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Old 01-07-2020, 12:47 PM   #6
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: [HT] Grenades fuse

Quote:
Originally Posted by GWJ View Post
So what, grenades with 2-3 sec fuses are flying faster than grenades with 4-5 fuses? :P Specifically, I'm thinking about situations like this:

I throw grenade. The grenade lands at somewhere near my foe (1st question - it will sit on the ground or bounce and land farther?). How much time my foe has to react somehow, before the grenade explode?

And like this: I throw grenade with 2-3 sec fuse on some great range. How to check if the grenade will reach his destination or just explode in the air?
Judging by the throwing distance formula, a person can throw a grenade somewhere around 6*sqrt(ST) yards per second (about 19 yds/sec for a ST 10 person). That's the horizontal speed needed to reach maximum throwing distance with an ideal 45 degree throw. It's a bit of a spherical cow, but a rough number is better than no number.

As far as bouncing, I'd just use the scatter rules. A failed attack roll might have been off target, or might have not taken into account the bounce. If you feel the conditions make for bouncing that is particularly hard to account for, just give an attack penalty.
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