11-04-2022, 04:00 PM | #1651 |
Join Date: Jan 2014
|
Re: DreadStormers [IC]
|
11-07-2022, 03:20 AM | #1652 | |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
Quote:
[1183] 22-11-07 11:20:08 CET Judo 3d6 <= 14 4 + 4 + 3 = 11 ... success
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
|
11-07-2022, 11:04 AM | #1653 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: DreadStormers [IC]
Well done then.
The sergant completely fails in his attempt to dodge (critical failure). Daymar grabs his wrist, and a certain something of mind control passes between them. sergeant: "Is it going to be that awkward converting everyone on this ship?" Quote:
The big security memory hits the door with his weight, but it doesn't shut all the way: he didn't push the three others. Make your own roll to shut your door. Quote:
Deck three is interesting, of course, because its part of the transportation system. Any particular tweaks to the plan to flush the decks in light of how key deck three is to travel?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
||
11-07-2022, 12:22 PM | #1654 |
Join Date: Jan 2014
|
Re: DreadStormers [IC]
Right. The plan is to evacuate air from the compartments that are unrelated to transport (i.e. the messes, turrets, hydrogen bricks), while leaving the areas key to transportation (loading bay floor, the compartments along the way to the Block H elevators, the compartments that hold the block C elevators, possibly the compartments with the block A elevators) habitable. Three pairs of guards can be left behind to ensure that nobody hides in this area. Maybe leave one bathroom compartment open for sanitation.
Last edited by TGLS; 11-07-2022 at 12:25 PM. |
11-08-2022, 12:07 PM | #1655 | |
Join Date: Nov 2016
|
Re: DreadStormers [IC]
Quote:
Let’s see, I have these impressions: If Pacifica can see what is going on, she should have noticed that there was someone -ready to hold the door- and signaled it before the execution; since Pacifica's team priority is blocking/closing the doors, the other crewmen must have helped close the door on her mark. With the door ajar, not fully open, there should have been an advantage on our side: Pacifica sees them, but they do not see us clearly, we have guns and they do not (IMO it is unlikely somebody will push the door open lacking guns), and so on. On the other hand, what I recall from the previous post is that there were 3 people in each room, but not that all of them were at the doors. And I think they would be in formation to come out (ready to ambush) and not to hold the door; they think they can ambush us, but they won’t, and this should spoil their plan to some degree. Could you revise the events?
__________________
- 画龍点睛。Hide。 |
|
11-09-2022, 03:29 AM | #1656 |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
"Not generally, you're the first who has made it that challenging. Now we need to help convince your men where their loyalties should lie."
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
11-09-2022, 08:05 AM | #1657 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: DreadStormers [IC]
Quote:
Quote:
Quote:
Quote:
Alright, that works. Hua's team sweeps deck three. Is Hua sweeping the hole deck or just the parts behind the wall of locked doors? Quote:
"That all depends on how fast you want to do it. Don't you have a plan?"
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 11-09-2022 at 08:09 AM. |
|||||
11-09-2022, 08:23 AM | #1658 |
Join Date: Nov 2016
|
Re: DreadStormers [IC]
I understand that part, but it should be 3 VS 1 in the first push, or at least 2 VS 1. Pacifica's team prepared this in advance.
__________________
- 画龍点睛。Hide。 |
11-09-2022, 08:41 AM | #1659 | |
Join Date: Jan 2014
|
Re: DreadStormers [IC]
Quote:
After this deck, might as well continue without disturbing the wall, then going on to the other after clearing. |
|
11-09-2022, 03:19 PM | #1660 |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
"Of course I do. I would like you to invite them, in pairs, to be briefed on our situation. We'll find somewhere private to do so, my guards will help ensure they don't make a fuss, and then we'll continue on until everyone is on the same page."
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
Thread Tools | |
Display Modes | |
|
|