09-29-2022, 05:10 PM | #881 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious does prefer not to take life unnecessarily.
Bringing the culprit in to confess and bringing the Melder back to the knights works for me. Vassarious will use the ice orc abilities to ensure the Stone Melder stays securely entombed. |
09-29-2022, 07:29 PM | #882 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Quote:
"One, I don't really trust the knight. He could easily say he was kidnapped and try to get out of it that way." "Two, I don't have a good way of getting him out of his sticky prison." |
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09-30-2022, 05:43 AM | #883 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Sticky? I thought it was construction foam.
He'll have to be extracted in any event. If you want to wrap it up differently, then I'll follow your lead, go right ahead. |
09-30-2022, 07:25 AM | #884 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
"It's sticking him to the wall, so..."
Quote:
The letter should say something to the effect of: "This ice melder was stolen from your lodge. The parties responsible are two of your knights: [Scarry] and [Lion], along with everyone in the granary at [granary location]. [Lion] is in the bakery near the granary. Fix your security or next time this might not be stopped." |
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10-05-2022, 07:55 AM | #885 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
Quote:
You have the letter. How will you be delivering it?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-05-2022, 08:15 AM | #886 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Well if we're not caught dropping the block of ice in front of the lodge (and thus explain ourselves there), then we'll just tack the letter to the block with a knife or maybe some sticky stuff and can call it a day. Then it'll just be the work of recovering all our equipment. I imagine we can take our leave from where we started?
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10-06-2022, 01:23 PM | #887 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
You will probably leave from where you started. You can call the villa to get picked up on your communication charms.
If that's your plan, I think all that is left is moving the ice block.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-06-2022, 02:10 PM | #888 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Right, if V wants the support to move the block, I'll head over to where V is and help move the block. Otherwise I'll roll the barrel of high tech equipment back and prepare to take down the microbot hive.
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10-06-2022, 05:29 PM | #889 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Moving the block should not be a problem with the powers of the ice orcs,
Vassarious will bring it back to the Knights. |
10-07-2022, 09:26 AM | #890 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Quote:
looking at how small a 1-ton block of ice is, I'm going to raise the base TK to 10 tons at 1/3 yard per second... which is still only half of this block's weight. Its as energetic as paced running... which is to say every 1 minute roll against HT or Occultism, on a failure, loose an FP (or ER). Its slow work, moving the block through the street at 6 inches a second. Its really not that far to the lodge, only about 100 yards... but that's 10 minutes of movement. In the night, an Ice Knight Shaman from the grand order comes out of the building and starts looking at you.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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