08-05-2021, 10:49 AM | #11 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Sources for a Pulp-Sci-Fi Game
Tale Spin, one of my fonder childhood memories. It would make a fantastic RPG framework, though I'm not sure it's exactly what the OP is looking for. Still, you have the apparently free and open city of Cape Suzette, sky pirates, tramp freighters/pilots, a bar in a volcano... What's not to love? I think it's more south Pacific than Caribbean, though.
Last edited by Apollonian; 08-05-2021 at 01:27 PM. Reason: autocorrect is mean |
08-05-2021, 01:22 PM | #12 | |
Join Date: Aug 2007
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Re: Sources for a Pulp-Sci-Fi Game
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It appears to be free on Kindle too. I haven't read it yet and am only so-so on Drake generally but it might be worth a try.
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Fred Brackin |
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08-05-2021, 06:20 PM | #13 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Sources for a Pulp-Sci-Fi Game
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Sea and air tend to be more about carrying information, goods, and people and maybe the occasional act of sabotage like whatever was happening in the Persian Gulf a few years ago. I guess sea and air vehicles can carry sensors which the government or the people surveilled do not know about.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 08-06-2021 at 12:28 AM. |
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08-06-2021, 02:49 AM | #14 |
Join Date: Sep 2008
Location: near London, UK
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Re: Sources for a Pulp-Sci-Fi Game
Oh, of course, the excellent 1980s series https://en.wikipedia.org/wiki/Tales_of_the_Gold_Monkey . (Pre-WWII flying and spying in the Pacific.)
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08-06-2021, 11:51 AM | #15 |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: Sources for a Pulp-Sci-Fi Game
Currently reworking my Amazing Adventures in Archaeology game with advice from 'How To Be a GURPS GM'; who knew I needed it? But I did.
Have found numerous free .pdfs of places, McGuffins and plots for pulp action games, some as simple as a shootout in an bar, some as complex as a world-spanning conspiracy, or a claim-jumper in the asteroid belt. A number of facsimile / scanned pulp magazines are findable, some in .pdf form, and the stories can be read for atmosphere and ideas. The Captain Future pulps I feel are the best example, they are from the later 1940s (and were translated in Japanese, adapted for animation, all that, with the pulp flavour still coming through). A few pages from SJG's Pyramids on-line have helped, as have people writing these things for their blogs, even to the level of a pulp-action adventure generator, most useful for a plot rather than SF flavour. SF stories are among these, often adaptable from western or exotic locales stories. Recently ordered the short adventures in the SJG kickstarter that seem useful or can cross-over. |
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aircraft carriers, pulp campaign |
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