11-19-2019, 05:06 PM | #51 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: What are some GURPS rules you didn't know or understand for a long time?
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For example, my fighter's up against a brawler known for his aggressive style and we're in a tavern brawl. I script my four actions as 1) Block, 2) Counterstrike, 3a) Push, 3b) Lock; I plan on parrying his first attack, parrying and punching back on his second attack, and then on the third volley shoving him off balance and putting him in a head lock or a pin. You could probably adapt something like this to GURPS, but it would take an awful lot of work; both BW and GURPS have rather crunchy systems that proceed from different core principles. |
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11-19-2019, 06:55 PM | #52 | |
Join Date: Jul 2015
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Re: What are some GURPS rules you didn't know or understand for a long time?
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It lends to some issues, like attacking a foe that fell on the previous character's turn, or not being able to stand because you declared an attack but got knocked down before your attack. It's sort of a work in progress and I personally feel it's not worth fleshing out details. I think he really prefers it due to run around attacks. He can't stand the idea of a character running 6-7 yards from front to back and attacking while the other character just stands there watching it happen. You can make up whatever cinematic move is REALLY happening in your head, but with unanimated miniatures, it looks pretty bad. I do prefer the standard turn by turn method myself as it's what I'm used to. |
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11-20-2019, 07:44 AM | #53 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: What are some GURPS rules you didn't know or understand for a long time?
If that works for him, cool!
Combat in RPGs ranges from "a tactical minigame played during pauses in the storytelling" to "just another, if unusually violent, part of the theatre of the mind, in which drama and telling a good story are more important than realism." GURPS (with its turns and hexes) and your friend are both on the "tactical minigame" side of the dividing line! It's just that GURPS falls closer to that line: It sees the battle map and turn system as visualization aids, and it quietly assumes that pre- and post-fight conditions are concrete while abstracting the transformation of one into the other in the name of ease of play; that is, everything that happens in combat time is part of a black box rather than a literal representation of what's happening, and player decisions are inputs into the black box.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-22-2019, 01:39 PM | #54 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What are some GURPS rules you didn't know or understand for a long time?
Radiation. Its weird. Its kind of damage, but its kind of not. The rules for it are scattered all over the place, sometimes as a faint echo of HP, and sometimes not.
I've never played with it, and I'm 100% positive if I'd tried I'd forget something.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-22-2019, 02:01 PM | #55 |
Join Date: Aug 2005
Location: Denmark
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Re: What are some GURPS rules you didn't know or understand for a long time?
Grenades! When do they explode?
I have a grenade primed for 3 seconds in my hand and I throw it... when does it explode? turn 1: Throw the grenade. turn 2: (1 sec) turn 3: (2 sec) Turn 4: 3 sec... does it go off, before or after I take my action? We play it as going off after your action. But that's just a ruling I have made. |
11-22-2019, 03:45 PM | #56 | |
Join Date: Jul 2015
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Re: What are some GURPS rules you didn't know or understand for a long time?
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I think about this during combat often. A character falls and IMMEDIATELY, all of the other characters react like a machine, moving on to their next action or attack on another target? How long should that take for them to stop and observe the battlefield for their next attack? |
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11-22-2019, 04:43 PM | #57 | |
Join Date: Aug 2005
Location: Denmark
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Re: What are some GURPS rules you didn't know or understand for a long time?
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In D&D for instance you can handwave it more easily as its ~6 sec turns. Tactical Shooting has some rules for tactical awareness though. Such as not being able to dodge gunshots outside of a certain range, or require Per-checks. I don't use them as such. but sometimes I require a Per-check at -2 (or worse) to notice something happening, to allow players to react to it immediately. |
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