03-11-2022, 10:30 AM | #1261 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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Off the radio line, he will let the sergeant know a medical time will be coming by and should be admitted. If the conversation on the radio seems to be over, he intends to start converting the surviving command centre crew.
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03-11-2022, 10:54 AM | #1262 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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I'll reconnoiter before security storms the area. Quote:
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03-11-2022, 09:31 PM | #1263 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
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03-14-2022, 09:25 AM | #1264 | ||||
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Join Date: Mar 2012
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Re: DreadStormers [IC]
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Lets see, that's how many folks? just about one section's worth, so 60 people. Quote:
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Correct, weapons are trained on the room. Pacifica is on the floor, about 4 yards from the officers, with a laser riffle. She can shoot the navigation officer, yes, but things are going down quickly here, so if you want an aim bonus, she will be giving him a turn to notice you or do something.
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03-14-2022, 09:54 AM | #1265 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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03-14-2022, 10:31 AM | #1266 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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03-14-2022, 11:32 AM | #1267 | |
Hero of Democracy
Join Date: Mar 2012
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Re: DreadStormers [IC]
Quote:
Yes, each section has 180 people spread in three shifts, and two sections (Gunnery, and Nav, Comm, and Sensors) work almost exclusively in the command centers.
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03-14-2022, 03:08 PM | #1268 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[851] 22-03-14 21:30:44 CET Savoir-Faire (Military) 3d6 <= 15 6 + 3 + 1 = 10 ... success He will then work his way through the section, using Mental Surgery on each person. He intends to make two passes, as with the security force. [852] 22-03-14 21:32:52 CET Mental Surgery (Fanaticism (Quinta Republica), All-Out Concentrate 3d6 <= 16 1: 4 + 4 + 1 = 9 ... success 2: 1 + 3 + 2 = 6 ... success - critical success 3: 1 + 1 + 2 = 4 ... success - critical success 4: 2 + 6 + 2 = 10 ... success 5: 1 + 2 + 4 = 7 ... success 6: 6 + 6 + 6 = 18 ... failure - critical failure, going to reroll with Luck 7: 2 + 2 + 3 = 7 ... success 8: 6 + 3 + 4 = 13 ... success 9: 3 + 4 + 5 = 12 ... success 10: 6 + 1 + 5 = 12 ... success 11: 5 + 4 + 6 = 15 ... success 12: 4 + 4 + 2 = 10 ... success 13: 4 + 4 + 6 = 14 ... success 14: 4 + 3 + 2 = 9 ... success 15: 6 + 6 + 2 = 14 ... success 16: 5 + 1 + 3 = 9 ... success 17: 2 + 1 + 2 = 5 ... success - critical success 18: 1 + 2 + 4 = 7 ... success 19: 6 + 3 + 2 = 11 ... success 20: 1 + 2 + 1 = 4 ... success - critical success [853] 22-03-14 21:35:11 CET Luck reroll for Mental Surgery critical failure 3d6 <= 16 1: 4 + 1 + 2 = 7 ... success 2: 2 + 6 + 1 = 9 ... success Mental Surgery (Fanaticism (Quinta Republica)), All-Out Concentrate 3d6 <= 16 1: 2 + 6 + 1 = 9 ... success 2: 3 + 4 + 5 = 12 ... success 3: 1 + 3 + 5 = 9 ... success 4: 2 + 6 + 5 = 13 ... success 5: 5 + 6 + 3 = 14 ... success 6: 3 + 3 + 2 = 8 ... success 7: 1 + 2 + 1 = 4 ... success - critical success 8: 4 + 6 + 3 = 13 ... success 9: 5 + 4 + 5 = 14 ... success 10: 1 + 1 + 5 = 7 ... success 11: 5 + 2 + 1 = 8 ... success 12: 6 + 3 + 4 = 13 ... success 13: 5 + 2 + 2 = 9 ... success 14: 6 + 4 + 6 = 16 ... success 15: 4 + 4 + 1 = 9 ... success 16: 6 + 6 + 2 = 14 ... success 17: 5 + 5 + 2 = 12 ... success 18: 1 + 4 + 4 = 9 ... success 19: 2 + 1 + 5 = 8 ... success 20: 2 + 1 + 5 = 8 ... success [855] 22-03-14 21:37:23 CET Mental Surgery (Fanaticism (Quinta Republica)), All-Out Concentrate 3d6 <= 16 1: 3 + 5 + 2 = 10 ... success 2: 1 + 3 + 2 = 6 ... success - critical success 3: 2 + 3 + 5 = 10 ... success 4: 1 + 6 + 2 = 9 ... success 5: 3 + 1 + 3 = 7 ... success 6: 6 + 5 + 3 = 14 ... success 7: 2 + 3 + 3 = 8 ... success 8: 3 + 4 + 6 = 13 ... success 9: 2 + 3 + 5 = 10 ... success 10: 5 + 5 + 3 = 13 ... success 11: 1 + 3 + 4 = 8 ... success 12: 2 + 5 + 1 = 8 ... success 13: 3 + 6 + 4 = 13 ... success 14: 4 + 3 + 3 = 10 ... success 15: 6 + 3 + 3 = 12 ... success 16: 6 + 1 + 2 = 9 ... success 17: 2 + 3 + 1 = 6 ... success - critical success 18: 5 + 5 + 4 = 14 ... success 19: 3 + 5 + 2 = 10 ... success 20: 4 + 2 + 3 = 9 ... success Okay, from the first 60 rolls he got one critical failure (rerolled with Luck), zero regular failures, and seven critical successes. At a guess, it probably worked on about 50 of the crew. He is then going to take five minutes to rest, and do it again. [856] 22-03-14 21:41:48 CET Mental Surgery (Fanaticism (Quinta Republica)), All-Out Concentrate 3d6 <= 16 1: 3 + 6 + 6 = 15 ... success - roll 1: by 7, roll 2: by 1 2: 5 + 4 + 2 = 11 ... success - roll 1: by 10 (crit), roll 2: by 4 3: 5 + 5 + 5 = 15 ... success - roll 1: by 12 (crit), roll 2: by 1 4: 4 + 4 + 4 = 12 ... success - roll 1: by 6, roll 2: by 4 5: 5 + 1 + 4 = 10 ... success - roll 1: by 9, roll 2: by 6 6: 1 + 1 + 4 = 6 ... success - roll 1: by 9 (luck reroll), roll 2: by 10 (crit) 7: 5 + 1 + 2 = 8 ... success - roll 1: by 9, roll 2: by 8 8: 1 + 5 + 4 = 10 ... success - roll 1: by 3, roll 2: by 6 9: 1 + 3 + 3 = 7 ... success - roll 1: by 4, roll 2: by 9 10: 1 + 3 + 5 = 9 ... success - roll 1: by 4, roll 2: by 7 11: 2 + 5 + 1 = 8 ... success - roll 1: by 1, roll 2: by 8 12: 6 + 5 + 3 = 14 ... success - roll 1: by 6, roll 2: by 2 13: 4 + 5 + 3 = 12 ... success - roll 1: by 2, roll 2: by 4 14: 3 + 5 + 4 = 12 ... success - roll 1: by 7, roll 2 by 4 15: 3 + 1 + 6 = 10 ... success - roll 1: by 2, roll 2 by 6 16: 2 + 3 + 4 = 9 ... success - roll 1: by 7, roll 2: by 7 17: 6 + 6 + 2 = 14 ... success - roll 1: by 11 (crit), roll 2: by 2 18: 3 + 6 + 1 = 10 ... success - roll 1: by 9, roll 2: by 6 19: 2 + 3 + 5 = 10 ... success - roll 1: by 5, roll 2: by 6 20: 2 + 6 + 6 = 14 ... success - roll 1: by 12 (crit), roll 2: by 2 21: 6 + 1 + 2 = 9 ... success - roll 1: by 7, roll 2: by 7 22: 6 + 4 + 1 = 11 ... success - roll 1: by 4, roll 2: by 5 23: 4 + 3 + 2 = 9 ... success - roll 1: by 7, roll 2: by 7 24: 1 + 5 + 6 = 12 ... success - roll 1: by 3, roll 2: by 4 25: 5 + 1 + 4 = 10 ... success - roll 1: by 2, roll 2: by 6 26: 3 + 1 + 1 = 5 ... success - roll 1: by 8, roll 2: by 11 (crit) 27: 2 + 1 + 3 = 6 ... success - roll 1: by 12 (crit), roll 2: by 10 (crit) 28: 3 + 2 + 3 = 8 ... success - roll 1: by 3, roll 2: by 8 29: 2 + 6 + 4 = 12 ... success - roll 1: by 2, roll 2: by 4 30: 3 + 5 + 2 = 10 ... success - roll 1: by 9, roll 2: by 6 31: 1 + 6 + 4 = 11 ... success - roll 1: by 8, roll 2: by 5 32: 4 + 3 + 5 = 12 ... success - roll 1: by 3, roll 2: by 4 33: 1 + 2 + 4 = 7 ... success - roll 1: by 7, roll 2: by 9 34: 5 + 4 + 5 = 14 ... success - roll 1: by 0, roll 2: by 2 35: 1 + 1 + 4 = 6 ... success - roll 1: by 7, roll 2: by 10 (crit) 36: 3 + 3 + 1 = 7 ... success - roll 1: by 2, roll 2: by 9 37: 6 + 5 + 2 = 13 ... success - roll 1: by 4, roll 2: by 3 38: 6 + 1 + 5 = 12 ... success - roll 1: by 7, roll 2: by 4 39: 2 + 6 + 3 = 11 ... success - roll 1: by 8, roll 2: by 5 40: 2 + 2 + 4 = 8 ... success - roll 1: by 8, roll 2: by 8 41: 4 + 4 + 1 = 9 ... success - roll 1: by 6, roll 2: by 7 42: 2 + 6 + 6 = 14 ... success - roll 1: by 10 (crit), roll 2: by 2 43: 6 + 4 + 2 = 12 ... success - roll 1: by 6, roll 2: by 4 44: 2 + 6 + 4 = 12 ... success - roll 1: by 7, roll 2: by 4 45: 5 + 2 + 1 = 8 ... success - roll 1: by 9, roll 2: by 8 46: 4 + 3 + 3 = 10 ... success - roll 1: by 2, roll 2: by 6 47: 4 + 4 + 1 = 9 ... success - roll 1: by 8, roll 2: by 7 48: 2 + 6 + 6 = 14 ... success - roll 1: by 3, roll 2: by 2 49: 2 + 1 + 3 = 6 ... success - roll 1; by 6, roll 2: by 10 (crit) 50: 2 + 4 + 4 = 10 ... success - roll 1: by 3, roll 2: by 6 51: 6 + 1 + 3 = 10 ... success - roll 1: by 8, roll 2: by 6 52: 2 + 1 + 4 = 7 ... success - roll 1: by 8, roll 2: by 9 53: 3 + 4 + 1 = 8 ... success - roll 1: by 3, roll 2: by 8 54: 3 + 2 + 2 = 7 ... success - roll 1: by 6, roll 2: by 9 55: 1 + 3 + 2 = 6 ... success - roll 1: by 4, roll 2: by 10 (crit) 56: 1 + 2 + 2 = 5 ... success - roll 1; by 7, roll 2: by 11 (crit) 57: 6 + 4 + 4 = 14 ... success - roll 1: by 10 (crit), roll 2: by 2 58: 1 + 2 + 4 = 7 ... success - roll 1: by 2, roll 2: by 9 59: 1 + 3 + 5 = 9 ... success - roll 1: by 6, roll 2: by 7 60: 6 + 3 + 2 = 11 ... success - roll 1: by 7, roll 2: by 5 He will try to do it in the same order, and I've mapped out the relative success for each roll for my own benefit to get a sense of how likely it was to take. 13, 22, 24, 29, 32, 34, 37, 48 are the ones I'm a bit concerned about, since they had margins of less than +6 on both rolls.
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03-14-2022, 11:17 PM | #1269 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Quote:
Shooting: 3d6 <= 14 3 + 5 + 2 = 10 ... success. Damage: 3d6 3 + 5 + 2 = 10
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03-15-2022, 03:26 AM | #1270 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
There's never no recoil. Laser weapons generally have Rcl 1. If this is the TL10 laser pistol from the Basic Set, it has RoF 10 and Rcl 1, so you'll get one additional shot hit for each margin of success you have.
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