08-05-2022, 12:24 PM | #1541 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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08-08-2022, 10:26 AM | #1542 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Pacifica sticks to the plan, she is using her acting skill (as previously stated) and a fast-talk roll in combination with the plan to imbue the situation with realism.
The Dreadstormers are coming! Acting 3d6 <= 15 4 + 3 + 2 = 9 ... success Fast-talk 3d6 <= 13 3 + 2 + 6 = 11 ... success Since this is a more pressing matter, it should stop their discussion and open an opportunity to execute “the pincer”.
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08-10-2022, 10:31 AM | #1543 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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"Grab him!" There is shooting inside of the compartment. The "dreadstormers" fire back and forth at each other, without anyone scoring a hit. The men in the compartment run out of the back door, not joining in the fight. Quote:
Lets go down the status of the sections:
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08-10-2022, 12:53 PM | #1544 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Hey, this gives me an idea! I'll have the life support crew corralled up (or is it down?) to Deck 19, along with Vibibu. Then I can stick Vibibu & Bujithi into the same cell, and see if there's any actionable intelligence generated. At the very least the freed up security from life support could help with the next target.
-- Assuming everyone's still busy after I move the life support personnel to deck 19, I guess I'll head on to the morale section next. I'll try to slip into the quarters to take them from behind. The guards should breach the morale quarters a minute after I slip in. Quote:
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08-10-2022, 05:05 PM | #1545 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[1107] 22-08-11 01:04:21 CEST Suggestion 3d6 <= 16 3 + 4 + 2 = 9 ... success (this includes absorbing -1 of range penalties from high skill, anything more will reduce his margin of success).
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08-11-2022, 09:44 AM | #1546 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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As Hua moves through the ship, she can tell that word of the fighting has spread. The normally busy "downtown" of the ship has been evacuated, and she runs into a compartment door that has been locked from the other side... seemingly randomly. People are moving through the halls with distrusting eyes, and at a hurried pace.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-11-2022, 02:54 PM | #1547 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
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Observation (sense of perception): 3d6 <= 14 1 + 3 + 5 = 9 ... success. I will decide what to do after understanding the enemy positions.
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08-11-2022, 06:57 PM | #1548 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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I'll try to pick the door, unless it's sealed like the door from the missiles section. Quote:
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08-12-2022, 09:45 AM | #1549 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Its sealed like the door from the missiles section. Almost no one has keys, but everyone has access to the levers.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-12-2022, 12:23 PM | #1550 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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