10-12-2023, 05:33 PM | #1351 | ||||||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Don't we get three destiny points? Irregardless, the last one I spent was 77 posts ago... I think we agreed on a refresh every sixty or something? Maybe I remember wrong. But that would peg it at 1407..
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I take a bad hit but between my armor and luck I remain standing. I continue to fire at the warrior. 3 more rounds of ammo remain. Quote:
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10-20-2023, 10:58 AM | #1352 | ||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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*good HT and a string of good rolls for consciousness and knockdown. Quote:
The bleeding warrior swings at V's hand with a sword (-4 hand, +2 technique, -3 deceptive). That's a potential hit. 7 cutting damage. Quote:
Is your dodge really 6? are you sure? and you don't retreat for +3? I don't think that helps against 14, but still. Quote:
The griffon, free of its mount, pounces at Halcyone. Deceptive -2. It misses (rolled a 14), but is now behind Halcyone. Yi throws a pouch of something that explodes into a cloud of smoking powder at the feet of the big guy and steps into it.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-20-2023, 11:51 AM | #1353 | |||||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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Last edited by TGLS; 10-20-2023 at 12:00 PM. |
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10-20-2023, 06:11 PM | #1354 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Note they appear to be shuriken when in a humanoid form, not bone.
[710] 23-10-12 16:41:46 BST - Parry - 17 3d6 3 + 5 + 2 = 10 Quote:
Acrobatics! 3d6 6 + 2 + 4 = 12 [722] 23-10-21 01:02:15 BST (16/2 +3) for 11 then +1 for Combat reflexes, and +2 for Enhanced Parry, +1 for Acrobatic Defense, +3 Retreat, -2 deceptive = 16 [721] 23-10-21 01:00:08 BST parry 3d6 6 + 4 + 2 = 12 Armed Parry Damage 11d6 +1 1 + 1 + 3 + 5 + 3 + 4 + 4 + 5 + 1 + 2 + 6 + 1 = 36 Quote:
Impulse Point recharge is every 120 posts |
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10-24-2023, 08:39 AM | #1355 | ||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Also, what's the dice of damage if not converting adds to dice? Quote:
The warrior takes a wait, as the holes in his body begin closing at a rapid pace (1xHP per turn) Quote:
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Damage is capped at reducing to HPx-10, if I remember the rules right.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-24-2023, 11:40 AM | #1356 | |||||
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
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Swing is 5d+2 +2 per die for Skill bonus, +2 per die for Natural weapon high damage bonus: = 5d + 22 = 5d + 6d + 1 = 11d + 1 Quote:
On the guns... Are we not supposed to be passing for locals? Is that not out the window when we start using firearms? I don't have my books with me or time to figure out all the modifiers for something clever right now (Still honeymooning) so we will just use a Raptor's Strafe to move and attack without penalties and close the distance to 2 and DWA throw shuriken, and continue moving to back away and increase the distance to 6 yards. Acrobatics for "Raptor's Strafe" Quote:
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10-25-2023, 10:25 AM | #1357 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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This is what you were told: Quote:
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The griffon facing Vassarious grabs his rider its claws and prepares to take off. The griffon facing Halcyone attacks with a claw.. deceptive attack at -1 this time... a potential hit. 6 damage and a grapple if not defended. Yi and his foe are still in their cloud... but now the wounded griffon moves in as well.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-25-2023, 04:22 PM | #1358 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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Well, given I'd probably haul my ass high in the sky and drop me if I were the Gryphon, Quote:
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10-26-2023, 01:03 AM | #1359 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
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Vassarious charges and leaps, bursting at the gryphon with astonishing speed and lashing out with their long knives, trying to take the creature's head!
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10-27-2023, 11:14 AM | #1360 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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The griffon turns around and grabs its immortal before taking to the sky. Thanks Is Raptor's Strafe from elsewhere? don't worry about it until you've got your books and all. The interaction with Flying leap is also interesting. Quote:
The cloud of smoke remains, and the two immortals continue to put themselves together.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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