 6.5' w x 7.5' h Infrastructure - Barriers 34 12 25 Machine 2 10 Very Light Only provides cover DR on 1 on 1d. Might have Cheap- or Good-Quality Lock. 8 Gate, Folding, Softwood, Very Light, 3.5' w x 2.25' h Infrastructure - Barriers 2.8 5 11 Machine 0 9 Very Light Combustible. Only provides Cover DR on 1-2 on 1d. Typical baby or pet gate. 8 Gate, Folding, Softwood, Very Light, 5' w x 2.6' h Infrastructure - Barriers 7.3 7 15 Machine 0 9 Very Light Combustible. Only provides Cover DR on 1-2 on 1d. Typical cheap baby or pet gate. |
12-05-2021, 11:26 PM | #19 |
Join Date: Apr 2005
|
Re: Random Things to Lift and Smash
Part 16: Infrastructure - Elevator Doors & Control Panels
How many action movies and TV have heroes prying open or shooting through elevator doors or sabotaging the car control panel? For GMs willing to add a 3D element to their game, elevators are a great complication for chase scenes and shootouts. Heavy doors are highly ornamented and/or made from thicker metal. Medium doors are typical commercial or residential building doors. Light doors are cheap quality or for private residences. Assume that the electrical door operating machinery is about 5-20% of total door weight. It is mounted inside the walls on one or both sides of the elevator door. Use Electrician or Mechanic skill to access or sabotage it. Use Forced Entry or raw ST to pry open closed elevator doors. At TL7, elevators incorporate safety features which prevent the doors from closing if they sense a solid object between them. Any force of ST 2+ will trigger the pressure sensors. Early TL6 elevator doors might close on unsuspecting victims with 10-50 lbs. of force (~ST 8-15). It takes 2-3 seconds for a TL6-7 elevator door to fully open or close, 3 seconds for a TL8 elevator door. Control panels can be pried open using Forced Entry skill or more carefully disassembled using Electrician or Mechanic skill. Secure car operating panels (COPs) require Lockpicking or Electronics Repair (Security) rolls to open. Once inside, sabotage is easy, roll at +4 to skill. Reprogramming a TL8+ panel might require an Electronics Repair or even Computer Programming skill roll. Most commercial and freight elevators are key-controlled to allow firefighters and building staff to control elevator movement. These are readily available from elevator supply businesses, but Lockpicking skill might substitute. Key control can prevent an elevator from moving or accessing particular floors. Prior to the 1920s, all elevators were manually controlled, making elevator operator a modestly paid but viable profession. The same stats and rules for COPs apply to floor indicator lights, arrival bells, and call buttons. Early 20th century elevators featured automatically folding gate doors instead of, or in addition to, solid doors. They could sometimes damage fingers as they closed. Although eliminated from commercial elevators by the 1930s, they remained in use in cargo elevators for much of the 20th century and are occasionally found in private residential elevators to this day. Code:
6 Elevator Control Panel Infrastructure - Building Parts 3 5 11 Machine 3 10 None Electrical. 6 Elevator Door, Folding Gate, Heavy, 7' x 3.75' Infrastructure - Building Parts 140 20 41 Machine 5 11 Light Only provides cover DR on 1-2 on 1d. Usually has Good- or Fine-Quality Lock. Typical freight elevator or heavy-duty commercial or residential elevator. 6 Elevator Door, Folding Gate, Light, 7' x 3.75' Infrastructure - Building Parts 45 14 28 Machine 1 10 Light Only provides cover DR on 1 on 1d. Might have Cheap- or Good-Quality Lock. 6 Elevator Door, Folding Gate, Medium, 7' x 3.75' Infrastructure - Building Parts 165 21 43 Machine 2 10 Light 6 Elevator Door, Heavy, 3.75' w x 7' h Infrastructure - Building Parts 180 22 45 Metal 7 12 Full 6 Elevator Door, Heavy, 3.75' w x 8' h Infrastructure - Building Parts 420 29 59 Metal 6 12 Full 6 Elevator Door, Heavy, 5' w x 8' h Infrastructure - Building Parts 570 33 66 Metal 6 12 Full For 9.5' wide cargo elevator. 6 Elevator Door, Heavy, 7' w x 8' h Infrastructure - Building Parts 810 37 74 Metal 6 12 Full For 11.5' or wider cargo elevator. 6 Elevator Door, Light, 3.75' w x 7' h Infrastructure - Building Parts 60 15 31 Metal 5 12 Full 6 Elevator Door, Light, 3.75' w x 8' h Infrastructure - Building Parts 140 20 41 Metal 4 12 Full 6 Elevator Door, Light, 5' w x 8' h Infrastructure - Building Parts 190 22 45 Metal 4 12 Full For 9.5' wide cargo elevator. 6 Elevator Door, Light, 7' w x 8' h Infrastructure - Building Parts 270 25 51 Metal 4 12 Full For 11.5' or wider cargo elevator. 6 Elevator Door, Medium, 3.75' w x 7' h Infrastructure - Building Parts 120 19 39 Metal 6 12 Full 6 Elevator Door, Medium, 3.75' w x 8' h Infrastructure - Building Parts 270 25 51 Metal 5 12 Full 6 Elevator Door, Medium, 5' w x 8' h Infrastructure - Building Parts 360 28 56 Metal 5 12 Full For 9.5' wide cargo elevator. 6 Elevator Door, Medium, 7' w x 8' h Infrastructure - Building Parts 510 31 63 Metal 5 12 Full For 11.5' or wider cargo elevator. 7 Elevator Control Panel Infrastructure - Building Parts 2 5 10 Machine 3 10 None Electrical. 7 Elevator Door, Folding Gate, Heavy, 7' x 3.75' Infrastructure - Building Parts 125 20 40 Machine 5 11 Light Only provides cover DR on 1-2 on 1d. Usually has Good- or Fine-Quality Lock. Typical freight elevator or heavy-duty commercial or residential elevator. 7 Elevator Door, Folding Gate, Light, 7' x 3.75' Infrastructure - Building Parts 40 13 27 Machine 1 10 Light Only provides cover DR on 1 on 1d. Might have Cheap- or Good-Quality Lock. 7 Elevator Door, Folding Gate, Medium, 7' x 3.75' Infrastructure - Building Parts 150 21 42 Machine 2 10 Light 8 Elevator Control Panel Infrastructure - Building Parts 4 6 12 Machine 3 10 None Electrical. 8 Elevator Door, Heavy, 3.75' w x 7' h Infrastructure - Building Parts 150 21 42 Metal 7 12 Full 8 Elevator Door, Heavy, 3.75' w x 8' h Infrastructure - Building Parts 350 28 56 Metal 6 12 Full 8 Elevator Door, Heavy, 5' w x 8' h Infrastructure - Building Parts 475 31 62 Metal 6 12 Full For 9.5' wide cargo elevator. 8 Elevator Door, Heavy, 7' w x 8' h Infrastructure - Building Parts 675 35 70 Metal 6 12 Full For 11.5' or wider cargo elevator. 8 Elevator Door, Light, 3.75' w x 7' h Infrastructure - Building Parts 50 14 29 Metal 5 12 Full 8 Elevator Door, Light, 3.75' w x 8' h Infrastructure - Building Parts 115 19 38 Metal 4 12 Full 8 Elevator Door, Light, 5' w x 8' h Infrastructure - Building Parts 155 21 42 Metal 4 12 Full For 9.5' wide cargo elevator. 8 Elevator Door, Light, 7' w x 8' h Infrastructure - Building Parts 225 24 48 Metal 4 12 Full For 11.5' or wider cargo elevator. 8 Elevator Door, Medium, 3.75' w x 7' h Infrastructure - Building Parts 100 18 37 Metal 6 12 Full 8 Elevator Door, Medium, 3.75' w x 8' h Infrastructure - Building Parts 225 24 48 Metal 5 12 Full 8 Elevator Door, Medium, 5' w x 8' h Infrastructure - Building Parts 300 26 53 Metal 5 12 Full For 9.5' wide cargo elevator. 8 Elevator Door, Medium, 7' w x 8' h Infrastructure - Building Parts 425 30 60 Metal 5 12 Full For 11.5' or wider cargo elevator. 7 Elevator Door, Heavy, 3.75' w x 7' h Infrastructure - Building Parts 165 21 43 Metal 7 12 Full 7 Elevator Door, Heavy, 3.75' w x 8' h Infrastructure - Building Parts 385 29 58 Metal 6 12 Full 7 Elevator Door, Heavy, 5' w x 8' h Infrastructure - Building Parts 525 32 64 Metal 6 12 Full For 9.5' wide cargo elevator. 7 Elevator Door, Heavy, 7' w x 8' h Infrastructure - Building Parts 750 36 72 Metal 6 12 Full For 11.5' or wider cargo elevator. 7 Elevator Door, Light, 3.75' w x 7' h Infrastructure - Building Parts 55 15 30 Metal 5 12 Full 7 Elevator Door, Light, 3.75' w x 8' h Infrastructure - Building Parts 125 20 40 Metal 4 12 Full 7 Elevator Door, Light, 5' w x 8' h Infrastructure - Building Parts 170 22 44 Metal 4 12 Full For 9.5' wide cargo elevator. 7 Elevator Door, Light, 7' w x 8' h Infrastructure - Building Parts 250 25 50 Metal 4 12 Full For 11.5' or wider cargo elevator. 7 Elevator Door, Medium, 3.75' w x 7' h Infrastructure - Building Parts 110 19 38 Metal 6 12 Full 7 Elevator Door, Medium, 3.75' w x 8' h Infrastructure - Building Parts 250 25 50 Metal 5 12 Full 7 Elevator Door, Medium, 5' w x 8' h Infrastructure - Building Parts 330 27 55 Metal 5 12 Full For 9.5' wide cargo elevator. 7 Elevator Door, Medium, 7' w x 8' h Infrastructure - Building Parts 475 31 62 Metal 5 12 Full For 11.5' or wider cargo elevator. |
12-05-2021, 11:59 PM | #20 |
Join Date: Apr 2005
|
Re: Random Things to Lift and Smash
Part 17: Infrastructure - Elevator Cages and Dumbwaiters
Quaint artifacts from the late 19th and early 20th centuries. Dumbwaiters are hydraulic or mechanically powered mini-elevators used to transfer goods or prepared food from one building floor to another. They were popular in the late 19th and early 20th centuries but fell out of fashion after WW2. Modern dumbwaiters are occasionally found in hospitals, however. Hand-powered dumbwaiters are actually a TL2 invention and can use TL6 stats as long as they have someone operating the pulley mechanism. In theory, they can support people but only the suicidal make a habit of riding them regularly. They are usually accessed by lifting a hatch mounted on the dumbwaiter car itself. They might also have manually-controlled exterior doors which can be locked for extra security. Assume that doors have the same DR as the dumbwaiter itself, but just 10% of its weight. The dumbwaiter shaft is about 20% larger than the "footprint" of the dumbwaiter itself. This might allow an intruder to send the dumbwaiter to a higher floor and then climb up the shaft by bracing himself against the walls. Cage-type elevators save weight by making the elevator car from metal mesh or bars. Fancy residential elevators might be extremely ornate. In addition to terrifying riders who are afraid of heights they present numerous safety hazards. People can lose fingers if they stick them through the cage bars and objects dropped from inside the cage can injure or kill those below. Typical distance between bars is 1-3 inches. High-tech elevators are surprisingly hard to sabotage in a way that makes them drop to the bottom of the shaft. It requires both severing the elevator cables (treat as 3/4" to 1.5" wire rope) and the fall-arresting systems. Alternately, an accident can be arranged by making the overhead pulley machinery (assume 50-150% of elevator car weight) come loose. This option has the added benefit that the elevator power plant will crash down on top of the elevator once it lands. Either type of sabotage requires a Mechanic skill roll as well as the ability to cut cables or steel mounting beams. Merely sabotaging the cables makes the car fall until it self-arrests. This can be a 1-3 yard drop, however, which inflicts normal falling damage on the occupants. Badly overloaded TL6 elevators might break through the self-arrest mechanisms. Roll vs. the elevator's HT at -1 per 20% overload. Code:
6 Elevator, Cage, 1,000 lb. capacity, 2-person, 2.5' w x 2.5' l x 7' h Infrastructure - Building Parts 1100 41 82 Machine 4 10 None Electric. Provides Medium cover to those inside from sides (protects on 1-3 on 1d), Full Cover from above or below. Safety hazard if objects or body parts stuck through bars. 3" gap between bars. 6 Elevator, Cage, 1,500 lb. capacity, 4-person, 7' x 3.5' Infrastructure - Building Parts 1650 47 94 Machine 4 10 None Electric. Provides Medium cover to those inside from sides (protects on 1-3 on 1d), Full Cover from above or below. Safety hazard if objects or body parts stuck through bars. 3" gap between bars. 6 Elevator, Cage, 2,000 lb. capacity, 8-person, 7' x 3.5' Infrastructure - Building Parts 2200 52 104 Machine 4 10 None Electric. Provides Medium cover to those inside from sides (protects on 1-3 on 1d), Full Cover from above or below. Safety hazard if objects or body parts stuck through bars. 3" gap between bars. 6 Elevator, Dumbwaiter, 150 lb. capacity, 2' w x 2' l x 3' h Infrastructure - Building Parts 150 21 42 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 6 Elevator, Dumbwaiter, 200 lb. capacity, 2' w x 2' l x 3' h Infrastructure - Building Parts 200 23 46 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 6 Elevator, Dumbwaiter, 250 lb. capacity, 2' w x 2' l x 3' h Infrastructure - Building Parts 250 25 50 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 6 Elevator, Dumbwaiter, 250 lb. capacity, 2' w x 2' l x 4' h Infrastructure - Building Parts 300 26 53 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 6 Elevator, Dumbwaiter, 250 lb. capacity, 2.5' w x 2.5' l x 3' h Infrastructure - Building Parts 350 28 56 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 6 Elevator, Dumbwaiter, 400 lb. capacity, 2.5' w x 2.5' l x 4' h Infrastructure - Building Parts 450 30 61 Machine 1 10 Medium Only provides cover DR on 1-4 on 1d. Provides Full Cover for objects inside. 6 Elevator, Dumbwaiter, 500 lb. capacity, 3' w x 3' l x 5' h Infrastructure - Building Parts 500 31 63 Machine 1 10 Medium Only provides cover DR on 1-4 on 1d. Provides Full Cover for objects inside. 7 Elevator, Dumbwaiter, 150 lb. capacity, 2' w x 2' l x 3' h Infrastructure - Building Parts 165 21 43 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 7 Elevator, Dumbwaiter, 200 lb. capacity, 2' w x 2' l x 3' h Infrastructure - Building Parts 220 24 48 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 7 Elevator, Dumbwaiter, 250 lb. capacity, 2' w x 2' l x 3' h Infrastructure - Building Parts 275 26 52 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 7 Elevator, Dumbwaiter, 250 lb. capacity, 2' w x 2' l x 4' h Infrastructure - Building Parts 300 26 53 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 7 Elevator, Dumbwaiter, 250 lb. capacity, 2.5' w x 2.5' l x 3' h Infrastructure - Building Parts 375 28 57 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 7 Elevator, Dumbwaiter, 400 lb. capacity, 2.5' w x 2.5' l x 4' h Infrastructure - Building Parts 440 30 60 Machine 1 10 Medium Only provides cover DR on 1-4 on 1d. Provides Full Cover for objects inside. 7 Elevator, Dumbwaiter, 500 lb. capacity, 3' w x 3' l x 5' h Infrastructure - Building Parts 550 32 65 Machine 1 10 Medium Only provides cover DR on 1-4 on 1d. Provides Full Cover for objects inside. 8 Elevator, Dumbwaiter, 150 lb. capacity, 2' w x 2' l x 3' h Infrastructure - Building Parts 150 21 42 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 8 Elevator, Dumbwaiter, 200 lb. capacity, 2' w x 2' l x 3' h Infrastructure - Building Parts 200 23 46 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 8 Elevator, Dumbwaiter, 250 lb. capacity, 2' w x 2' l x 3' h Infrastructure - Building Parts 250 25 50 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 8 Elevator, Dumbwaiter, 250 lb. capacity, 2' w x 2' l x 4' h Infrastructure - Building Parts 300 26 53 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 8 Elevator, Dumbwaiter, 250 lb. capacity, 2.5' w x 2.5' l x 3' h Infrastructure - Building Parts 350 28 56 Machine 1 10 Light Only provides cover DR on 1-3 on 1d. Provides Full Cover for objects inside. 8 Elevator, Dumbwaiter, 400 lb. capacity, 2.5' w x 2.5' l x 4' h Infrastructure - Building Parts 450 30 61 Machine 1 10 Medium Only provides cover DR on 1-4 on 1d. Provides Full Cover for objects inside. 8 Elevator, Dumbwaiter, 500 lb. capacity, 3' w x 3' l x 5' h Infrastructure - Building Parts 500 31 63 Machine 1 10 Medium Only provides cover DR on 1-4 on 1d. Provides Full Cover for objects inside. |
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object dr, object hp, object weights |
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