08-24-2022, 10:26 AM | #1561 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Yes, the reactor.
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08-25-2022, 08:01 AM | #1562 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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The vehicle bay is a great place to get drills. All this moving takes time though... The reactor is under control. About 30 of its workers are not converted.
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08-25-2022, 09:02 AM | #1563 | ||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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I suppose I should check and see if the transport section is still down there; rounding them up probably critical but it probably isn't pointless either. I'll start with the quarters on the lettered (port?) side first. Quote:
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08-25-2022, 10:27 AM | #1564 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar will get some of his security force to look out for him while he tries to convert the remaining prisoners.
[1126] 22-08-25 18:26:04 CEST Mental Surgery (Fanaticism, El Quinta Republica), All-Out Concentrate 3d6 <= 16 1: 1 + 3 + 4 = 8 ... success 2: 2 + 3 + 2 = 7 ... success 3: 4 + 5 + 3 = 12 ... success 4: 4 + 1 + 6 = 11 ... success 5: 5 + 2 + 4 = 11 ... success 6: 6 + 6 + 1 = 13 ... success 7: 5 + 4 + 3 = 12 ... success 8: 2 + 5 + 2 = 9 ... success 9: 5 + 5 + 4 = 14 ... success 10: 5 + 6 + 2 = 13 ... success 11: 3 + 6 + 2 = 11 ... success 12: 2 + 3 + 6 = 11 ... success 13: 4 + 3 + 5 = 12 ... success 14: 2 + 1 + 5 = 8 ... success 15: 3 + 5 + 2 = 10 ... success 16: 6 + 1 + 6 = 13 ... success 17: 4 + 5 + 6 = 15 ... success 18: 1 + 3 + 4 = 8 ... success 19: 3 + 4 + 6 = 13 ... success 20: 2 + 1 + 3 = 6 ... success 21: 6 + 6 + 3 = 15 ... success 22: 2 + 6 + 1 = 9 ... success 23: 4 + 2 + 2 = 8 ... success 24: 3 + 4 + 6 = 13 ... success 25: 1 + 3 + 3 = 7 ... success 26: 5 + 5 + 3 = 13 ... success 27: 5 + 2 + 1 = 8 ... success 28: 3 + 6 + 2 = 11 ... success 29: 4 + 3 + 3 = 10 ... success 30: 2 + 4 + 6 = 12 ... success One critical success, no failures, only a few succeeded with narrow margins.
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08-25-2022, 12:44 PM | #1565 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
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When Zybo is gone, she talks to Lt. Nichapu. We must make sure others won’t use this thing for another bomb. What should we do? What’s the easiest solution? * This is something Pacifica made up when she entered the room, this would help Zybo team up with the other subverted.
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08-26-2022, 08:08 AM | #1566 | ||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Most of the security you fought in the big battle came from that room, and its the one that got suspicious about all the people moving around and was lied to about all that.
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Are they actually taking him to deck 18 then? Quote:
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08-26-2022, 08:42 AM | #1567 | |||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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08-30-2022, 01:14 PM | #1568 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
OOC: We have allies in deck 10 (command center) right? If so, Pacifica insists on having Zybo wait there. She tells him she will catch him there. She was making time to defuse the bomb and prevent others from using it to damage the ship (especially because of the escapees).
We can assume they just threw the bomb away, following Lt. Nichapu’s suggestion. So, now we should be on our way to deck 10 (to Zybo, maybe we meet midway there). But first, how is the persecution going? Are there any traces of it?
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08-30-2022, 03:27 PM | #1569 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[1131] 22-08-30 23:25:10 CEST Mental Surgery (repeat attempt), All-Out Concentrate 3d6 <= 15 4 + 4 + 3 = 11 ... success Following that, he'll try to get back in touch with Hua and/or Pacifica to see where to focus his efforts next.
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08-31-2022, 07:52 AM | #1570 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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