12-19-2023, 08:47 AM | #1681 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: (IC) Lost In Dreams [Peter]
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Peter is very curious about the different applications of Yaka and any details about the practice he can glean. He asks some follow up questions about what else he's seen down with Yaka. Since he has his birds eye views in his photographic memory and it's dark, it's probably not worth risking exposing more secrets to try. Better to wait and do so when he is certain to not be seen. In all likelihood he will need a much higher view than Karana range will allow to put everything into perspective. Perchance another dream... Quote:
(40 and dropping... How many times has Goliath-cuddling saved Peter from hypothermia by now, I wonder?) If Peter is able to sleep again, he will see if he can project his dream vision out again to improve their navigational situation or track the party hunting these guys. If he is able to move his viewpoint upwards in stages, he will try and plot as much as he can on his mental map. Last edited by the_matrix_walker; 12-19-2023 at 12:19 PM. |
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12-20-2023, 07:48 AM | #1682 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: (IC) Lost In Dreams [Peter]
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The shield is an effect that creates some sort of deflective bubble around Armstrong. He has Peter throw a rock at him and it veers off to the side. The magic is again unique, but looks similar to the magic in the blade and armor. The Voice is a mental effect. Armstrong says he doesn't want to use it because it might compromise their position, but it effects the minds of those around him. The most common ones are "Flee!", "Down!", "Listen!", "Surrender!", and "Calm!" The effects Armstrong doesn't know are healing and "of course, the door". Peter tries to make himself as comfortable a nook as he can for him and Goliath to stay as warm as possible until the men are ready to get on the move. Quote:
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He's found a collapsed stone that leads into an underground chamber. One with furnishings: specifically, a sitting room in some sort of lobby, and big double doors at one end
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 12-20-2023 at 07:53 AM. |
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12-20-2023, 08:49 AM | #1683 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: (IC) Lost In Dreams [Peter]
How bad was the injury?
(( Peter is understandably proud of himself...)) Quote:
"Oh cool! You'll show me? Thanks!" "So you need the sword and the wire-jacket for blade and armor. Do you need to carry something for the shield or voice?" "So the voice is really loud?" "I want to give it a try! Can you explain it again and throw something?" Peter will try and replicate the shield technique... and the others in the unlikely event Armstrong let's him play with his stuff. Quote:
"Can we check it out for resources, or do we have to get moving and cover some ground? We're not the only ones in these ruins." If they examine the chamber, Peter will scrounge as best he can and be on the lookout for better clothing and useful tools... And any maps that might help them navigate if they are behind a hotel desk or something... But he is very concerned about them being tracked, so he wants to give these guys increased awareness of the threat and not waste a lot of time. Last edited by the_matrix_walker; 12-20-2023 at 01:24 PM. |
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12-21-2023, 09:51 AM | #1684 | |||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: (IC) Lost In Dreams [Peter]
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*From a gurps perspective, he was 0 HP (pass out from exertion) and 1/3 HP (full move). Quote:
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*its a push from the shield. Williamson throws a small rock at peter. It wobbles as it passes through, but hits him in the chest with a small thud (no damage, its small). Armstrong says that's really good, and to correct the push in a few ways... They also get him putting energy into the knife. It stiffens, and appears brighter. Doing that is easier than the shield. The knife becomes much sharper and much stronger, and Peter can stick it into nearby rocks*. *add 1d6 damage and (3) armor divisor Quote:
Armstrong: "make it snappy!" Quote:
Williamson: "Help me with the door!" The way he says it is like an order. It opens to a hall with other doors and halls, and other silver fittings and crystals. Its dark in here, but Williamson has lit a lantern. Williamson : "We might be able to loose them in here. Turn around and have the Yaka face them in close combat." Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-21-2023, 10:49 AM | #1685 |
Join Date: May 2005
Location: Lynn, MA
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Re: (IC) Lost In Dreams [Peter]
Peter will practice the techniques and see what he can get the hang of.
He tries to see if he can sense the energy flow well enough to make any comparisons to the way other "magic" he's performed feels and flows. Peter will ask if he can hold on to the knife for a while, it may be useful while exploring or if they get into trouble. When Williamson starts giving orders, Peter follows them. No need to ruffle his feathers. If there are no better options, he will collect fabric from whatever source to better keep himself covered and warm, but he will wait for the way out so he doesn't waste time on a less optimal source. If the furniture has zippered covers that could be used as a bag, he will take them to store other potential finds. He examines the crystals and silver fittings... Are they light fixtures? If he charges up his knife and slices one off the wall, is there wiring? Peter considers how long it might take to pull out enough wire to run through an outfit to make his own armor... He also keeps an eye out for a larger length of metal he might be able to use for a longer 'Sword'... he silently wishes for a car antenna... "Could they have Yaka of their own? Turtling up and relying on Armstrong's protection sounds like a bad bet against a superior force who might have the ability to call for backup. If they decide to babysit and wait outside, they win. They can complete their mission sitting here, but we sure can't. Now that you're in better shape, I think we should try and cover as much ground as possible." Peter thinks a quick foray while Armstrong finishes prepping breakfast is fine but he questions any decision to waste more time than is necessary. The soldiers at Fort Roberts need their help! |
12-29-2023, 04:12 PM | #1686 | |||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: (IC) Lost In Dreams [Peter]
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The blade is the easiest to practice. Peter has access to it as long as he's not actively using other magic. The shield is harder... maintaining it is 1 ER per minute and he doesn't have the full deflection effect. He gets -1 to hit him on ranged attacks per yard of distance, maximum 5 yards. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-29-2023, 06:09 PM | #1687 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: (IC) Lost In Dreams [Peter]
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What the heck... He wonders if they are magic, and tries pushing a little energy into a fixture still on the wall Quote:
Hopefully it is sufficient to protect him from the cold. Tally ho! |
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01-02-2024, 09:03 AM | #1688 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: (IC) Lost In Dreams [Peter]
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-02-2024, 09:35 AM | #1689 |
Join Date: May 2005
Location: Lynn, MA
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The Scout's Guide to the Multiverse
Peter can't help but to let out a small laugh at the question.
"Maybe not exactly how you mean, but I'm an Eagle Scout. I have badges in hiking, camping and wilderness survival with my troop that could help us here. It's a youth program, so you're only expected to learn so much, but I've actually got even better at creeping around the woods since then. We can only do so much in open terrain, but I can scout ahead some and try to find us the best path... We know we have to go which way to stay on course now?" While making conversation, Peter will ask if there is more intel to their message to General Tessel. If they should be separated or the some of them are lost, whoever survives needs to be able to complete the mission. Peter will do his all to help them make their best time.
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Last edited by the_matrix_walker; 01-03-2024 at 08:49 AM. |
01-03-2024, 11:17 AM | #1690 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: The Scout's Guide to the Multiverse
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Armstrong: "We think General Tessel is 20 degrees north of West, around Fort Kasei. Towards that mountain" He points. Quote:
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Yeah, I saw the scout pun. Its just there, and there's not really a way to get around it. And the TL isn't terribly far from when Robert Bayden Powell came up with the concept, meant to prepare young boys for much what Peter is doing right now.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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