Quote:
Originally Posted by malloyd
As much as there is to increase a skill. A Talent is just a bundle of skills that another game could have perfectly well have lumped into a single skill with the same name as the Talent. Don't let the name fool you, there's nothing about the mechanics that have anything to do with inborn ability.
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Talents are clearly meant, as implied by the RAW, to represent
inborn Talent.
GURPS Fantasy then posits the option of applying Limitations to Talents, turning them from inborn aptitudes into supernatural abilities, e.g. so that to get the benefit of your Artificer Talent (or the part of it that isn't Limited) you must perform a religious ritual (Prepration Required).