11-03-2021, 06:25 PM | #1021 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
The yelling one, and while I'm at it, if it works, also suggest he be silent.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
11-04-2021, 08:57 AM | #1022 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
One of the two drops their weapon. The other fires at the recently exposed Dreadstormer.
Two potential hits against Daymar with the laser carbine . Please defend. What uniform is he wearing? The laser makes a distinctive screeching noise as it fires, which is sure to draw attention of the nearby security section.
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11-04-2021, 03:29 PM | #1023 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar drops to the ground trying to avoid the shots.
Spoiler:
What uniforms could he be wearing? I figured there was pretty much just the basic coveralls.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
11-04-2021, 07:11 PM | #1024 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
I'd like to attempt a power stunt to daze the door. Unless it's purely mechanical, and then I'll daze the guard who wasn't suggested.
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11-05-2021, 07:56 AM | #1025 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
luck recharges every 30 posts, it seems... its been long enough to recharge twice.
Quote:
This ship is big on manual overrides, especially for compartment seals. Go ahead and daze the guard.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-05-2021, 09:54 AM | #1026 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
Quote:
Quote:
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11-05-2021, 11:48 AM | #1027 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[683] 21-11-05 18:45:29 CET Dodge luck re-rolls 3d6 <= 13 1: 5 + 1 + 4 = 10 ... success 2: 3 + 3 + 3 = 9 ... success I think the margin of success should be sufficient to cause both shots to miss. If it's Day's turn to act now, he will release the control of the one guard and attempt to use Suggestion on the one who shot at him. [684] 21-11-05 18:48:24 CET Suggestion (range-2) 3d6 <= 15 3 + 1 + 5 = 9 ... success
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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11-05-2021, 07:11 PM | #1028 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Where is Pacifica when the shots are heard?
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11-06-2021, 11:57 AM | #1029 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Well as soon as they drew I figured they were going to start shooting, even if it was blind.
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11-06-2021, 12:41 PM | #1030 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Shooting blind is at a significant penalty, if you can even accurately determine where the noise was coming from - shooting a visible target is a lot easier. Something to think about it if there's a next time.
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