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Old 12-23-2019, 05:34 PM   #41
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Default Re: [GAME] After the End, Worldbuilding

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Originally Posted by Johnny Angel View Post
Question 31
Previous posts seem to indicate that the date of the setting is -at least- sometime after the year 2140. TL9 had matured, and the world had begun to dabble in a few TL10 technologies "before" the end; it's now around 100 years "after" the end. So, what is the estimated in-game year of the setting?
(4 sentences)
Well, I have 4 sentences so:
Answer 31
2043: The First Fusion Power Plant Opens; [REDACTED] Administration ups oil subsidies.
2093: The Nuclear Impeachment (Attack on DC); Summer Wars begin.
2156: Greenland Melts; Summer Wars end with whimper.
2166: Present Day.

Question 32 (Continuous)
What other events not mentioned fit in the timeline?
(4 sentences a piece, 1 at a time)

Last edited by TGLS; 12-25-2019 at 08:37 PM.
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Old 12-23-2019, 06:57 PM   #42
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Default Re: [GAME] After the End, Worldbuilding

Answer 32A
What other events not mentioned fit in the timeline?

From the late 2020's until the summer wars reached their peak many nations and groups began to plant as many trees as possible as a relatively cheap atmospheric carbon sump, unfortunately several later events killed off a large portion of the trees.
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Old 12-25-2019, 08:20 PM   #43
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Default Re: [GAME] After the End, Worldbuilding

Answer 32B
The year was 2075. Sensing rising global tensions, Pepsi and Coca Cola hoped that an act of cooperation might somehow be symbol of hope in a worsening world. During the (December) holiday season, they announced a special limited-edition hybrid cola. The entire idea backfired catastrophically as a fight over a case death-spiraled into a full blown riot, and a standoff between authorities and civilians lead to an event which conflicting historians call either the Cola Catastrophe or the Soda Massacre.
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Old 12-25-2019, 08:52 PM   #44
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Default Re: [GAME] After the End, Worldbuilding

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Let's be perfectly honest, the thread seems to be stalling:

Question 23
What's an unusual thing that everyone on Earth wants? (2 Sentences)

(SNIP)
Answer 23: The knowledge of the existence of off-world habitats has given them an idyllic glamour, especially as compared to the hard lives experienced by most people at the bottom of Earth's gravity well.

In point of fact, most habitats struggle with shortages of all sorts (especially when it comes to biological redundancy), but that doesn't stop people from from dreaming of tickets to what they believe are orbital paradises.

Question 33: What is the most acute biological shortage experienced by those who live in the space habitats?

Die roll: 2 sentences
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Old 12-25-2019, 10:55 PM   #45
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Default Re: [GAME] After the End, Worldbuilding

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Question 33: What is the most acute biological shortage experienced by those who live in the space habitats?

Die roll: 2 sentences
As mentioned, lack of biological diversity, in this case protein and amino acid diversity has resulted in sweeping cases of auto-immune syndromes. It's not critical, yet, but when the majority of the available food is comprised of the same set of protein chains, it leads to very boring diets for those who find them selves 'allergic'.
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Old 12-26-2019, 11:45 AM   #46
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Default Re: [GAME] After the End, Worldbuilding

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Question 32 (Continuous)
What other events not mentioned fit in the timeline?
(4 sentences a piece, 1 at a time)
Answer 32C
In 2069, Fiddler's Green, the first fully self-sufficient (well, according to the prospectus) orbital colony, went live. It was soon followed by Aloysius Station, Alderson Hub and Algebra Station, all four built by The Ampersand, International. The Ampersand declared autonomous statehood for its holdings, and soon they were filled to occupancy with oligarchs from around the globe.

Question 34
As mentioned before (A18), there were a billion uplifts by the downfall (being which year?)
How did the uplift population boom so quickly?
(d6: 3 sentences)

Question 35
What's the distribution of the off-world population of 1 billion, across Earth orbit, Luna, Mars or other locations?
(d6: 5 sentences)
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Old 12-27-2019, 10:08 AM   #47
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Default Re: [GAME] After the End, Worldbuilding

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Question 27
Are there real supernatural powers, or just mumbo jumbo and wishful thinking? (3 Sentences)
Answer 27
There's nothing supernatural. With the collapse of systematic education and the loss of a pocket-accessible pan-cyclopedia, though, woo-woo and superstition are very widespread. People want hope and are gullible, and various charismatic prophets and cult leaders take great advantage of this.


Question 36 [Name 5]
What are 5 examples of the weirder cults or cult leaders peddling various superstitions?
(d6: 3 sentences per answer)
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Old 12-27-2019, 10:16 AM   #48
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Default Re: [GAME] After the End, Worldbuilding

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Question 23
What are some of the strangest "mutants" out there?
(d6 roll: 3 sentences)

Question 24
Are there genetically modified humans out there? If not, why not? If so, what are they like?
(d6 roll: 5 sentences)
Quote:
Originally Posted by TGLS View Post
Question 23
What's an unusual thing that everyone on Earth wants? (2 Sentences)

Question 24
Has trade re-emerged? Is it all barter? (2 Sentences)
Oops, we've doubled up on numbers.
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Old 12-27-2019, 11:34 AM   #49
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Default Re: [GAME] After the End, Worldbuilding

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Answer 33 As mentioned, lack of biological diversity, in this case protein and amino acid diversity has resulted in sweeping cases of auto-immune syndromes.
Quote:
Originally Posted by Daigoro View Post
Answer 32C
In 2069, Fiddler's Green, the first fully self-sufficient (well, according to the prospectus) orbital colony, went live. It was soon followed by Aloysius Station, Alderson Hub and Algebra Station, all four built by The Ampersand, International. The Ampersand declared autonomous statehood for its holdings, and soon they were filled to occupancy with oligarchs from around the globe.

Question 35
What's the distribution of the off-world population of 1 billion, across Earth orbit, Luna, Mars or other locations?
(d6: 5 sentences)
Comment: It has occurred to me, that as a setting, a group of PCs could be inhabitants of orbital habitats, Luna, Mars, etc. A campaign could centre around landing on Earth, recovering some examples of a target biota, and then successfully making it back out of the gravity well.

Anyway, as you were...
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Old 12-27-2019, 11:36 AM   #50
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Default Re: [GAME] After the End, Worldbuilding

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Comment: It has occurred to me, that as a setting, a group of PCs could be inhabitants of orbital habitats, Luna, Mars, etc. A campaign could centre around landing on Earth, recovering some examples of a target biota, and then successfully making it back out of the gravity well.

Anyway, as you were...
Questions can be about adventure seeds or campaigns, if you like.
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