05-05-2021, 10:02 AM | #21 |
Join Date: Jun 2013
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Re: Create-ing Internally
In The Zombie Knight Saga, the main character recently exploited this, albeit only experimentally so far. Hector is capable of materializing iron, so as an experiment to see how far he could launch something, he created an oversized iron cannon, capped it off, and then started filling the inside with more iron. Eventually, the pressure got too high and he wasn't able to materialize any more iron inside it (in TZKS, materializers can't create things inside of solids or, it appears, sufficiently-compressed gases). Just how high this pressure was wasn't explored, because he then proceeded to replace some of the solid iron inside with molten iron, while slowly eliminating the iron cap. The resulting explosion (and propelling of the test projectile) was quite impressive. TZKS's "materialization" ability would be a nightmare to try to incorporate into GURPS, however.
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GURPS Overhaul |
05-05-2021, 12:35 PM | #22 | |
Join Date: Sep 2007
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Re: Create-ing Internally
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If you can build an ability some other way, then do it that way. Creating for damage is an Innate Attack, creating food is going to be something like Doesn't Eat for a day (or perhaps healing the condition of 'hungry"); creating granite overshoes that merge with the bedrock is Binding, and so on. You can use the word "create" in the descriptions of all of those abilities, but they're not built on Create. If you can create your elemental for a lot of different purposes, then you've got an Alternate Ability (or perhaps Modular if you're really flexible). |
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05-05-2021, 01:03 PM | #23 | ||
Join Date: Jul 2008
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Re: Create-ing Internally
I'd note that Ranged creation specifies that it never works inside a foe. That is rather specific in not barring it from working inside non-foes!
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If you don't stabilize it it only exists for 10 seconds - I'm not sure whether or not that's meant to require stabilization for consumables or not, the text talks about how modifications to the material impact reclaiming points from stable materials, but not how they effect unstable materials.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-05-2021, 01:16 PM | #24 | |
Join Date: Aug 2018
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Re: Create-ing Internally
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Where it might eventually become a problem is at really high levels since the weight you create improves exponentially. |
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05-06-2021, 12:06 PM | #25 | |
Join Date: Sep 2004
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Re: Create-ing Internally
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As a power stunt (see Powers) it's thematic for Create to provide food or air. Likewise, if you took Create! you'd easily be able to justify setting the wildcard part of your abilities to helping you eat, breath, stay warm, etc. Outside of the above, you shouldn't get benefits unless you take the advantages that give you those benefits. |
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05-06-2021, 12:10 PM | #26 | |
Join Date: Sep 2004
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Re: Create-ing Internally
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I fiddled with using Control to do slams for a while, but it was more work than it was worth. |
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05-06-2021, 07:57 PM | #27 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Create-ing Internally
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Namely, Create already works fine as being able to create something someone can ingest (Create Water has all sorts of upsides and one of them is being able to drink it). One of the main things I'm wondering is if I can skip the, say, drinking step altogether as part of just Creating it directly inside (which only means the user without Ranged). |
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05-07-2021, 12:31 PM | #28 | ||
Join Date: Sep 2004
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Re: Create-ing Internally
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Healing wouldn't need Affliction, though you need an enhancement for both self healing and to heal fatigue loss. Snatch could work, but you're just as likely to end up with something a lot like an apple that only might be compatible with your physiology. You can certainly do that, but I wouldn't rely on it for every meal. Immunity (fatigue loss from eating/drinking) might even be a better fit, and you can apply the same limitations as above. Effectively this is the same as Doesn't Eat (for the same cost) but it spells out that you're doing it to avoid fatigue loss. As for cost, I also figured this would be an Alternate Ability or Wildcard ability that you use when you're not doing something else with Create so the cost will be much lower than having those abilities in addition. Quote:
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05-07-2021, 06:20 PM | #29 |
Join Date: May 2005
Location: Lynn, MA
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Re: Create-ing Internally
I've given it a bit of thought, and I've come to the conclusion of "why not?"
If everyone is willing, the pricing is not abusive, the impact is not unbalancing then go right ahead. I might recommend doing it as a stunt, or say slap a rule-bending Cosmic, Benediction: can create harmless or beneficial substances inside a target, +50% Maybe +50% for food only, or +300% if you can dispense medicines. |
05-07-2021, 06:23 PM | #30 | |
Join Date: Aug 2018
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Re: Create-ing Internally
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I guess that concern could apply to coordinating the use of ranged weapons like guns too: like how do you get a sighted shot without a direct sightline? Makes me wonder about using the "just add the ranges" from Affliction: Warp in Psi Powers for broader situation s. |
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