Quote:
Originally Posted by Varyon
"Save for Half Damage" is typically a feature of the spell/ability rather than the character in That Other Game, so might as well make it the same here - apply "Resistible (Dodge)" to half the damage, and you're good. There's an exception that certain classes do get an ability that lets them change that to "Save Negates," and I think there's an upgrade to it that makes it so a failed save still results in half damage. That last one is fairly easy, actually - IT:DR (Area Effects with "Reflex Saves"), but the "Save Negates" bit is more problematic, given it brushes against GURPS' "No Such Thing as an Absolute" policy. Maybe something like a modified Insubstantiality (with Limitations including "Only against area effects with "reflex saves" and "Requires successful Dodge roll").
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Considering that half the attack can be resisted, you can either add further that it entirely doesn't hit someone with that IT:DR or you can have a special Resistant that combines with the IT:DR to cover it well enough.