Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-04-2018, 04:13 PM   #1
Tom H.
 
Tom H.'s Avatar
 
Join Date: Feb 2009
Location: Central Texas, north of Austin
Default Grappling Now Affects Active Defenses

I was hoping somebody could clarify what appears to be new rules with Dungeon Fantasy.

Being grappled always had this effect:
  • -4 to DX
It now appears to add the following effects:
  • -2 to blocks and parries
  • -1 to dodges
(Exploits, pg 41; Monsters, pg 32.)

I don't recall GURPS providing for the added effects. Was it included in a supplement?

I like the new rule, but what is the logic behind it?

For example, it seems to be a result of DX being lowered.

However, the rules for Temporary Attribute Penalties (Exploits, pg. 59) seem to contradict this:
  • "DX penalties lower combat skills, but not Parry or Block based on them."
  • "DX and HT penalties don't lower Basic Speed (and thus Move or Dodge.)"

Is there now a new exception for grappling?
Tom H. is offline   Reply With Quote
 

Tags
grappling, kromm explanation

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:23 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.